ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1051,7 +1051,7 @@ #根据副本需求, 过滤NPC for curNPC in gameNPCList: #尸体不处理 if curNPC.GetHP() <= 0: if GameObj.GetHP(curNPC) <= 0: continue #召唤兽特殊判断 @@ -1732,7 +1732,7 @@ return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_BuyFbCntDay % mapID, hasBuyCnt + 1) Sync_FBPlayerFBBuyCount(curPlayer, [mapID]) PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID]) lastRegainTime= curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID) if lastRegainTime: maxDayTimes = ipyData.GetDayTimes()