ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py
@@ -139,7 +139,7 @@
        
        batchPlayerIDList.append([playerID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([needDays, str(int(ipyData.GetNeedRMB()))])
        batchParamList.append([needDays, str(ipyData.GetNeedRMB())])
        GameWorld.Log("多日连充活动补发奖励! actNum=%s,playerTemplateID=%s,awardIndex=%s" % (actNum, playerTemplateID, awardIndex))
        
    if batchPlayerIDList:
@@ -236,7 +236,7 @@
    GameWorld.DebugLog("    领取成功! actNum=%s,templateID=%s,awardIndex=%s,needRechargeValue=%s,needDays=%s %s" 
                       % (actNum, templateID, awardIndex, needRechargeValue, needDays, dayRechargeValueDict))
    if notifyKey:
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), needDays, str(int(awardIpyData.GetNeedRMB()))])
        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), needDays, str(awardIpyData.GetNeedRMB())])
        
    for itemID, itemCount, isAuctionItem in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])