|  |  | 
 |  |  | import PlayerFamilySWRH
 | 
 |  |  | import PlayerViewCache
 | 
 |  |  | import GameWorldBoss
 | 
 |  |  | import AuctionHouse
 | 
 |  |  | import PlayerTalk
 | 
 |  |  | import PlayerTeam
 | 
 |  |  | 
 | 
 |  |  | 
 |  |  | def GetCurWeekMissionMoney(curFamily): return curFamily.GetExtra2()
 | 
 |  |  | def SetCurWeekMissionMoney(curFamily, value): return curFamily.SetExtra2(min(value, ChConfig.Def_UpperLimit_DWord))
 | 
 |  |  | 
 | 
 |  |  | # 仙盟上次处理的合服天
 | 
 |  |  | def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
 | 
 |  |  | def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
 | 
 |  |  | ## ------------------ 成员 ----------------------
 | 
 |  |  | def GetMemberFightPower(curMember): return curMember.GetExattr3()
 | 
 |  |  | def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
 | 
 |  |  | 
 |  |  |             if not lackCnt:
 | 
 |  |  |                 break
 | 
 |  |  |     elif lackCnt < 0:
 | 
 |  |  |         GameWorld.ErrLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
 | 
 |  |  |         #GameWorld.DebugLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
 | 
 |  |  |         return []
 | 
 |  |  |     return fakeIDList
 | 
 |  |  | 
 | 
 |  |  | 
 |  |  |         if PlayerControl.GetIsTJG(curPlayer):
 | 
 |  |  |             return
 | 
 |  |  |         NetPackCommon.SendFakePack(curPlayer, fakeFamilyPack)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def SyncCreatFamilyTimes(curPlayer=None):
 | 
 |  |  |     # 通知建盟次数
 | 
 |  |  |     packData = ChPyNetSendPack.tagGCServerCreatFamilyTimes()
 | 
 |  |  |     packData.Clear()
 | 
 |  |  |     packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
 | 
 |  |  |     if not curPlayer:
 | 
 |  |  |         # 全服广播在线玩家
 | 
 |  |  |         playerManager = GameWorld.GetPlayerManager()
 | 
 |  |  |         for i in range(0, playerManager.GetPlayerCount()):
 | 
 |  |  |             curPlayer = playerManager.GetPlayerByIndex(i)
 | 
 |  |  |             if curPlayer == None or not curPlayer.GetInitOK():
 | 
 |  |  |                 continue
 | 
 |  |  |              | 
 |  |  |             if PlayerControl.GetIsTJG(curPlayer):
 | 
 |  |  |                 continue
 | 
 |  |  |             NetPackCommon.SendFakePack(curPlayer, packData)
 | 
 |  |  |     else:
 | 
 |  |  |         if PlayerControl.GetIsTJG(curPlayer):
 | 
 |  |  |             return
 | 
 |  |  |         NetPackCommon.SendFakePack(curPlayer, packData)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | #输入家族名称
 | 
 |  |  | 
 |  |  |     curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Agree)     #设置收人方式为直接通过申请
 | 
 |  |  |     PyDataManager.GetFamilyStoreItemManager().DelFamilyStoreItemAll(curFamily.GetID())
 | 
 |  |  |     
 | 
 |  |  |     #新创建的仙盟默认设置已处理过合服
 | 
 |  |  |     SetFamilyMixServerDay(curFamily, PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay))
 | 
 |  |  |      | 
 |  |  |     #-设置家族成员属性
 | 
 |  |  |     DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
 | 
 |  |  |      | 
 |  |  |     creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
 | 
 |  |  |     #扣道具(前N个战盟并且假编号在随机编号里不要钱)
 | 
 |  |  |     if fakeIndex and fakeIndex in fakeIndexList:
 | 
 |  |  |         PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
 | 
 |  |  |         GameWorld.DebugLog('    创建前3个仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
 | 
 |  |  |         GameWorld.Log('    创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
 | 
 |  |  |     elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
 | 
 |  |  |         GameWorld.Log('    创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
 | 
 |  |  |     else:
 | 
 |  |  |         for i, findex in enumerate(fakeIndexList):
 | 
 |  |  |             if findex:
 | 
 |  |  | 
 |  |  |         needMoney = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney')
 | 
 |  |  |         if needMoney:
 | 
 |  |  |             moneyType = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 2)
 | 
 |  |  |             curPlayer.MapServer_PayMoney(moneyType, needMoney)
 | 
 |  |  |             sendMsg = str([moneyType, needMoney])
 | 
 |  |  |             curPlayer.MapServer_QueryPlayerResult(0, 0, "CreateFamilyPayMoney", sendMsg, len(sendMsg))
 | 
 |  |  |             #curPlayer.MapServer_PayMoney(moneyType, needMoney)
 | 
 |  |  |             #玩家创建家族费用转化为家族初始资金
 | 
 |  |  |             #PlayerAddFamilyMoney(curPlayer, curFamily, needMoney)
 | 
 |  |  |   
 | 
 |  |  | 
 |  |  |     
 | 
 |  |  |     #XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n>    25  -   -
 | 
 |  |  |     PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
 | 
 |  |  |      | 
 |  |  |     PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes, min(creatFamilyTimes + 1, ShareDefine.Def_UpperLimit_DWord))
 | 
 |  |  |     SyncCreatFamilyTimes()
 | 
 |  |  |     #帮会创建流向
 | 
 |  |  |     DataRecordPack.DR_CreateFamily(curPlayer.GetAccID(), curPlayerID, curPlayer.GetName(),
 | 
 |  |  |                                    fullFamilyName, curFamily.GetID())
 | 
 |  |  |                                    fullFamilyName, curFamily.GetID(), creatFamilyTimes+1)
 | 
 |  |  | 
 | 
 |  |  |     GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex), curPlayerID)
 | 
 |  |  |     GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
 | 
 |  |  |     PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | 
 |  |  |     PlayerFamilyBoss.NotifyFamilyBossFBInfo(jionPlayer)
 | 
 |  |  |     #通知家族仓库
 | 
 |  |  |     PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
 | 
 |  |  |      | 
 |  |  |     #仙盟拍品
 | 
 |  |  |     AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
 | 
 |  |  |     SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
 | 
 |  |  |     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
 | 
 |  |  |     
 | 
 |  |  | 
 |  |  |     GameWorld.DebugLog('    玩家战盟名变更处理, newFamilyName=%s' % familyName, playerID)
 | 
 |  |  |     #不处理排行榜
 | 
 |  |  |     needChangeFamilyBillboardList = [
 | 
 |  |  |                                      #ShareDefine.Def_BT_MixCampaign_Recharge,  # 累计充值(合服活动)
 | 
 |  |  |                                      #ShareDefine.Def_BT_RechargeTeHui,  # 充值特惠活动排行榜-当前期记录
 | 
 |  |  |                                      ]
 | 
 |  |  |     billboardMgr = GameWorld.GetBillboard()
 | 
 |  |  |     for billboardIndex in needChangeFamilyBillboardList:
 | 
 |  |  | 
 |  |  |         if tagMember.GetFamilyLV() != pack_FamilyLv: 
 | 
 |  |  |             #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n>    25  -   -
 | 
 |  |  |             NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
 | 
 |  |  |          | 
 |  |  |         if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
 | 
 |  |  |             #自动安排的副盟主被撤职则该盟不再自动安排
 | 
 |  |  |             if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
 | 
 |  |  |                 PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
 | 
 |  |  |         #更改家族等级
 | 
 |  |  |         ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
 | 
 |  |  |     
 | 
 |  |  | 
 |  |  |     if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
 | 
 |  |  |         PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     if PlayerFamilyBoss.IsInAllFamilyBoss():
 | 
 |  |  |         PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
 | 
 |  |  |         return
 | 
 |  |  |     if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), tagMemberID):
 | 
 |  |  |         PlayerControl.NotifyCode(curPlayer, "Paimai7")
 | 
 |  |  |         return
 | 
 |  |  |     tagPlayerName = curTagMember.GetName()  # 被踢玩家名
 | 
 |  |  |     tagPlayerID = curTagMember.GetPlayerID()  # 被踢玩家ID
 | 
 |  |  |     tagFamilyLV = curTagMember.GetFamilyLV()  # 被踢玩家职位
 | 
 |  |  | 
 |  |  |     if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
 | 
 |  |  |         PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
 | 
 |  |  |         return
 | 
 |  |  |     if PlayerFamilyBoss.IsInAllFamilyBoss():
 | 
 |  |  |         PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
 | 
 |  |  |         return
 | 
 |  |  |     if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), curMember.GetPlayerID()):
 | 
 |  |  |         PlayerControl.NotifyCode(curPlayer, "Paimai8")
 | 
 |  |  |         return
 | 
 |  |  |     #判断退出时间间隔
 | 
 |  |  |     curTime = int(time.time())
 | 
 |  |  |     lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
 | 
 |  |  | 
 |  |  |     __OnFamilyNameChange(leavePlayerID, '')
 | 
 |  |  |     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
 | 
 |  |  |     PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
 | 
 |  |  |     if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
 | 
 |  |  |         PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | #//////////////////////////////////////////////////////////////
 | 
 |  |  | 
 |  |  | def PlayerForceLeaveFamily(curPlayer, tick):
 | 
 |  |  |     if curPlayer == None:
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     #设置当天加入家族
 | 
 |  |  |     GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
 | 
 |  |  |     # 通知map玩家不能参加家族活动
 | 
 |  |  | 
 |  |  |     #弹劾信息封包
 | 
 |  |  |     SendPackClientImpeachMsg(curPlayer, 0, 0)
 | 
 |  |  |     PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
 | 
 |  |  |      | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | #---------------------------------------------------------------------
 | 
 |  |  | 
 |  |  | #  @remarks 函数详细说明.
 | 
 |  |  | def PlayerLoginRefreshFamily(curPlayer, tick):
 | 
 |  |  |     SyncFakeFamilyInfo(curPlayer)
 | 
 |  |  |     SyncCreatFamilyTimes(curPlayer)
 | 
 |  |  |     familyID = curPlayer.GetFamilyID()
 | 
 |  |  |     curFamily = None
 | 
 |  |  |     
 | 
 |  |  | 
 |  |  |     PlayerRefresh(curPlayer, tick)
 | 
 |  |  |     
 | 
 |  |  |     GameWorldFamilyWar.OnPlayerLogin(curFamily, curPlayer)
 | 
 |  |  |      | 
 |  |  |     # 盟主上线处理
 | 
 |  |  |     if curMember.GetFamilyLV() == IPY_GameServer.fmlLeader:
 | 
 |  |  |         OnFamilyLeaderLogin(curPlayer, curFamily)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def OnFamilyLeaderLogin(curPlayer, curFamily):
 | 
 |  |  |     ## 盟主登录处理
 | 
 |  |  |     __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily):
 | 
 |  |  |     ## 合服仙盟盟主登录处理
 | 
 |  |  |      | 
 |  |  |     isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
 | 
 |  |  |     if not isMixServer:
 | 
 |  |  |         return
 | 
 |  |  |     lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
 | 
 |  |  |     familyID = curFamily.GetID()
 | 
 |  |  |     familyMixServerDay = GetFamilyMixServerDay(curFamily)
 | 
 |  |  |     if familyMixServerDay == lastMixServerDay:
 | 
 |  |  |         GameWorld.DebugLog("已经处理过仙盟盟主合服登录逻辑! lastMixServerDay=%s" % (lastMixServerDay), familyID)
 | 
 |  |  |         return
 | 
 |  |  |     SetFamilyMixServerDay(curFamily, lastMixServerDay)
 | 
 |  |  |     GameWorld.Log("处理合服仙盟盟主登录! lastMixServerDay=%s" % (lastMixServerDay), familyID)
 | 
 |  |  |      | 
 |  |  |     mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 4)
 | 
 |  |  |     playerID = curPlayer.GetPlayerID()
 | 
 |  |  |     detailDict = {}
 | 
 |  |  |     GameWorld.Log("    发送合服盟主专属补偿邮件! familyID=%s,mailItemList=%s" % (familyID, mailItemList), playerID)
 | 
 |  |  |     PlayerCompensation.SendMailByKey("MixServer2", [playerID], mailItemList, detail=detailDict)
 | 
 |  |  |     return
 | 
 |  |  | #---------------------------------------------------------------------
 | 
 |  |  | ## 玩家下线家族刷新逻辑
 | 
 |  |  | 
 |  |  |     #上面已经验证过了,家族肯定存在的
 | 
 |  |  |     curFamily = curPlayer.GetFamily()
 | 
 |  |  |     curFamilyID = curFamily.GetID()
 | 
 |  |  |     curPlayerID = curPlayer.GetID()
 | 
 |  |  | #    curFamilyTrig = PlayerDBGSEvent.FindDBGSTrig_ByEventID(curFamilyID , PlayerDBGSEvent.Def_Key_RenameFamily)
 | 
 |  |  | #    
 | 
 |  |  | #    if not curFamilyTrig:
 | 
 |  |  | 
 |  |  |         curMemberID = curMember.GetPlayerID()
 | 
 |  |  |         __OnFamilyNameChange(curMemberID, familyName)
 | 
 |  |  |         memberIDList.append(curMemberID)
 | 
 |  |  |         curPlayer = playerManager.FindPlayerByID(curMemberID)
 | 
 |  |  |         player = playerManager.FindPlayerByID(curMemberID)
 | 
 |  |  |         #玩家不在线
 | 
 |  |  |         if not curPlayer:
 | 
 |  |  |         if not player:
 | 
 |  |  |             continue
 | 
 |  |  |         
 | 
 |  |  |         curPlayerMapID = GameWorld.GetQueryPlayerMapID(curPlayer)
 | 
 |  |  |         curPlayerMapID = GameWorld.GetQueryPlayerMapID(player)
 | 
 |  |  |         
 | 
 |  |  |         if not curPlayerMapID:
 | 
 |  |  |             continue
 | 
 |  |  |         
 | 
 |  |  |         msgStr = str([curPlayer.GetPlayerID(), familyName])
 | 
 |  |  |         msgStr = str([curPlayerID, familyName])
 | 
 |  |  |         playerManager.MapServer_QueryPlayer(0, 0, curMemberID, curPlayerMapID, 'FamilyNameRefresh',
 | 
 |  |  |                                             msgStr, len(msgStr),
 | 
 |  |  |                                                 curPlayer.GetRouteServerIndex())
 | 
 |  |  |                                                 player.GetRouteServerIndex())
 | 
 |  |  |     
 | 
 |  |  |     PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])    
 | 
 |  |  |     PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
 | 
 |  |  | 
 |  |  |         family = familyManager.GetAt(i)
 | 
 |  |  |         #自动传位
 | 
 |  |  |         __AutoChangeLeader(family)
 | 
 |  |  |          | 
 |  |  |         __AutoChangeFamilyJobLV(family)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def __AutoChangeFamilyJobLV(family):
 | 
 |  |  |     ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
 | 
 |  |  |     familyID = family.GetID()
 | 
 |  |  |     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
 | 
 |  |  |     if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
 | 
 |  |  |         #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     if familyID in PyGameData.g_forbidAutoViceleaderFamily:
 | 
 |  |  |         #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
 | 
 |  |  |         return
 | 
 |  |  |     createTime = family.GetCreateTime()
 | 
 |  |  |     pastHour = GameWorld.GetPastHour(createTime)
 | 
 |  |  |     if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
 | 
 |  |  |         #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
 | 
 |  |  |         return
 | 
 |  |  |     if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
 | 
 |  |  |         GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     tofmlv = IPY_GameServer.fmlViceLeader
 | 
 |  |  |     viceLeaderCnt = 0 #副盟主数量
 | 
 |  |  |     changeMemberList = []
 | 
 |  |  |     for i in xrange(family.GetCount()):
 | 
 |  |  |         familyMember = family.GetAt(i)
 | 
 |  |  |         if familyMember.GetFamilyLV() == tofmlv:
 | 
 |  |  |             viceLeaderCnt += 1
 | 
 |  |  |             continue
 | 
 |  |  |         if familyMember.GetFamilyLV() < tofmlv:
 | 
 |  |  |             changeMemberList.append(familyMember)
 | 
 |  |  |          | 
 |  |  |     maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
 | 
 |  |  |     #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
 | 
 |  |  |     if viceLeaderCnt >= maxCnt or not changeMemberList:
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     if familyID not in PyGameData.g_autoViceleaderDict:
 | 
 |  |  |         PyGameData.g_autoViceleaderDict[familyID] = []
 | 
 |  |  |          | 
 |  |  |     changeMemberList.sort(cmp=CmpAutoMemberSort)
 | 
 |  |  |     for i, member in enumerate(changeMemberList):
 | 
 |  |  |         if viceLeaderCnt + i >= maxCnt:
 | 
 |  |  |             break
 | 
 |  |  |         ChangeFamilyMemberLv(member, tofmlv)
 | 
 |  |  |         playerID = member.GetPlayerID()
 | 
 |  |  |         if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
 | 
 |  |  |             PyGameData.g_autoViceleaderDict[familyID].append(playerID)
 | 
 |  |  |         GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
 | 
 |  |  |          | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def CmpAutoMemberSort(member1, member2):
 | 
 |  |  |     ## 排序规则: 等级>战力>入盟先后
 | 
 |  |  |     ret = -cmp(member1.GetLV(), member2.GetLV())
 | 
 |  |  |     if ret == 0:
 | 
 |  |  |         ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
 | 
 |  |  |         if ret == 0:
 | 
 |  |  |             return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
 | 
 |  |  |     return ret
 | 
 |  |  | 
 | 
 |  |  | #---------------------------------------------------------------------
 | 
 |  |  | ##通知地图服务器, 玩家家族属性刷新
 | 
 |  |  | # @param curFamily 家族实例
 |