ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
@@ -25,6 +25,7 @@
import PlayerCompensation
import PlayerDBGSEvent
import ChPyNetSendPack
import DataRecordPack
import NetPackCommon
import IpyGameDataPY
import PyGameData
@@ -102,9 +103,71 @@
def GetArenaBillLV(billData): return billData.GetValue2()
def SetArenaBillLV(billData, lv): billData.SetValue2(lv)
def GetArenaBillScore(billData): return billData.GetCmpValue()
def GetArenaBillFightPower(billData): return billData.GetCmpValue2()
def SetArenaBillFightPower(billData, fightPower): billData.SetCmpValue2(fightPower)
def SetArenaBillScore(billData, score): return billData.SetCmpValue(score)
def GetArenaBillFightPower(billData): return billData.GetCmpValue2() * ShareDefine.Def_PerPointValue + billData.GetCmpValue3()
def SetArenaBillFightPower(billData, fightPower):
    billData.SetCmpValue2(fightPower / ShareDefine.Def_PerPointValue)
    billData.SetCmpValue3(fightPower % ShareDefine.Def_PerPointValue)
    return
def RepairArenaBillboardFightPower():
    ## 修正竞技场榜单的战力数据,支持20亿,bt3_1.100.1 下次大版本更新后可删除
    repairStateKey = "RepairArenaBillboardFightPower"
    repairState = PlayerDBGSEvent.GetDBGSTrig_ByKey(repairStateKey)
    if repairState:
        GameWorld.DebugLog("=== 已经修正竞技场榜单数据  ===")
        return
    GameWorld.Log("=== 修正竞技场榜单数据 Start ===")
    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV, worldLV)
    GameWorld.Log("    SetDBGSTrig_ByKey %s=%s" % (PlayerDBGSEvent.Def_ArenaWorldLV, worldLV))
    robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
    __RandRobotLVList(robotMaxCount)
    GameWorld.Log("    PyGameData.g_arenaRobotLVList len=%s, %s" % (len(PyGameData.g_arenaRobotLVList), PyGameData.g_arenaRobotLVList))
    billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
    if not billBoard:
        return
    for index in xrange(billBoard.GetCount()):
        order = index + 1
        billBoardData = billBoard.At(index)
        if not billBoardData:
            continue
        playerID = billBoardData.GetID()
        fightPower = billBoardData.GetCmpValue2() # 旧战力只存在比较值2
        if playerID <= MaxRobotID:
            curLV = GetArenaBillLV(billBoardData)
            updLV = curLV
            if index < len(PyGameData.g_arenaRobotLVList):
                updLV = PyGameData.g_arenaRobotLVList[index]
            GameWorld.Log("    修正机器人等级: order=%s,playerID=%s,curLV=%s,updLV=%s"
                          % (order, playerID, curLV, updLV))
            SetArenaBillLV(billBoardData, updLV)
            SetArenaBillFightPower(billBoardData, 0)
            continue
        curCache = PlayerViewCache.FindViewCache(playerID)
        if curCache:
            cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
            fightPower = cacheDict["FightPower"]
        SetArenaBillFightPower(billBoardData, fightPower)
        GameWorld.Log("    修正真玩家战力: order=%s,playerID=%s,fightPower=%s,cmpValue2=%s,cmpValue3=%s"
                      % (order, playerID, fightPower, billBoardData.GetCmpValue2(), billBoardData.GetCmpValue3()))
    billBoard.Sort()
    PlayerDBGSEvent.SetDBGSTrig_ByKey(repairStateKey, 1)
    GameWorld.Log("=== 修正竞技场榜单的战力数据 OK ===")
    return
def OnServerStart():
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recDataList = universalRecMgr.GetTypeList(Def_RecType_ArenaBattleRecord)
@@ -148,8 +211,11 @@
            if billBoard.GetCount() > 0:
                robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
                PlayerBillboard.UpdateBillboardMaxCount(ShareDefine.Def_BT_Arena, robotMaxCount)
                __RandRobotLVList(robotMaxCount)
            else:
                __ResetArenaRobotBillboard()
    RepairArenaBillboardFightPower()
    return
def OnServerClose():
@@ -270,6 +336,7 @@
    # 删除对战记录
    GameWorld.GetUniversalRecMgr().Delete(Def_RecType_ArenaBattleRecord)
    PyGameData.g_arenaPlayerBattleRecDict = {}
    PyGameData.g_arenaPlayerMatchDict = {}
    
    # 更新新赛季信息
    if openServerDay <= customMaxServerDay and OSSeasonState == 0:
@@ -293,6 +360,11 @@
    robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
    GameWorld.Log("    重置初始化竞技场机器人榜单! robotMaxCount=%s" % robotMaxCount)
    PlayerBillboard.UpdateBillboardMaxCount(ShareDefine.Def_BT_Arena, robotMaxCount)
    PyGameData.g_arenaRobotLVList = []
    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV, worldLV)
    GameWorld.Log("    worldLV=%s" % worldLV)
    
    # 获取机器人随机等级、积分列表
    robotLVList = __RandRobotLVList(robotMaxCount)
@@ -318,8 +390,9 @@
        value1 = robotRealmLV
        value2 = robotLV
        cmpValue = robotScore
        cmpValue2 = robotFightPower
        PlayerBillboard.UpdatePlayerBillboard(robotID, robotName, opInfo, ShareDefine.Def_BT_Arena, type2, value1, value2, cmpValue, autoSort=False, cmpValue2=cmpValue2)
        cmpValue2 = robotFightPower / ShareDefine.Def_PerPointValue
        cmpValue3 = robotFightPower % ShareDefine.Def_PerPointValue
        PlayerBillboard.UpdatePlayerBillboard(robotID, robotName, opInfo, ShareDefine.Def_BT_Arena, type2, value1, value2, cmpValue, autoSort=False, cmpValue2=cmpValue2, cmpValue3=cmpValue3)
        
    billBoard.Sort()
    return
@@ -369,11 +442,13 @@
            
    lvList[0] = robotMinLV
    lvList[-1] = robotMaxLV
    PyGameData.g_arenaRobotLVList = sorted(lvList, reverse=True)
    return lvList
def __GetRobotLVRange():
    ## 获取赛季机器人等级范围
    worldLV = max(1, PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv))
    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV)
    worldLV = max(1, worldLV)
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    maxCnt = ipyDataMgr.GetWorldLVCount()
    worldLVTime = 0
@@ -526,7 +601,7 @@
    
    # 匹配刷新
    if cmd == "MatchRefresh":
        __DoArenaMatchRefresh(curPlayer, cmdDict["isRefresh"], cmdDict["playerLV"], cmdDict["playerScore"])
        __DoArenaMatchRefresh(curPlayer, cmdDict["isRefresh"], cmdDict["playerLV"], cmdDict["playerScore"], cmdDict.get("gmMatchIDList"))
        
    # 对战结算
    elif cmd == "BattleResult":
@@ -534,7 +609,7 @@
        
    return msgList + [retDict]
def __DoArenaMatchRefresh(curPlayer, isRefresh, playerLV, playerScore):
def __DoArenaMatchRefresh(curPlayer, isRefresh, playerLV, playerScore, gmMatchIDList=None):
    ## 玩家刷新匹配对手
    
    playerID = curPlayer.GetPlayerID()
@@ -568,13 +643,13 @@
        playerOrder = maxOrder + 1
        
    GameWorld.DebugLog("    maxOrder=%s,playerOrder=%s" % (maxOrder, playerOrder), playerID)
    highRandOrder, lowRandOrder = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 5) # 前X名匹配比自己高名次时直接随机
    matchOrderList = [] # 匹配到的名次
    # 非第一名的匹配比自身名次高的
    if playerOrder > 1 and higherOrderPerList:
        higherOrderCount = playerOrder - 1 # 比玩家高的名次的个数
        # 小于10个的直接纯随机
        if 0 < higherOrderCount < 10:
        if 0 < higherOrderCount < highRandOrder:
            randOrderList = range(1, playerOrder)
            random.shuffle(randOrderList)
            matchOrderList.extend(randOrderList[:len(higherOrderPerList)])
@@ -582,7 +657,7 @@
                               % (higherOrderCount, randOrderList, matchOrderList), playerID)
            
        # 按比例划分
        elif higherOrderCount >= 10:
        elif higherOrderCount >= highRandOrder:
            randMaxOrder = playerOrder - 1
            for per in higherOrderPerList:
                per = min(per, 100) # 最多到100
@@ -605,7 +680,7 @@
    if 1 <= playerOrder < maxOrder and lowerOrderPerList:
        lowerOrderCount = maxOrder - playerOrder # 比玩家低的名次的个数
        # 小于10个的直接纯随机
        if 0 < lowerOrderCount < 10:
        if 0 < lowerOrderCount < lowRandOrder:
            randOrderList = range(playerOrder + 1, maxOrder + 1)
            random.shuffle(randOrderList)
            matchOrderList.extend(randOrderList[:len(lowerOrderPerList)])
@@ -613,7 +688,7 @@
                               % (lowerOrderCount, randOrderList, matchOrderList), playerID)
            
        # 按比例划分
        elif lowerOrderCount >= 10:
        elif lowerOrderCount >= lowRandOrder:
            randMinOrder = playerOrder + 1
            for per in lowerOrderPerList:
                per = min(per, 100) # 最多到100
@@ -643,17 +718,44 @@
                                       % (higherLackCount, randOrderMin, randOrderMax, randOrder, matchOrderList), playerID)
                    
    matchOrderList.sort()
    # GM指定匹配测试
    if gmMatchIDList != None and curPlayer.GetGMLevel():
        gmMatchOrderList = []
        for gmMatchID in gmMatchIDList:
            if gmMatchID == playerID:
                GameWorld.DebugAnswer(curPlayer, "目标ID不能是自己!无法匹配!%s" % gmMatchID)
                continue
            gmMatchOrder = billBoard.IndexOfByID(gmMatchID) + 1
            if gmMatchOrder <= 0:
                GameWorld.DebugAnswer(curPlayer, "目标ID不在榜单上!无法匹配!%s" % gmMatchID)
                continue
            if gmMatchOrder in matchOrderList:
                continue
            gmMatchOrderList.append(gmMatchOrder)
            GameWorld.DebugAnswer(curPlayer, "指定匹配ID(%s),order(%s)" % (gmMatchID, gmMatchOrder))
        GameWorld.DebugLog("matchOrderList=%s,needMatchCount=%s" % (str(matchOrderList), needMatchCount))
        if matchOrderList:
            matchOrderList = matchOrderList[:needMatchCount - len(gmMatchOrderList)]
        matchOrderList += gmMatchOrderList
        matchOrderList.sort()
    matchRobotRate = IpyGameDataPY.GetFuncCfg("ArenaMatch", 4) # 每次可直接匹配一个机器人概率
    if matchRobotRate and matchOrderList and len(matchOrderList) >= needMatchCount and GameWorld.CanHappen(matchRobotRate, 100):
        popOrder = matchOrderList.pop(-1) # 去掉最后一个
        GameWorld.DebugLog("    概率匹配到一个机器人,去掉最后一个! matchRobotRate=%s,popOrder=%s" % (matchRobotRate, popOrder), playerID)
    GameWorld.DebugLog("    最终匹配到的名次列表: matchOrderList=%s" % matchOrderList, playerID)
    
    # 随机机器人备用信息
    openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
    openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
    
    randRobotLVPerRange = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 3)
    minLV, maxLV = IpyGameDataPY.GetFuncEvalCfg("ArenaRobot", 2) # 机器人最小、最大等级
    randMinLV = min(minLV, int(playerLV * randRobotLVPerRange[0] / 100.0))
    randMaxLV = min(maxLV, int(playerLV * randRobotLVPerRange[1] / 100.0))
    minLV, _ = IpyGameDataPY.GetFuncEvalCfg("ArenaRobot", 2) # 机器人最小、最大等级
    randMinLV, randMaxLV = minLV - 10, minLV
    #randMinLV = min(minLV, int(playerLV * randRobotLVPerRange[0] / 100.0))
    #randMaxLV = min(maxLV, int(playerLV * randRobotLVPerRange[1] / 100.0))
    
    randRobotScorePerRange = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 4)
    randRobotScorePerRange = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 3)
    randMinScore = int(playerScore * randRobotScorePerRange[0] / 100.0)
    randMaxScore = int(playerScore * randRobotScorePerRange[1] / 100.0)
    
@@ -693,6 +795,10 @@
                        SetArenaBillRealmLV(billData, cacheDict["RealmLV"])
                        SetArenaBillLV(billData, cacheDict["LV"])
                        SetArenaBillFightPower(billData, cacheDict["FightPower"])
                else:
                    if matchIndex < len(PyGameData.g_arenaRobotLVList):
                        robotLV = PyGameData.g_arenaRobotLVList[matchIndex] # 同步更新机器人榜单变化等级
                        SetArenaBillLV(billData, robotLV)
                        
                matchPlayer.tagLV = GetArenaBillLV(billData)
                matchPlayer.tagJob = GetArenaBillJob(billData)
@@ -734,10 +840,16 @@
            curCache = PlayerViewCache.FindViewCache(matchInfo.PlayerID)
            if curCache:
                cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
                fightPower = cacheDict["FightPower"]
                matchInfo.LV = cacheDict["LV"]
                matchInfo.PlayerName = cacheDict["Name"]
                matchInfo.RealmLV = cacheDict["RealmLV"]
                matchInfo.FightPower = cacheDict["FightPower"]
                matchInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
                matchInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
        else:
            # 此处机器人的暂忽略等级变化的同步,仅在刷新、更新积分时同步,此处省略查询机器人所属榜单排名
            pass
        clientPack.MatchList.append(matchInfo)
    clientPack.MatchCount = len(clientPack.MatchList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
@@ -749,6 +861,7 @@
    retDict = {}
    retDict.update(cmdDict)
    
    accID = curPlayer.GetAccID()
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("竞技场玩家战斗结果: %s" % str(cmdDict), playerID)
    
@@ -773,6 +886,7 @@
    curScore = playerScore
    isFindTag = False
    tagLV, tagJob, tagScore = 0, 0, 0
    tagRealmLV, tagFightPower, tagAccID = 0, 0, "" # 机器人无值
    
    # 先找匹配列表
    matchList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
@@ -819,45 +933,67 @@
    
    opInfo = ""
    # 结算自己
    addScore = __CalcBattleAddScore(curScore, tagScore, isWin)
    addScore = __CalcBattleAddScore(playerID, curScore, tagScore, isWin)
    updScore = max(0, playerScore + addScore)
    GameWorld.DebugLog("    更新自身积分: addScore=%s,updScore=%s" % (addScore, updScore), playerID)
    
    curOrder = billBoard.IndexOfByID(playerID) + 1  # 更新前获取名次
    cmpValue2 = fightPower / ShareDefine.Def_PerPointValue
    cmpValue3 = fightPower % ShareDefine.Def_PerPointValue
    PlayerBillboard.UpdatePlayerBillboard(playerID, playerName, opInfo, ShareDefine.Def_BT_Arena, playerJob,
                                          realmLV, playerLV, updScore, autoSort=False, cmpValue2=fightPower)
                                          realmLV, playerLV, updScore, autoSort=False, cmpValue2=cmpValue2, cmpValue3=cmpValue3)
    
    awardItemList = []
    if isWin:
        randItemList = IpyGameDataPY.GetFuncEvalCfg("ArenaBattleAward", 3)
        awardItemInfo = GameWorld.GetResultByRandomList(randItemList)
        if awardItemInfo:
            awardItemList.append(awardItemInfo)
            awardItemList.append(awardItemInfo[:3])
            isWorldNotify = awardItemInfo[3] if len(awardItemInfo) > 3 else 0
            if isWorldNotify:
                PlayerControl.WorldNotify(0, "ArenaWinerItem", [curPlayer.GetName(), awardItemInfo[0], "", awardItemInfo[1]])
    tagAddScore = __CalcBattleAddScore(tagPlayerID, tagScore, curScore, not isWin)
    updTagScore = max(0, tagScore + tagAddScore)
    # 结算对手,仅玩家时结算,机器人不处理
    if tagPlayerID > MaxRobotID:
        tagAddScore = __CalcBattleAddScore(tagScore, curScore, not isWin)
        updTagScore = max(0, tagScore + tagAddScore)
        GameWorld.DebugLog("    更新对手积分: tagAddScore=%s,updTagScore=%s" % (tagAddScore, updTagScore), playerID)
        tagCache = PlayerViewCache.FindViewCache(tagPlayerID)
        if tagCache:
            cacheDict = PlayerViewCache.GetCachePropDataDict(tagCache)
            tagOpInfo = ""
            tagLV = cacheDict["LV"]
            tagPlayerName = cacheDict["Name"]
            tagRealmLV = cacheDict["RealmLV"]
            tagFightPower = cacheDict["FightPower"]
            tagAccID = cacheDict["AccID"]
            tagCmpValue2 = tagFightPower / ShareDefine.Def_PerPointValue
            tagCmpValue3 = tagFightPower % ShareDefine.Def_PerPointValue
            PlayerBillboard.UpdatePlayerBillboard(tagPlayerID, tagPlayerName, tagOpInfo, ShareDefine.Def_BT_Arena, tagJob,
                                                  tagRealmLV, tagLV, updTagScore, autoSort=False, cmpValue2=tagFightPower)
                                                  tagRealmLV, tagLV, updTagScore, autoSort=False, cmpValue2=tagCmpValue2, cmpValue3=tagCmpValue3)
    else:
        updTagScore = tagScore
        GameWorld.DebugLog("    机器人对手,积分不变!updTagScore=%s" % updTagScore, playerID)
        robotBillboardData = billBoard.FindByID(tagPlayerID)
        if robotBillboardData:
            SetArenaBillScore(robotBillboardData, updTagScore)
    # 都更新完后排序一次
    billBoard.Sort()
    updOrder = billBoard.IndexOfByID(playerID) + 1 # 取最新名次
    GameWorld.DebugLog("    更新自身积分: addScore=%s,updScore=%s,curOrder=%s,updOrder=%s" % (addScore, updScore, curOrder, updOrder), playerID)
    GameWorld.DebugLog("    更新对手积分: tagPlayerID=%s,tagAddScore=%s,updTagScore=%s" % (tagPlayerID, tagAddScore, updTagScore), playerID)
    retDict.update({"addScore":addScore, "updScore":updScore, "curOrder":curOrder, "updOrder":updOrder,
                    "awardItemList":awardItemList, "isOK":True})
    
    if tagPlayerID <= MaxRobotID:
        tagUpdOrder = billBoard.IndexOfByID(tagPlayerID) + 1 # 取最新名次
        tagOrderIndex = tagUpdOrder - 1
        if tagUpdOrder >= 1 and tagOrderIndex < len(PyGameData.g_arenaRobotLVList) and tagOrderIndex < billBoard.GetCount():
            GameWorld.DebugLog("    PyGameData.g_arenaRobotLVList=%s" % PyGameData.g_arenaRobotLVList, playerID)
            updRobotLV = PyGameData.g_arenaRobotLVList[tagOrderIndex]
            robotBillboardData = billBoard.At(tagOrderIndex)
            SetArenaBillLV(robotBillboardData, updRobotLV)
            GameWorld.DebugLog("    机器人在榜上,更新等级信息! tagPlayerID=%s,tagUpdOrder=%s,updRobotLV=%s" % (tagPlayerID, tagUpdOrder, updRobotLV), playerID)
        else:
            GameWorld.DebugLog("    机器人不在榜上,不更新等级信息! tagPlayerID=%s" % tagPlayerID, playerID)
    battleRecMaxCount = min(MaxBattleRecCount, IpyGameDataPY.GetFuncCfg("ArenaSet", 4))
    
    # 插入对战记录
@@ -903,6 +1039,11 @@
    
    # 对战结束,最后免费刷新一次匹配列表
    __DoArenaMatchRefresh(curPlayer, True, playerLV, updScore)
    drDict = {"AccID":accID, "PlayerID":playerID, "playerLV":playerLV, "realmLV":realmLV, "fightPower":fightPower, "curScore":[curScore, addScore, updScore],
              "TagAccID":tagAccID, "TagPlayerID":tagPlayerID, "tagLV":tagLV, "tagRealmLV":tagRealmLV, "tagFightPower":tagFightPower,
              "tagScore":[tagScore, tagAddScore, updTagScore], "isWin":isWin}
    DataRecordPack.SendEventPack("ArenaBattleResult", drDict)
    return retDict
def __SyncPlayerBechallengedUpdScore(curPlayer, updScore):
@@ -915,26 +1056,28 @@
                                                       cmdStr, len(cmdStr), curPlayer.GetRouteServerIndex())
    return
def __CalcBattleAddScore(curScore, tagScore, isWin):
def __CalcBattleAddScore(playerID, curScore, tagScore, isWin):
    ## 计算对战增加积分
    diffScore = curScore - tagScore # 积分差,有正负
    calcScoreFormatDict = IpyGameDataPY.GetFuncEvalCfg("ArenaBattleAward", 1) if isWin else IpyGameDataPY.GetFuncEvalCfg("ArenaBattleAward", 2)
    scoreKeyList = calcScoreFormatDict.keys()
    scoreKeyList.sort()
    calcKey = ""
    calcKey = None
    for scoreKey in scoreKeyList:
        if diffScore <= scoreKey:
            calcKey = scoreKey
            break
        
    if not calcKey:
    if calcKey == None:
        GameWorld.ErrLog("    计算得分公式: playerID=%s,diffScore=%s,scoreKeyList=%s,isWin=%s 找不到对应key公式"
                           % (playerID, diffScore, scoreKeyList, isWin))
        return 0
    
    compileKey = "ArenaBattleScore_%s_%s" % (int(isWin), str(calcKey))
    formatStr = calcScoreFormatDict[calcKey]
    addScore = eval(FormulaControl.GetCompileFormula(compileKey, formatStr))
    GameWorld.DebugLog("    计算得分公式: diffScore=%s,isWin=%s,compileKey=%s,formatStr=%s,addScore=%s"
                       % (diffScore, isWin, compileKey, formatStr, addScore))
    GameWorld.DebugLog("    计算得分公式: playerID=%s,diffScore=%s,scoreKeyList=%s,isWin=%s,compileKey=%s,formatStr=%s,addScore=%s"
                       % (playerID, diffScore, scoreKeyList, isWin, compileKey, formatStr, addScore))
    return addScore
#// A9 A8 查看竞技场对战记录 #tagCGQueryArenaBattleRecord
@@ -964,6 +1107,7 @@
        recInfo.PlayerID = battleRec.tagPlayerID
        recInfo.Job = battleRec.tagJob
        recInfo.LV = battleRec.tagLV
        recInfo.Score = battleRec.tagScore
        recInfo.AddScore = str(battleRec.addScore)
        recInfo.AddScoreLen = len(recInfo.AddScore)
        recInfo.IsWin = battleRec.isWin
@@ -973,9 +1117,12 @@
            curCache = PlayerViewCache.FindViewCache(recInfo.PlayerID)
            if curCache:
                cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
                fightPower = cacheDict["FightPower"]
                recInfo.LV = cacheDict["LV"]
                recInfo.PlayerName = cacheDict["Name"]
                recInfo.RealmLV = cacheDict["RealmLV"]
                recInfo.FightPower = cacheDict["FightPower"]
                recInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
                recInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
                
        clientPack.BattleRecordList.append(recInfo)
        
@@ -983,7 +1130,41 @@
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
#// A9 A5 查看竞技场对战玩家最新信息 #tagCGQueryArenaBattlePlayer
#
#struct    tagCGQueryArenaBattlePlayer
#{
#    tagHead        Head;
#    DWORD        PlayerID;        //目标玩家ID,仅支持查真实玩家
#};
def OnQueryArenaBattlePlayer(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not curPlayer:
        return
    tagPlayerID = clientData.PlayerID
    tagBattleRecList = GetPlayerArenaBattleRecList(tagPlayerID)
    if not tagBattleRecList:
        GameWorld.ErrLog("竞技场玩家无对战记录,无法查询最新数据! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
        return
    tagBattleRec = tagBattleRecList[-1] # 取最后一条为最新数据
    tagScore = tagBattleRec.updScore
    clientPack = ChPyNetSendPack.tagGCArenaBattlePlayerInfo()
    clientPack.PlayerID = tagPlayerID
    clientPack.Score = tagScore
    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
    if curCache:
        cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
        fightPower = cacheDict["FightPower"]
        clientPack.LV = cacheDict["LV"]
        clientPack.Job = cacheDict["Job"]
        clientPack.PlayerName = cacheDict["Name"]
        clientPack.RealmLV = cacheDict["RealmLV"]
        clientPack.FightPower = fightPower % ShareDefine.Def_PerPointValue
        clientPack.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return