xdh
2019-02-21 0494d4903383737139445b11e525a9e2ca583801
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -35,6 +35,7 @@
import EventShell
import NPCCommon
import FBHelpBattle
import PlayerActLogin
import math
@@ -426,7 +427,7 @@
        if star == 5:
            EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
        EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
        #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
        EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
        # 如果在副本中过天,则只给物品奖励,不变更过关信息
        if not isInFBOnDay:
@@ -437,7 +438,7 @@
        else:
            curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
            #=======================================================================================
            # #给奖励
            # needSpace = len(prizeItemList)
@@ -500,7 +501,8 @@
    EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
    EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
    
    # 通知结果