| | |
| | | Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
|
| | | Def_ItemID_SoulCore = 702 # 直接给核心环
|
| | | Def_ItemID_Honor = 2141 # 直接给荣誉
|
| | | Def_ItemID_XianyuanCoin = 2138 # 直接给仙缘币
|
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, #Def_ItemID_GoldPaper,
|
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney]
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
|
| | | Def_ItemID_XianyuanCoin]
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品类型都放这边
|
| | | Def_ItemType_All = -1 #所有类型
|
| | |
| | | ) = range( 0, Def_AutoAtkSkillType )
|
| | |
|
| | | #技能类型
|
| | | Def_SkillType_Count = 24
|
| | | Def_SkillType_Count = 25
|
| | | (
|
| | | Def_SkillType_Special , #特殊技能 0
|
| | | Def_SkillType_Atk , #攻击类 1
|
| | |
| | | Def_SkillType_PassiveLstPlsBuff, #被动触发持续增益类buff 21
|
| | | Def_SkillType_PassiveLstDepBuff, #被动触发持续减益类buff 22
|
| | | Def_SkillType_AttrSkillNoLearn, # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
|
| | | Def_SkillType_PassiveLstPlsBuffAtk, #被动持续攻击类BUFF 24
|
| | |
|
| | | ) = range( 0, Def_SkillType_Count )
|
| | |
|
| | |
| | | Def_SkillType_PassiveActionBuff : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
|
| | | Def_SkillType_PassiveLstPlsBuff: IPY_GameWorld.bfProcessBuff, #被动触发持续增益类buff 3
|
| | | Def_SkillType_PassiveLstDepBuff: IPY_GameWorld.bfProcessDeBuff, #被动触发持续减益类buff 4
|
| | | Def_SkillType_PassiveLstPlsBuffAtk : IPY_GameWorld.bfProcessBuff , #持续增益BUFF 3
|
| | |
|
| | | }
|
| | |
|
| | | # 伤害型技能
|
| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk]
|
| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
|
| | |
|
| | |
|
| | | #持续型技能列表
|
| | | Def_LstBuff_List = [ Def_SkillType_LstPlsBuff, Def_SkillType_LstDepBuff, Def_SkillType_LstPlsBuffAtk,
|
| | | Def_LstBuff_List = [ Def_SkillType_LstPlsBuff, Def_SkillType_LstDepBuff, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk,
|
| | | Def_SkillType_PassiveLstPlsBuff, Def_SkillType_PassiveLstDepBuff ]
|
| | |
|
| | | #对敌使用技能列表
|
| | | Def_CanAttackSkill_List = [ Def_SkillType_LstDepBuff, Def_SkillType_DepBuff, Def_SkillType_Atk,
|
| | | Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk, |
| | | Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk,
|
| | | Def_SkillType_PassiveDepBuff, Def_SkillType_PassiveActionBuff, Def_SkillType_PassiveLstDepBuff ]
|
| | |
|
| | | #不利BUFF给NPC添加仇恨
|
| | |
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
|
| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
|
| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
|
| | |
| | | Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
|
| | | Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
|
| | | Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引>
|
| | | Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通 2:找回了vip 3:2个都有找回
|
| | | Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
|
| | |
|
| | | Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
|
| | |
| | | TriggerType_SuperHitPer, # 暴击伤害百分比 86
|
| | | TriggerType_SkillSuccessExpend, # 使用技能成功后不触发技能 处理消耗等问题用 87
|
| | | TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
|
| | | ) = range(1, 89)
|
| | | TriggerType_HitValue, # 记录命中个数 89
|
| | | TriggerType_ChangeSkillEff, # 改变技能特效广播 90
|
| | | ) = range(1, 91)
|
| | |
|
| | |
|
| | | #不可以佩戴翅膀的地图
|
| | |
| | | }
|
| | |
|
| | | #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
|
| | | #(
|
| | | #
|
| | | #) = range(0)
|
| | | (
|
| | | Def_VerFix_LingGenShow, #灵根特效外观
|
| | | ) = range(1)
|
| | |
|
| | | ##==================================================================================================
|
| | | #游戏消费点类型定义
|
| | |
| | | Def_Cost_BuyDailyActionCnt, # 购买活动次数
|
| | | Def_Cost_FBBuyBuff, # 副本买buff
|
| | | Def_Cost_CreatFamily, # 创建仙盟
|
| | | Def_Cost_BuyKillBossCnt, #购买boss次数
|
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
|
| | |
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | | ) = range(2000, 2000 + 59)
|
| | | ) = range(2000, 2000 + 60)
|
| | |
|
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | |
| | | Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
|
| | | Def_Cost_FBBuyBuff:"FBBuyBuff",
|
| | | Def_Cost_CreatFamily:"CreatFamily",
|
| | | Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
|
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | |
| | | ItemGive_Chests, # 宝箱
|
| | | ItemGive_TrialExchange, # 宗门兑换
|
| | | ItemGive_LuckyTreasure, #幸运鉴宝
|
| | | ) = range(1000, 1000 + 21)
|
| | | ItemGive_LingQiEquipBreak, #灵器突破
|
| | | ) = range(1000, 1000 + 22)
|
| | |
|
| | | # 物品获得类型对应信息 {类型:eventName, ...}
|
| | | ItemGiveTypeDict = {
|
| | |
| | | ItemGive_Chests:"Chests",
|
| | | ItemGive_TrialExchange:"TrialExchange",
|
| | | ItemGive_LuckyTreasure:"LuckyTreasure",
|
| | | ItemGive_LingQiEquipBreak:"LingQiEquipBreak",
|
| | | }
|
| | |
|
| | | ## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999
|
| | |
| | | ItemDel_2037,
|
| | | ItemDel_EquipStarUp, # 装备升星
|
| | | ItemDel_EquipPlusEvolve, # 装备强化进化
|
| | | ) = range(2000, 2000 + 40)
|
| | | ItemDel_LingQiEquipBreak, # 灵器突破
|
| | | ) = range(2000, 2000 + 41)
|
| | |
|
| | | # 物品扣除类型对应信息 {类型:eventName, ...}
|
| | | ItemDelTypeDict = {
|
| | |
| | | ItemDel_CoatDecompose:"CoatDecompose",
|
| | | ItemDel_EquipStarUp:"EquipStarUp",
|
| | | ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
|
| | | ItemDel_LingQiEquipBreak:"LingQiEquipBreak",
|
| | | }
|
| | |
|
| | | ##==================================================================================================
|
| | |
| | | VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比)
|
| | | VIPPrivilege_35, #35 诛仙BOSS购买次数 - 副本总表统一处理
|
| | | VIPPrivilege_36, #36 仙丹批量炼制
|
| | | ) = range(1, 37)
|
| | | VIPPrivilege_BossHomeBuy, #37 BOSS之家购买次数
|
| | | ) = range(1, 38)
|
| | |
|
| | |
|
| | | (
|
| | |
| | |
|
| | | # 投资理财类型
|
| | | GoldInvestTypeList = (
|
| | | GoldInvestType_Month, # 月卡投资
|
| | | GoldInvestType_VIP, # vip投资
|
| | | GoldInvestType_Gold, # 仙玉投资
|
| | | GoldInvestType_Gold2, # 仙玉投资2
|
| | | GoldInvestType_Gold3, # 仙玉投资3
|
| | | GoldInvestType_Week, # 周卡投资
|
| | | ) = range(1,6+1)
|
| | | GoldInvestType_Month, # 旧月卡投资1(已废弃)
|
| | | GoldInvestType_VIP, # vip投资2
|
| | | GoldInvestType_Gold, # 仙玉投资3
|
| | | GoldInvestType_Gold2, # 仙玉投资4
|
| | | GoldInvestType_Gold3, # 仙玉投资5
|
| | | GoldInvestType_Week, # 周卡投资6(已废弃)
|
| | | GoldInvestType_NewMonth, # 至尊月卡投资7
|
| | | GoldInvestType_Month1, # 新30元月卡投资8
|
| | | ) = range(1,8+1)
|
| | |
|
| | | #可以循环投资的类型
|
| | | CanRepeatInvestType = [GoldInvestType_Week, GoldInvestType_Month, GoldInvestType_VIP]
|
| | | CanRepeatInvestType = [GoldInvestType_Week, GoldInvestType_Month, GoldInvestType_VIP, GoldInvestType_NewMonth, GoldInvestType_Month1]
|
| | | #仙玉投资类型
|
| | | InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3]
|
| | |
|