hxp
2019-01-30 03f617028885a2e8840500bb520f3418d54eb791
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
@@ -15,8 +15,20 @@
import GameWorld
import SkillCommon
import BuffSkill
import IPY_GameWorld
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if attacker.GetPlayerAction() == IPY_GameWorld.paDie:
        # 当前已经被处理为死亡,那么就不触发
        return False
    zhanshaState = attacker.GetDictByKey(ChConfig.Def_PlayerKey_Zhansha)
    if zhanshaState:
        # 按位判断,1为斩杀情况下,此技能不可被触发,2为终极斩杀不触发,3为任何斩杀都不触发
        if (passiveEffect.GetEffectValue(2) & pow(2, zhanshaState-1)) != 0:
            return False
    attacker.SetHP(1)
    return False