|  |  |  | 
|---|
|  |  |  | helpBattlePlayer.playerName = recData.GetStrValue1() | 
|---|
|  |  |  | helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2()) | 
|---|
|  |  |  | helpCountDictStr = recData.GetStrValue3() | 
|---|
|  |  |  | if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"): | 
|---|
|  |  |  | if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("}"): | 
|---|
|  |  |  | helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr) | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID) | 
|---|
|  |  |  | 
|---|
|  |  |  | if playerID not in PyGameData.g_fbHelpBattleRecord: | 
|---|
|  |  |  | return | 
|---|
|  |  |  | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID) | 
|---|
|  |  |  | SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList) | 
|---|
|  |  |  | SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList, True) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def OnMinuteProcess(): | 
|---|
|  |  |  | 
|---|
|  |  |  | elif cmd == "Call": | 
|---|
|  |  |  | result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 扫荡召唤 | 
|---|
|  |  |  | elif cmd == "SweepCall": | 
|---|
|  |  |  | result = __DoFBHelpBattleSweepCall(curPlayer, msgList) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if result == None: | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | checkInCount, fightPower = msgList[1:] | 
|---|
|  |  |  | curTime = int(time.time()) | 
|---|
|  |  |  | playerID = curPlayer.GetPlayerID() | 
|---|
|  |  |  | curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID) | 
|---|
|  |  |  | curCache = PlayerViewCache.FindViewCache(playerID) | 
|---|
|  |  |  | haveViewCache = 1 if curCache else 0 | 
|---|
|  |  |  | todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), todayXianyuanCoin, checkInCount + 1, haveViewCache), playerID) | 
|---|
|  |  |  | return [isOK, haveViewCache] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def UpdateCheckInPlayerInfo(playerID, fightPower, familyID): | 
|---|
|  |  |  | def UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName): | 
|---|
|  |  |  | ## 更新登记的助战玩家等级战力 | 
|---|
|  |  |  | if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict: | 
|---|
|  |  |  | return | 
|---|
|  |  |  | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] | 
|---|
|  |  |  | helpBattlePlayer.fightPower = fightPower | 
|---|
|  |  |  | helpBattlePlayer.familyID = familyID | 
|---|
|  |  |  | helpBattlePlayer.playerName = playerName | 
|---|
|  |  |  | GameWorld.DebugLog("更新助战玩家等级战力: fightPower=%s,familyID=%s" % (fightPower, familyID), playerID) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | GameWorld.Log("刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s,isClientRefresh=%s,costMoneyList=%s,calledPlayerIDDict=%s" | 
|---|
|  |  |  | % (mapID, funcLineID, helpCountLineID, isClientRefresh, costMoneyList, calledPlayerIDDict), playerID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | onlyFree = False | 
|---|
|  |  |  | goldCallCount = 0 | 
|---|
|  |  |  | nowFreeRelationCount, nowRelationCount = 0, 0 | 
|---|
|  |  |  | atleastFreeRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 1) # 至少免费社交人数,无社交则忽略 | 
|---|
|  |  |  | atleastRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 2) # 至少社交人数,无社交则忽略(人数包含免费社交人数) | 
|---|
|  |  |  | GameWorld.DebugLog("    atleastFreeRelationCount=%s,atleastRelationCount=%s" % (atleastFreeRelationCount, atleastRelationCount)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #已经召唤的保留 | 
|---|
|  |  |  | for calledPlayerID, callInfo in calledPlayerIDDict.items(): | 
|---|
|  |  |  | 
|---|
|  |  |  | helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, job, relation) | 
|---|
|  |  |  | if needGoldCall: | 
|---|
|  |  |  | goldCallCount += 1 | 
|---|
|  |  |  | if relation: | 
|---|
|  |  |  | nowRelationCount += 1 | 
|---|
|  |  |  | if not needGoldCall: | 
|---|
|  |  |  | nowFreeRelationCount += 1 | 
|---|
|  |  |  | # 机器人NPC | 
|---|
|  |  |  | elif 1 <= calledPlayerID <= MaxRobotID: | 
|---|
|  |  |  | helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, job) | 
|---|
|  |  |  | 
|---|
|  |  |  | checkInValidSeconds = checkInValidHours * 3600 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys() | 
|---|
|  |  |  | random.shuffle(checkInPlayerIDList) # 刷新纯随机 | 
|---|
|  |  |  | random.shuffle(checkInPlayerIDList) | 
|---|
|  |  |  | GameWorld.Log("    登记助战人数=%s" % (len(checkInPlayerIDList)), playerID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 1. 至少社交关系人数还不足的,先处理至少社交关系人数 | 
|---|
|  |  |  | if nowRelationCount < atleastRelationCount: | 
|---|
|  |  |  | relationIDList = [] | 
|---|
|  |  |  | friendIDList = PlayerFriend.GetFriendStruct(playerID).GetSocialIDList() | 
|---|
|  |  |  | relationIDList += friendIDList | 
|---|
|  |  |  | #GameWorld.DebugLog("    好友ID列表, friendIDList=%s" % friendIDList, playerID) | 
|---|
|  |  |  | curFamily = curPlayer.GetFamily() | 
|---|
|  |  |  | familyMemList = [] | 
|---|
|  |  |  | if curFamily: | 
|---|
|  |  |  | for index in xrange(curFamily.GetCount()): | 
|---|
|  |  |  | member = curFamily.GetAt(index) | 
|---|
|  |  |  | memberID = member.GetPlayerID() | 
|---|
|  |  |  | familyMemList.append(memberID) | 
|---|
|  |  |  | if memberID != playerID and memberID not in relationIDList: | 
|---|
|  |  |  | relationIDList.append(memberID) | 
|---|
|  |  |  | #GameWorld.DebugLog("    盟友ID列表, familyMemList=%s" % familyMemList, playerID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | random.shuffle(relationIDList) | 
|---|
|  |  |  | #GameWorld.DebugLog("    有社交的ID列表, relationIDList=%s" % relationIDList, playerID) | 
|---|
|  |  |  | tempRelationHelpPlayerList = [] | 
|---|
|  |  |  | for relationID in relationIDList: | 
|---|
|  |  |  | if nowRelationCount >= atleastRelationCount: | 
|---|
|  |  |  | break | 
|---|
|  |  |  | if relationID not in checkInPlayerIDList: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[relationID] | 
|---|
|  |  |  | canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, relationID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax, | 
|---|
|  |  |  | checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount) | 
|---|
|  |  |  | if not canHelp: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 免费社交人数不足且免费   or  免费社交人数够了且总社交人数还不够  ; 都直接加入助战列表 | 
|---|
|  |  |  | if (nowFreeRelationCount < atleastFreeRelationCount and not needGoldCall) \ | 
|---|
|  |  |  | or (nowFreeRelationCount >= atleastFreeRelationCount and nowRelationCount < atleastRelationCount): | 
|---|
|  |  |  | goldCallCount, nowRelationCount, nowFreeRelationCount = \ | 
|---|
|  |  |  | __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount) | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | lackRelationCount = atleastRelationCount - nowRelationCount | 
|---|
|  |  |  | if len(tempRelationHelpPlayerList) < lackRelationCount: | 
|---|
|  |  |  | tempRelationHelpPlayerList.append([helpBattlePlayer, needGoldCall]) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | lackRelationCount = atleastRelationCount - nowRelationCount | 
|---|
|  |  |  | if lackRelationCount > 0: | 
|---|
|  |  |  | for helpBattlePlayer, needGoldCall in tempRelationHelpPlayerList[:lackRelationCount]: | 
|---|
|  |  |  | goldCallCount, nowRelationCount, nowFreeRelationCount = \ | 
|---|
|  |  |  | __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 2. 常规添加助战人数 | 
|---|
|  |  |  | for checkInPlayerID in checkInPlayerIDList: | 
|---|
|  |  |  | if checkInPlayerID == playerID: | 
|---|
|  |  |  | GameWorld.DebugLog("    自己不处理, checkInPlayerID=%s" % checkInPlayerID) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if checkInPlayerID in helpBattlePlayerDict: | 
|---|
|  |  |  | GameWorld.DebugLog("    已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if len(helpBattlePlayerDict) >= maxHelpPlayerSelectCount: | 
|---|
|  |  |  | GameWorld.DebugLog("    超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID) | 
|---|
|  |  |  | break | 
|---|
|  |  |  | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID] | 
|---|
|  |  |  | checkInPlayerLV = helpBattlePlayer.playerLV | 
|---|
|  |  |  | checkInPlayerFightPower = helpBattlePlayer.fightPower | 
|---|
|  |  |  | checkInTime = helpBattlePlayer.checkInTime | 
|---|
|  |  |  | if checkInPlayerLV < limitLV: | 
|---|
|  |  |  | GameWorld.DebugLog("    等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV)) | 
|---|
|  |  |  | canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax, | 
|---|
|  |  |  | checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount) | 
|---|
|  |  |  | if not canHelp: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if fightPowerMin and checkInPlayerFightPower < fightPowerMin: | 
|---|
|  |  |  | GameWorld.DebugLog("    战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin)) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | if fightPowerMax and checkInPlayerFightPower > fightPowerMax: | 
|---|
|  |  |  | GameWorld.DebugLog("    战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax)) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | passTime = curTime - checkInTime | 
|---|
|  |  |  | if passTime > checkInValidSeconds: | 
|---|
|  |  |  | GameWorld.DebugLog("    登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds)) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | needGoldCall = False | 
|---|
|  |  |  | if dayFreeHelpCount: | 
|---|
|  |  |  | todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) | 
|---|
|  |  |  | needGoldCall = todayHelpCount >= dayFreeHelpCount | 
|---|
|  |  |  | if needGoldCall and goldCallCount >= maxGoldHelpPlayerCount: | 
|---|
|  |  |  | GameWorld.DebugLog("    超过最大付费召唤人数, checkInPlayerID=%s,goldCallCount=%s > maxGoldHelpPlayerCount=%s" % (checkInPlayerID, goldCallCount, maxGoldHelpPlayerCount)) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | goldCallCount += 1 | 
|---|
|  |  |  | relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer) | 
|---|
|  |  |  | helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 不足的机器人NPC补足 | 
|---|
|  |  |  | goldCallCount, nowRelationCount, nowFreeRelationCount = \ | 
|---|
|  |  |  | __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 3. 不足的机器人NPC补足 | 
|---|
|  |  |  | openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业 | 
|---|
|  |  |  | lackCount = maxHelpPlayerSelectCount - len(helpBattlePlayerDict) | 
|---|
|  |  |  | robotID = 0 # 机器人NPC定义ID从1开始 | 
|---|
|  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID) | 
|---|
|  |  |  | return [helpBattlePlayerDict] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax, | 
|---|
|  |  |  | checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree=False, goldCallCount=0, maxGoldHelpPlayerCount=0): | 
|---|
|  |  |  | ## 常规检查是否满足助战条件 | 
|---|
|  |  |  | if checkInPlayerID == playerID: | 
|---|
|  |  |  | GameWorld.DebugLog("    自己不处理, checkInPlayerID=%s" % checkInPlayerID) | 
|---|
|  |  |  | return False, False | 
|---|
|  |  |  | if checkInPlayerID in helpBattlePlayerDict: | 
|---|
|  |  |  | GameWorld.DebugLog("    已经在助战里的不处理, checkInPlayerID=%s" % checkInPlayerID) | 
|---|
|  |  |  | return False, False | 
|---|
|  |  |  | checkInPlayerLV = helpBattlePlayer.playerLV | 
|---|
|  |  |  | checkInPlayerFightPower = helpBattlePlayer.fightPower | 
|---|
|  |  |  | checkInTime = helpBattlePlayer.checkInTime | 
|---|
|  |  |  | if checkInPlayerLV < limitLV: | 
|---|
|  |  |  | GameWorld.DebugLog("    等级不足, checkInPlayerID=%s,checkInPlayerLV=%s < limitLV=%s" % (checkInPlayerID, checkInPlayerLV, limitLV)) | 
|---|
|  |  |  | return False, False | 
|---|
|  |  |  | if fightPowerMin and checkInPlayerFightPower < fightPowerMin: | 
|---|
|  |  |  | GameWorld.DebugLog("    战力不足, checkInPlayerID=%s,checkInPlayerFightPower=%s < fightPowerMin=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMin)) | 
|---|
|  |  |  | return False, False | 
|---|
|  |  |  | if fightPowerMax and checkInPlayerFightPower > fightPowerMax: | 
|---|
|  |  |  | GameWorld.DebugLog("    战力超出, checkInPlayerID=%s,checkInPlayerFightPower=%s > fightPowerMax=%s" % (checkInPlayerID, checkInPlayerFightPower, fightPowerMax)) | 
|---|
|  |  |  | return False, False | 
|---|
|  |  |  | passTime = curTime - checkInTime | 
|---|
|  |  |  | if passTime > checkInValidSeconds: | 
|---|
|  |  |  | GameWorld.DebugLog("    登记超时, checkInPlayerID=%s,checkInTime=%s,passTime=%s > checkInValidSeconds=%s" % (checkInPlayerID, checkInTime, passTime, checkInValidSeconds)) | 
|---|
|  |  |  | return False, False | 
|---|
|  |  |  | todayHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) | 
|---|
|  |  |  | needGoldCall = dayFreeHelpCount and todayHelpCount >= dayFreeHelpCount | 
|---|
|  |  |  | if needGoldCall: | 
|---|
|  |  |  | if onlyFree: | 
|---|
|  |  |  | GameWorld.DebugLog("    不是免费, checkInPlayerID=%s,todayHelpCount=%s > dayFreeHelpCount=%s" % (checkInPlayerID, todayHelpCount, dayFreeHelpCount)) | 
|---|
|  |  |  | return False, needGoldCall | 
|---|
|  |  |  | if goldCallCount >= maxGoldHelpPlayerCount: | 
|---|
|  |  |  | GameWorld.DebugLog("    超过最大付费召唤人数, checkInPlayerID=%s,goldCallCount=%s > maxGoldHelpPlayerCount=%s" % (checkInPlayerID, goldCallCount, maxGoldHelpPlayerCount)) | 
|---|
|  |  |  | return False, needGoldCall | 
|---|
|  |  |  | return True, needGoldCall | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount): | 
|---|
|  |  |  | ## 添加助战玩家到助战列表 | 
|---|
|  |  |  | if needGoldCall: | 
|---|
|  |  |  | goldCallCount += 1 | 
|---|
|  |  |  | relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer) | 
|---|
|  |  |  | if relation: | 
|---|
|  |  |  | nowRelationCount += 1 | 
|---|
|  |  |  | if not needGoldCall: | 
|---|
|  |  |  | nowFreeRelationCount += 1 | 
|---|
|  |  |  | helpPlayerID = helpBattlePlayer.playerID | 
|---|
|  |  |  | helpBattlePlayerDict[helpPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation) | 
|---|
|  |  |  | GameWorld.DebugLog("    助战列表添加玩家: helpPlayerID=%s,needGoldCall=%s,relation=%s,goldCallCount=%s,nowRelationCount=%s,nowFreeRelationCount=%s" | 
|---|
|  |  |  | % (helpPlayerID, needGoldCall, relation, goldCallCount, nowRelationCount, nowFreeRelationCount)) | 
|---|
|  |  |  | return goldCallCount, nowRelationCount, nowFreeRelationCount | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __GetHelpBattleRelation(curPlayer, helpBattlePlayer): | 
|---|
|  |  |  | ## 获取助战社交关系 0-无,1-好友,2-盟友 | 
|---|
|  |  |  | 
|---|
|  |  |  | helpPlayerDict["Relation"] = relation | 
|---|
|  |  |  | return helpPlayerDict | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __DoFBHelpBattleSweepCall(curPlayer, msgList): | 
|---|
|  |  |  | ''' 扫荡助战列表刷新且直接召唤 | 
|---|
|  |  |  | 随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家 | 
|---|
|  |  |  | ''' | 
|---|
|  |  |  | mapID, funcLineID = msgList[1:] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | helpBattlePlayerDict = {} # 同步给地图服务器的待选助战玩家列表信息 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID) | 
|---|
|  |  |  | fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID) | 
|---|
|  |  |  | if not fbFuncIpyData or not fbHelpIpyData: | 
|---|
|  |  |  | return [helpBattlePlayerDict] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | fightPowerMin = fbHelpIpyData.GetFightPowerMin() | 
|---|
|  |  |  | fightPowerMax = fbHelpIpyData.GetFightPowerMax() | 
|---|
|  |  |  | limitLV = fbHelpIpyData.GetLVLimit() | 
|---|
|  |  |  | dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount() # 每日免费助战次数,[每日免费助战次数, 是否所有层通用] | 
|---|
|  |  |  | dayFreeHelpCount = 0 # 0为无限制次数 | 
|---|
|  |  |  | helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0 | 
|---|
|  |  |  | if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2: | 
|---|
|  |  |  | dayFreeHelpCount, isAllLineCount = dayFreeHelpCountInfo | 
|---|
|  |  |  | if isAllLineCount: | 
|---|
|  |  |  | helpCountLineID = 0 | 
|---|
|  |  |  | helpCountKey = (mapID, helpCountLineID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | playerID = curPlayer.GetPlayerID() | 
|---|
|  |  |  | tagPlayerID = playerID | 
|---|
|  |  |  | tagPlayerName = curPlayer.GetName() | 
|---|
|  |  |  | GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | curTime = int(time.time()) | 
|---|
|  |  |  | maxHelpPlayerCount =  IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # 最大助战人数 | 
|---|
|  |  |  | checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时 | 
|---|
|  |  |  | checkInValidSeconds = checkInValidHours * 3600 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限 | 
|---|
|  |  |  | baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币 | 
|---|
|  |  |  | relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} | 
|---|
|  |  |  |  | 
|---|
|  |  |  | isSweep = True | 
|---|
|  |  |  | onlyFree = True | 
|---|
|  |  |  | checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys() | 
|---|
|  |  |  | random.shuffle(checkInPlayerIDList) # 刷新纯随机 | 
|---|
|  |  |  | GameWorld.Log("    登记助战人数=%s" % (len(checkInPlayerIDList)), playerID) | 
|---|
|  |  |  | for checkInPlayerID in checkInPlayerIDList: | 
|---|
|  |  |  | if len(helpBattlePlayerDict) >= maxHelpPlayerCount: | 
|---|
|  |  |  | GameWorld.DebugLog("    超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID) | 
|---|
|  |  |  | break | 
|---|
|  |  |  | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID] | 
|---|
|  |  |  | canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax, | 
|---|
|  |  |  | checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree) | 
|---|
|  |  |  | if not canHelp: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer) | 
|---|
|  |  |  | if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, | 
|---|
|  |  |  | curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint): | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 不足的机器人NPC补足 | 
|---|
|  |  |  | openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业 | 
|---|
|  |  |  | lackCount = maxHelpPlayerCount - len(helpBattlePlayerDict) | 
|---|
|  |  |  | robotID = 0 # 机器人NPC定义ID从1开始 | 
|---|
|  |  |  | while lackCount > 0 and robotID < MaxRobotID: | 
|---|
|  |  |  | robotID += 1 | 
|---|
|  |  |  | if robotID in helpBattlePlayerDict: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | lackCount -= 1 | 
|---|
|  |  |  | randJob = random.choice(openJobList) | 
|---|
|  |  |  | helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID) | 
|---|
|  |  |  | return [helpBattlePlayerDict] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime, | 
|---|
|  |  |  | xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint): | 
|---|
|  |  |  |  | 
|---|
|  |  |  | calledPlayerID = helpBattlePlayer.playerID | 
|---|
|  |  |  | addCoinRate = 10000 # 基础倍率 | 
|---|
|  |  |  | playerXianyuanCoinUpper = xianyuanCoinUpper | 
|---|
|  |  |  | relationAddList = relationCoinAddDict.get(str(relation), []) | 
|---|
|  |  |  | relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币 | 
|---|
|  |  |  | vipLV = helpBattlePlayer.vipLV | 
|---|
|  |  |  | if vipLV: | 
|---|
|  |  |  | xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd) | 
|---|
|  |  |  | xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | playerXianyuanCoinUpper += xianyuanCoinUpperAdd | 
|---|
|  |  |  | addCoinRate += xianyuanCoinAddPer | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数 | 
|---|
|  |  |  | coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0) | 
|---|
|  |  |  | canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 扫荡不可溢出 | 
|---|
|  |  |  | if isSweep and coinAdd > canAddMax: | 
|---|
|  |  |  | GameWorld.DebugLog("    今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax)) | 
|---|
|  |  |  | return | 
|---|
|  |  |  | coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1 | 
|---|
|  |  |  | helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount | 
|---|
|  |  |  | GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s" | 
|---|
|  |  |  | % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # GameServer 直接先加 | 
|---|
|  |  |  | helpBattlePlayer.todayXianyuanCoin += coinAddReal | 
|---|
|  |  |  |  | 
|---|
|  |  |  | helpRecord = FBHelpBattleRecord() | 
|---|
|  |  |  | helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID | 
|---|
|  |  |  | helpRecord.callPlayerName = callPlayerName | 
|---|
|  |  |  | helpRecord.mapID = mapID | 
|---|
|  |  |  | helpRecord.funcLineID = funcLineID | 
|---|
|  |  |  | helpRecord.xianyuanCoinAdd = coinAddReal | 
|---|
|  |  |  | helpRecord.relation = relation | 
|---|
|  |  |  | helpRecord.vipLV = vipLV | 
|---|
|  |  |  | helpRecord.recordTime = curTime | 
|---|
|  |  |  |  | 
|---|
|  |  |  | calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID) | 
|---|
|  |  |  | # 非脱机在线直接通知地图 | 
|---|
|  |  |  | if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer): | 
|---|
|  |  |  | SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord]) | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, []) | 
|---|
|  |  |  | unNotifyRecordList.append(helpRecord) | 
|---|
|  |  |  | PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList | 
|---|
|  |  |  | return True | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList): | 
|---|
|  |  |  | ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理 | 
|---|
|  |  |  | ''' | 
|---|
|  |  |  | 
|---|
|  |  |  | helpCountKey = (mapID, helpCountLineID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | curTime = int(time.time()) | 
|---|
|  |  |  | tagPlayerID = callPlayerID | 
|---|
|  |  |  | tagPlayerName = callPlayerName | 
|---|
|  |  |  | playerMgr = GameWorld.GetPlayerManager() | 
|---|
|  |  |  | xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限 | 
|---|
|  |  |  | baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币 | 
|---|
|  |  |  | relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} | 
|---|
|  |  |  | GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID) | 
|---|
|  |  |  | isSweep = False | 
|---|
|  |  |  | for calledPlayerID, relation in calledPlayerDict.items(): | 
|---|
|  |  |  | if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict: | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | addCoinRate = 10000 # 基础倍率 | 
|---|
|  |  |  | playerXianyuanCoinUpper = xianyuanCoinUpper | 
|---|
|  |  |  | relationAddList = relationCoinAddDict.get(str(relation), []) | 
|---|
|  |  |  | relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID] | 
|---|
|  |  |  | todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1 | 
|---|
|  |  |  | helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount | 
|---|
|  |  |  | todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币 | 
|---|
|  |  |  | vipLV = helpBattlePlayer.vipLV | 
|---|
|  |  |  | if vipLV: | 
|---|
|  |  |  | xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd) | 
|---|
|  |  |  | xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | playerXianyuanCoinUpper += xianyuanCoinUpperAdd | 
|---|
|  |  |  | addCoinRate += xianyuanCoinAddPer | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数 | 
|---|
|  |  |  | coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0) | 
|---|
|  |  |  | canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0) | 
|---|
|  |  |  | coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币 | 
|---|
|  |  |  | GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s, todayMapHelpCount=%s" | 
|---|
|  |  |  | % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # GameServer 直接先加 | 
|---|
|  |  |  | helpBattlePlayer.todayXianyuanCoin += coinAddReal | 
|---|
|  |  |  |  | 
|---|
|  |  |  | helpRecord = FBHelpBattleRecord() | 
|---|
|  |  |  | helpRecord.callPlayerID = tagPlayerID # 召唤他的玩家ID | 
|---|
|  |  |  | helpRecord.callPlayerName = tagPlayerName | 
|---|
|  |  |  | helpRecord.mapID = mapID | 
|---|
|  |  |  | helpRecord.funcLineID = funcLineID | 
|---|
|  |  |  | helpRecord.xianyuanCoinAdd = coinAddReal | 
|---|
|  |  |  | helpRecord.relation = relation | 
|---|
|  |  |  | helpRecord.vipLV = vipLV | 
|---|
|  |  |  | helpRecord.recordTime = curTime | 
|---|
|  |  |  |  | 
|---|
|  |  |  | calledPlayer = playerMgr.FindPlayerByID(calledPlayerID) | 
|---|
|  |  |  | # 非脱机在线直接通知地图 | 
|---|
|  |  |  | if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer): | 
|---|
|  |  |  | SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord]) | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, []) | 
|---|
|  |  |  | unNotifyRecordList.append(helpRecord) | 
|---|
|  |  |  | PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList | 
|---|
|  |  |  |  | 
|---|
|  |  |  | __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, | 
|---|
|  |  |  | curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList): | 
|---|
|  |  |  | def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False): | 
|---|
|  |  |  | if not syncHelpRecordList: | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | for record in syncHelpRecordList: | 
|---|
|  |  |  | helpRecordList.append([record.callPlayerID, record.callPlayerName, record.mapID, record.funcLineID, | 
|---|
|  |  |  | record.xianyuanCoinAdd, record.relation, record.vipLV, record.recordTime]) | 
|---|
|  |  |  | addXianyuanCoinMsg = str(["HelpRecord", helpRecordList]) | 
|---|
|  |  |  | addXianyuanCoinMsg = str(["HelpRecord", helpRecordList, isLogin]) | 
|---|
|  |  |  | curPlayer.MapServer_QueryPlayerResult(0, 0, 'FBHelpBattle', addXianyuanCoinMsg, len(addXianyuanCoinMsg)) | 
|---|
|  |  |  | GameWorld.DebugLog("    MapServer_QueryPlayerResult %s" % addXianyuanCoinMsg, curPlayer.GetPlayerID()) | 
|---|
|  |  |  | return | 
|---|