|  |  | 
 |  |  |         
 | 
 |  |  |     compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV,
 | 
 |  |  |                         "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
 | 
 |  |  |                         "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content,
 | 
 |  |  |                         "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID,
 | 
 |  |  |                         "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
 | 
 |  |  |     return compensationDict
 | 
 |  |  | 
 | 
 |  |  | 
 |  |  |                 SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
 | 
 |  |  |                 continue
 | 
 |  |  |             
 | 
 |  |  |         if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer):
 | 
 |  |  |             # 指定服务器邮件
 | 
 |  |  |             SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
 | 
 |  |  |             continue
 | 
 |  |  |          | 
 |  |  |         #可以用的奖励
 | 
 |  |  |         if Enable_State != curState:
 | 
 |  |  |             SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
 |