| | |
| | | import PlayerExpandPackCfgMgr
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| | | import EventReport
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| | | import PlayerCoat
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| | | import PlayerSuccess
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| | | import PlayerGatherSoul
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| | | import PlayerArrestTask
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| | | import PlayerRune
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| | | import IpyGameDataPY
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| | |
| | | EventLogic(curPlayer, sendPack_EventNPCID, tick)
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| | | return
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| | |
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| | | #// C1 06 跨服NPC对话 #tagCMCrossNPCTalk
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| | | #
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| | | #struct tagCMCrossNPCTalk
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| | | #{
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| | | # tagHead Head;
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| | | # WORD ObjID;
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| | | # DWORD NPCID;
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| | | # WORD PosX;
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| | | # WORD PosY;
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| | | #};
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| | | def OnCrossNPCTalk(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | |
| | | objID = clientData.ObjID
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| | | npcID = clientData.NPCID
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| | | #posX = clientData.PosX
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| | | #posY = clientData.PosY
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | | |
| | | lastTick = curPlayer.GetDictByKey("CrossNPCTalkTick")
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| | | if tick - lastTick < 2000:
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| | | return
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| | | curPlayer.SetDict("CrossNPCTalkTick", tick)
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| | | |
| | | npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
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| | | if not npcData:
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| | | GameWorld.ErrLog("跨服NPCID不存在! npcID=%s" % npcID)
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| | | return
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| | | |
| | | # 目前暂支持跨服采集
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| | | if npcData.GetType() not in [IPY_GameWorld.ntCollection, IPY_GameWorld.ntMissionCollect]:
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| | | return
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| | | |
| | | collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
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| | | if collectNPCIpyData:
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| | | if not NPCCommon.CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
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| | | return
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| | | |
| | | msgDict = {"PlayerID":curPlayer.GetPlayerID(), "ObjID":objID, "NPCID":npcID}
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| | | GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_CollectNPC, msgDict)
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| | | |
| | | return
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| | |
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| | | def ClientServerMsg_CollectNPC(curPlayer, msgData, serverGroupID, tick):
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| | | ## 收到子服同步的采集NPC
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| | | objID = msgData["ObjID"]
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| | | npcID = msgData["NPCID"]
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| | | curNPC = GameWorld.FindNPCByID(objID)
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| | | if not curNPC:
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| | | return
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| | | if npcID != curNPC.GetNPCID():
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| | | GameWorld.ErrLog("采集跨服NPC错误!npcID=%s != curNPCID=%s" % (npcID, curNPC.GetNPCID()))
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| | | return
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| | | EventLogic(curPlayer, objID, tick)
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| | | return
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| | |
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| | | ##客户端//08 01封包响应 自定义函数: 事件处理
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| | | #@param curPlayer 当前玩家
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| | | #@param eventNPCID 事件NPCID
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| | |
| | | return
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| | |
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| | | curPlayer.SetActionObj(curNPC)
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| | | |
| | | if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
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| | | return
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| | |
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| | | prepareTime = FBLogic.GetFBPrepareTime(curPlayer, curNPC)
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| | |
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| | |
| | | giveItem.Clear()
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| | | continue
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| | |
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| | | #---初始化装备显隐---
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| | | curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask)
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| | | #---初始化装备显隐---前端自己设置
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| | | #curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask)
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| | |
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| | | #默认触发一次功能开启
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| | | if curPlayer.GetLV() == 1:
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| | |
| | | def EventRespons_MagicWeaponLV(curPlayer, mwID, lv):
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| | | # 法宝解锁进度
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| | | RunQuestEvent(curPlayer, "magicweaponlv", '%s_%s'%(mwID, lv), Def_RunQuestType_RunAll)
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| | | return
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| | |
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| | | def EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, lv):
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| | | # 魔族法宝关卡进度
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| | | RunQuestEvent(curPlayer, "mwfbpasslv", '%s_%s'%(mwID, lv), Def_RunQuestType_Normal)
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| | | return
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| | |
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| | | def EventRespons_SuccessFinish(curPlayer, succID):
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| | |
| | | curPlayer.SetForbiddenResetItem(0)
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| | | ExitCompose(curPlayer)
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| | | ExitWarehouse(curPlayer)
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| | | ExitRepair(curPlayer)
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| | | #ExitRepair(curPlayer)
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| | | ExitCreateFamily(curPlayer)
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| | | ExitBillboard(curPlayer)
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| | | #ExitEventLock(curPlayer)
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| | |
| | | #npc商店退出
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| | | ExitNPCShop(curPlayer)
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| | |
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| | | PlayerTrade.LeaveTrade(curPlayer, 0)
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| | | #PlayerTrade.LeaveTrade(curPlayer, 0)
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| | | # 清除py自定义状态
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| | | ClearPyPlayerAction(curPlayer)
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| | | #ClearPyPlayerAction(curPlayer)
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| | |
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| | | #调用底层结束事件
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| | | #避免策划变更,导致其他退出锁定事件使任务1未接取就退出锁定
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| | |
| | | # @remarks 自定义函数, 读数据库任务删除表, 删除任务
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| | | def __DoLogic_DeleteMission(curPlayer, curMission):
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| | | missionID = curMission.GetMissionID()
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| | | GameWorld.Log("__DoLogic_DeleteMission---%s"%missionID)
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| | | GameWorld.Log("__DoLogic_DeleteMission---%s"%missionID, curPlayer.GetID())
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| | | delMissionData = GameWorld.GetGameData().GetMissionDeleteByID(missionID)
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| | | #任务删除表中无此任务
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| | | if not delMissionData:
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| | |
| | | # 符印交换
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| | | if PlayerRune.SwitchRune(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):
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| | | return
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| | | |
| | | # 聚魂交换
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| | | if PlayerGatherSoul.SwitchGatherSoul(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):
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| | | return
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| | |
|
| | | #ʱװ
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| | | if PlayerCoat.SwitchCoat(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):
|