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| | | # GameWorld.GetGameWorld().SendDBLogic(BYTE queryType, DWORD id, char* sData, int nDataLen)
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| | | # GameServer请求db逻辑类型,db接受 OnGameServerToDBLogic,回调 RecvDGDBLogicResult
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| | | (
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| | | gstDBLogic_PlayerPackData, # 请求打包玩家数据 0
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| | | ) = range(1)
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| | | gstDBLogic_PlayerPackDataReq, # 请求打包玩家数据,仅子服用 0
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| | | gstDBLogic_PlayerPackDataUpd, # 更新打包玩家数据,仅子服用,跨服通过拦截消息处理即可 1
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| | | gstDBLogic_GMCmd, # 更新打包玩家数据 2
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| | | ) = range(3)
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| | |
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| | | #GM工具回复值
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| | | Def_GMTool_Succeed = 1
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| | |
| | | #DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key
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| | | Def_RecDataKey_ServerIDList = "ServerIDList"
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| | | Def_RecDataKey_PlayerInfo = "PlayerInfo"
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| | | Def_RecDataKey_RobValueList = "RobValueList"
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| | | #玩家记录上线需要直接同步给前端的类型
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| | | Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
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| | |
| | | Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
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| | | Def_PlayerKey_MergeRegisterRoomID = "MergeRegisterRoomID" #当前上传数据的roomID
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| | | Def_PlayerKey_IsLoginToMergeServer = "IsLoginToMergeServer" #是否要登陆跨服服务器
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| | | Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
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| | | Def_PlayerKey_PlayerFromPID = "PlayerFromPID" #pid
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| | | Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置
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| | | Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字
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| | | Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s" #查询PK排行榜tick,参数(zoneID, seasonID)
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| | | #主城地图、缥缈宗
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| | | Def_FBMapID_MainCity = 10010
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