| | |
| | | TYPE_Calc_JobCAtkReducePer, # 弓手攻击伤害减免
|
| | |
|
| | | TYPE_Calc_CommMapExpRate, # 常规地图经验倍率加成
|
| | | TYPE_Calc_FujiaHitRate, # 富甲一击几率
|
| | | TYPE_Calc_FinalHurtPer, # 最终伤害百分比
|
| | | TYPE_Calc_FuhaoHitRate, # 富豪一击几率 95
|
| | | TYPE_Calc_BossIDHurt, # 对指定boss伤害加成固定值
|
| | | TYPE_Calc_BossIDHurtAddPer, # 对指定boss伤害加成倍率
|
| | |
| | | Def_Effect_AddDienstgrad = 204 #使用物品获得称号
|
| | | Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气
|
| | | Def_Effect_ItemGiveFamilyActivity = 208 #使用道具给予仙盟活跃令
|
| | | Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献
|
| | | Def_Effect_TJGAddTime = 210 #增加脱机挂时间
|
| | | Def_Effect_ItemAddExp = 213 #给经验道具
|
| | | Def_Effect_ItemAddLV = 214 #直接升级道具
|
| | |
| | | Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
|
| | | Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
|
| | | Def_Skill_Effect_RandWarn = 1061 # 随机预警
|
| | | Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害 |
| | | Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
|
| | | Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害 |
| | | Def_Skill_Effect_AreaAttackkCount = 1200 #区域技能攻击数量
|
| | | Def_Skill_Effect_PowerPart = 1206 # 充能能量分段,触发即算一次充能,拉进度条蓄力
|
| | | Def_Skill_Effect_ProcessAttack = 1314 # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
|
| | |
| | | ) = range( 0, Def_PA_MaxReason )
|
| | |
|
| | | #提示原因及对应的提示mark组成的字典
|
| | | Def_MessageDic = {Def_PASysMessage_NewGuy:"XW_RY_CancelWay01", #攻击新手
|
| | | Def_MessageDic = {Def_PASysMessage_NewGuy:"FairyGrabBossNewPlayer", #攻击新手
|
| | | Def_PASysMessage_IsSafeArea: "CannotAtk01", #安全区域
|
| | | Def_PASysMessage_AttackMode:"AtkModeErr", #攻击模式
|
| | | Def_PASysMessage_CountrySafe:"PlayerPK_Error_GoalLvLow",#国家保护
|
| | | Def_PASysMessage_IsSafeArea_Country:"Cadres_PK_Lost", #国家安全区保护
|
| | | Def_PASysMessage_NewGuyNotPK:"PK_lhs_0", #新手不能PK
|
| | | Def_PASysMessage_NotAttackNewGuy:"PK_lhs_31379", #不能攻击新手
|
| | | Def_PASysMessage_NotAttackNewGuy:"FairyGrabBossNewPlayer", #不能攻击新手
|
| | | Def_PASysMessage_NotAttackFamily:"Old_andyshao_161795", #不能攻击同家族成员
|
| | | Def_PASysMessage_NotAttackTeam:"PK_lhs_861048", #不能攻击队友
|
| | | Def_PASysMessage_AttackNotPK:"PK_lhs_202580", #攻击方PK值过大,不能PK
|
| | |
| | | Def_LuckyHitVal = 11000
|
| | | #卓越一击的攻击力相对普攻倍值
|
| | | Def_GreatHitVal = 12500
|
| | | #富甲一击的攻击力相对普攻倍值
|
| | | Def_FujiaHitVal = 11000
|
| | | #富豪一击的攻击力相对普攻倍值
|
| | | Def_FuhaoHitVal = 11000
|
| | | #服务器统一使用万分率(用于计算百分比 10000为100%)
|
| | |
| | | Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # 玩家战场区域福利-累计获得次数
|
| | |
|
| | | #---地图NPC---
|
| | | Map_NPC_ActivityBossRebornCount = 'ActivityBossRebornCount_%s' # 活动boss已刷新只数,参数(标识点)
|
| | | Map_NPC_WorldBossLastReBornTick = 'WorldBossLastReBornTick_%s' # 世界boss上次重生时间
|
| | | Map_NPC_WorldBossDeadTick = 'WorldBossDeadTick_%s' # 世界boss死亡时间
|
| | | Map_NPC_RandomMapNPCID = 'RandMapNPCID_%s' # 当前地图随机NPCID, 参数为标识点mark
|
| | |
| | | Def_NPCHurtTypeAll = 4 #所有玩家
|
| | | Def_NPCHurtTypeFaction= 5 #阵营
|
| | | Def_NPCHurtTypeSpecial= 6 #特殊, 指定某些玩家, 玩家ID取ShareDefine.Def_MapItemInfo_SpecOwner
|
| | | Def_NPCHurtTypeFamily = 7 #仙盟 7
|
| | |
|
| | | #掉落归属类型-NPC表的定义
|
| | | DropOwnerType = (
|
| | |
| | | DropOwnerType_MaxHurtPlayer, # 最大伤血玩家, 伤血不会被重置, 仅限玩家 4
|
| | | DropOwnerType_Faction, # 阵营 5
|
| | | DropOwnerType_Special, # 特殊 6
|
| | | ) = range(7)
|
| | | DropOwnerType_Family, # 仙盟 7
|
| | | ) = range(8)
|
| | |
|
| | | #------------------------------------------------
|
| | | #技能类型
|
| | |
| | | Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
|
| | | ) = range(17)
|
| | |
|
| | | #---SetDict 含NPC字典KEY,不存于数据库---
|
| | | Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性
|
| | |
|
| | | #---SetDict 玩家字典KEY,不存于数据库---
|
| | | # key的长度不能超过29个字节
|
| | |
| | | Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
|
| | | Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
|
| | | Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
|
| | | Def_PlayerKey_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
|
| | | Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | | Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
|
| | | Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
|
| | | Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
|
| | |
| | | Def_PDict_TreasureStartCalcFreeCntTime = "TreasureFreeCntTime_%s" # 寻宝 - 开始计算免费次数CD时间, 参数(寻宝编号)
|
| | |
|
| | | Def_PDict_TreasureFreeTime = "TreasureFreeTime_%s_%s" # 寻宝开始免费计时time值, 参数(寻宝类型, 寻宝索引)
|
| | | Def_PDict_TreasureCount = "TreasureCount_%s" # 寻宝次数, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCount = "TreasureCount_%s_%s" # 寻宝次数, 参数(寻宝类型,是否免费)
|
| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
|
| | |
|
| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
|
| | |
| | | Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用
|
| | | Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启
|
| | | Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值
|
| | | Def_PDict_SuperGiftData = "SuperGiftData" # 超值礼包数据
|
| | | Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
|
| | | Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
|
| | | Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
|
| | |
| | |
|
| | | #上古战场
|
| | | Def_Player_Dict_ElderBattlefieldStage = "ElderBattlefieldStage" # 本次达到阶段
|
| | |
|
| | | #仙盟宴会
|
| | | Def_Player_Dict_FamilyPartyAnswerCnt = "FamilyPartyAnswerCnt" # 答题数量
|
| | |
|
| | | #虚拟背包物品数据
|
| | | Def_PDict_VPackItem = "VPackItem_%s_%s" # 虚拟背包物品数据, 参数(背包类型, 位置索引)
|
| | |
| | | AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
|
| | | AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
|
| | | AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
|
| | | AttrName_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
|
| | | AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | | AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
|
| | | AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加
|
| | | AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少
|
| | |
| | | ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
|
| | | AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
|
| | | AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
|
| | | AttrName_FujiaHitRate:[[TYPE_Calc_FujiaHitRate], False, TYPE_Linear],
|
| | | AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
|
| | | AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
|