| | |
| | | import GameLogic_FamilyWar
|
| | | import ChMapToGamePyPack
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| | | import PlayerFamilyTech
|
| | | import PlayerFamilyRedPacket
|
| | | import SkillCommon
|
| | | import BuffSkill
|
| | | import ItemCommon
|
| | |
| | | if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
|
| | | curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
|
| | | #通知周围玩家家族职位刷新
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| | | curPlayer.Notify_FamilyMemberLVRefresh()
|
| | | #curPlayer.Notify_FamilyMemberLVRefresh()
|
| | | GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
|
| | |
|
| | | if curPlayer.GetFamilyMoney() != refreshPack.GetFamilyMoney():
|
| | |
| | | PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
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| | | DelAddFamilyRecord(curPlayer)
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| | | GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
|
| | | PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
|
| | | return
|
| | |
|
| | | ## 退出家族触发事件
|