| | |
| | | elif onEventType == ShareDefine.Def_OnEventTypeEx:
|
| | | refreshType = [4]
|
| | | openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
|
| | | if openServerDay % 3 == 0:
|
| | | refreshType = [4,7]
|
| | | isMixServer = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
|
| | | if isMixServer:
|
| | | mixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
|
| | | if mixServerDay % 3 == 0:
|
| | | refreshType.append(7)
|
| | | elif openServerDay % 3 == 0:
|
| | | refreshType.append(7)
|
| | | else:
|
| | | return
|
| | | __ResetShopItemBuyCount(curPlayer, refreshType)
|
| | | ResetShopItemBuyCount(curPlayer, refreshType)
|
| | | return
|
| | |
|
| | | ##商店物品OnWeek
|
| | | # @param curPlayer 玩家实例
|
| | | # @return
|
| | | def ShopItemOnWeek(curPlayer, onEventType):
|
| | | __ResetShopItemBuyCount(curPlayer, [onEventType])
|
| | | if onEventType == ShareDefine.Def_OnEventType:
|
| | | refreshType = [1]
|
| | | elif onEventType == ShareDefine.Def_OnEventTypeEx:
|
| | | refreshType = [2]
|
| | | else:
|
| | | return
|
| | | ResetShopItemBuyCount(curPlayer, refreshType)
|
| | | return
|
| | |
|
| | | ##商店物品OnMonth
|
| | |
| | | refreshType = 6
|
| | | else:
|
| | | return
|
| | | __ResetShopItemBuyCount(curPlayer, [refreshType])
|
| | | ResetShopItemBuyCount(curPlayer, [refreshType])
|
| | | return
|
| | |
|
| | | def ShopItemOnCrossPKSeasonChange(curPlayer):
|
| | | ## 按跨服PK赛季重置
|
| | | refreshType = 8
|
| | | __ResetShopItemBuyCount(curPlayer, [refreshType])
|
| | | ResetShopItemBuyCount(curPlayer, [refreshType])
|
| | | return
|
| | |
|
| | | def __ResetShopItemBuyCount(curPlayer, onEventTypeList):
|
| | | def ResetShopItemBuyCount(curPlayer, resetTypeList):
|
| | | #@param resetTypeList: 需要重置的类型列表
|
| | | #重置商店物品购买次数 1:周一0点刷新 2:周一5点刷新 3:每日0点刷新 4:每日5点刷新 5每月0点 6每月5点 7每3天5点 8每赛季
|
| | | if not resetTypeList:
|
| | | # 暂定必须指定类型列表,防止终身限购的误被重置
|
| | | return
|
| | | |
| | | syncIndexList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetStoreCount()):
|
| | | shopItem = ipyDataMgr.GetStoreByIndex(i)
|
| | | if not shopItem.GetLimitCnt():
|
| | | continue
|
| | | if shopItem.GetRefreshType() not in onEventTypeList:
|
| | | if shopItem.GetRefreshType() not in resetTypeList:
|
| | | continue
|
| | | dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % shopItem.GetID()
|
| | | curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey)
|
| | |
| | | if not state:
|
| | | GameWorld.DebugLog("限时特惠非活动中!state=%s" % (state), curPlayer.GetPlayerID())
|
| | | return
|
| | | shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
|
| | | shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), actInfo.get(ShareDefine.ActKey_WorldLV, 0))
|
| | | if not shopTypeList:
|
| | | return
|
| | | actShopType = shopTypeList[-1] if state > len(shopTypeList) else shopTypeList[state - 1]
|