| | |
| | |
|
| | | batchPlayerIDList.append([playerID])
|
| | | batchAddItemList.append(awardItemList)
|
| | | batchParamList.append([needDays, str(int(ipyData.GetNeedRMB()))])
|
| | | batchParamList.append([needDays, str(ipyData.GetNeedRMB())])
|
| | | GameWorld.Log("多日连充活动补发奖励! actNum=%s,playerTemplateID=%s,awardIndex=%s" % (actNum, playerTemplateID, awardIndex))
|
| | |
|
| | | if batchPlayerIDList:
|
| | |
| | | GameWorld.DebugLog(" 领取成功! actNum=%s,templateID=%s,awardIndex=%s,needRechargeValue=%s,needDays=%s %s"
|
| | | % (actNum, templateID, awardIndex, needRechargeValue, needDays, dayRechargeValueDict))
|
| | | if notifyKey:
|
| | | PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), needDays, str(int(awardIpyData.GetNeedRMB()))])
|
| | | PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), needDays, str(awardIpyData.GetNeedRMB())])
|
| | |
|
| | | for itemID, itemCount, isAuctionItem in awardItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
|