ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4057,7 +4057,7 @@
                PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer)
            # 升级需要执行的游戏功能处理
            GameFuncComm.DoFuncOpenLogic(curPlayer)
            #ChEquip.CalcEquips_OutOfPrint(curPlayer)    # 缓存绝版属性
            ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer) # 灵器属性会随等级成长
            if aftLV%10 == 0:
                # 控制下刷新次数
                PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)   # 宠物有随等级变化的技能
@@ -4247,7 +4247,6 @@
        ChEquip.RefreshPlayerEquipAttribute(curPlayer)
        ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer)
        #SkillShell.RefreshPlayerBuffOnAttrAddEffect(curPlayer)
        #PlayerWing.CalcWingAttr(curPlayer) # 翅膀暂时算在灵器里面
        PlayerHorse.CalcHorseAttrEx(curPlayer)
        PlayerPrestigeSys.CalcOfficialRankAttr(curPlayer)
        PlayerGodWeapon.CalcGodWeaponAttr(curPlayer)
@@ -4464,7 +4463,6 @@
                           ChConfig.TYPE_Calc_StoneBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Stone],
                           ChConfig.TYPE_Calc_RealmBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Prestige],
                           ChConfig.TYPE_Calc_HorseAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Horse],
                           ChConfig.TYPE_Calc_WingHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Wing],
                           }
        #    3.2 统计各功能之间非线性属性交叉影响累加
        funcCrossAttrPerInfoDict = {} # 百分比交叉影响所提升的属性值 {功能属性编号:{提升的属性类型:数值, ...}, ...}
@@ -4500,7 +4498,7 @@
        #    3.3 统计所有功能固定属性影响累加
        allFixAttrDict = {} # 固定属性层级总属性基值
        for funcIndex, funcAttrList in enumerate(funcAttrInfoList):
            # 技能模块不算计入功能固定属性、不计战力
            # 技能模块不计入功能固定属性、不计战力
            if funcIndex in ChConfig.CalcAttrFuncSkillList:
                continue
            AddAttrDictValue(allFixAttrDict, funcAttrList[ChConfig.CalcAttr_Battle])
@@ -4532,7 +4530,7 @@
            mfpAttrExDict = {}
            for funcIndex in attrFuncIndexList:
                if funcIndex in ChConfig.CalcAttrFuncSkillList:
                    # 技能模块不算计入功能固定属性、不计战力
                    # 技能模块不计入功能固定属性、不计战力
                    continue
                funcAttrList = funcAttrInfoList[funcIndex]
                funcInsidePerAttrDict = funcInsidePerAttrList[funcIndex] # 功能点内部百分比加成属性