xdh
2018-09-14 01e033a79a5ce63e298015d0783560a77ccffea9
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -116,7 +116,6 @@
        #时间相差过大,可能因网络引起,拉回
        GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
                            gameWorldTick, clientWorldTick), curPlayer.GetID())
        curPlayer.Sync_ClientTick()
        return False
    
    if gameWorldTick - curPlayer.GetDictByKey("CheckTick") > 60000:
@@ -2728,8 +2727,8 @@
        
        curBourseMoney = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
        updBourseMoney = curBourseMoney
        #当是交易所扣费时,则必定扣除交易额度
        if costType == ChConfig.Def_Cost_BourseBuy:
        #当是交易所扣费、钻石红包时,则必定扣除交易额度
        if costType in ChConfig.UnUseInner_CostType:
            updBourseMoney = max(0, curBourseMoney - price)
        #其他如果当前金子比交易额度还少,则强制调整交易额度为当前金子数(这种情况一般是非交易所消费的,需要同步扣除交易所可购买额度)
        elif updPlayerGold < updBourseMoney:
@@ -3400,6 +3399,7 @@
        
        OnlyFinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_OnlyFinalHurt) # 额外输出伤害
        PVPAtkBackHP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PVPAtkBackHP) # PVP攻击回血
        NPCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_NPCHurtAddPer) # 对怪物伤害加成
        
        #其他需作为公式参数的系数
        AtkSpeedParameter = fpParam.GetCftAtkSpeed()
@@ -6060,7 +6060,10 @@
## 对怪物伤害加成
def GetNPCHurtAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_NPCHurtAddPer)
def SetNPCHurtAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_NPCHurtAddPer, value)
def SetNPCHurtAddPer(curPlayer, value):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_NPCHurtAddPer, value)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_NPCHurtAddPer, value, False)
#---职业伤害加成---
## 目标战士伤害加成
def GetJobAHurtAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_JobAHurtAddPer)
@@ -6133,8 +6136,9 @@
    
## 最终伤害百分比
def GetFinalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
def SetFinalHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
def SetFinalHurtPer(curPlayer, value):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_FinalHurtPer, value, False)
## 最终固定伤害增加
def GetFinalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurt)
def SetFinalHurt(curPlayer, value):