xdh
2019-07-05 04c549330ad3003c9c285b01e06ca8b600f02116
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -258,11 +258,12 @@
Def_ItemID_VIPExperience = 985               # VIP体验卡
# 直接转换为对应数值的物品ID列表
Def_ItemID_GoldMoney = 20               # 直接给仙玉
Def_ItemID_SilverMoney = 22               # 直接给铜钱
Def_ItemID_FamilyContribution = 26               # 直接给战盟贡献点
Def_ItemID_FamilyActive = 28               # 直接给战盟活跃点
Def_ItemID_SP = 29               # 直接给sp
Def_ItemID_GoldPaper = 30               # 直接给绑玉
#Def_ItemID_GoldPaper = 30               # 直接给绑玉
Def_ItemID_RealmPoint = 24               # 直接给修行点
Def_ItemID_BossReborn = 21               # 直接给boss复活点
Def_ItemID_Ysog = 4306               # 直接给符印融合石
@@ -270,9 +271,11 @@
Def_ItemID_SoulSplinters = 701               # 直接给聚魂碎片
Def_ItemID_SoulCore = 702               # 直接给核心环
Def_ItemID_Honor = 2141               # 直接给荣誉
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper,
Def_ItemID_XianyuanCoin = 2138               # 直接给仙缘币
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, #Def_ItemID_GoldPaper,
                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor]
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                           Def_ItemID_XianyuanCoin]
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1             #所有类型
@@ -360,20 +363,7 @@
Def_ItemType_DogzEquipScute = 123   # 神兽鳞甲
Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数
Def_ItemType_ZXCloak = 128 # 诛仙披风
Def_ItemType_ZXMask = 129 # 诛仙面具
Def_ItemType_ZXGlove = 130 # 诛仙手套
Def_ItemType_ZXRuyi = 131 # 诛仙如意
Def_ItemType_ZXPendant = 132 # 诛仙吊坠
Def_ItemType_ZXRing = 133 # 诛仙戒指
Def_ItemType_ZXWeapon1 = 134 # 诛仙剑1
Def_ItemType_ZXWeapon2 = 135 # 诛仙剑2
Def_ItemType_ZXWeapon3 = 136 # 诛仙剑3
Def_ItemType_ZXWeapon4 = 137 # 诛仙剑4
Def_ItemType_ZhuXianStuff = 138 # 诛仙材料
Def_ItemType_DogzStuff = 139 # 神兽材料
Def_ItemType_ZhuXianStone = 140 # 诛仙宝石
#以下定义物品类型下次删除
Def_Item_Type_Horse = 1000036          #坐骑
@@ -450,6 +440,7 @@
Def_Effect_ItemGiveWeekPartyPoint = 245      #使用道具给予七日巡礼积分
Def_Effect_ItemGiveWeekPartyPoint1 = 246      #使用道具给予节日巡礼积分
Def_Effect_AddRealmExpRate = 251 #增加聚灵效率
Def_Effect_TouchMission = 252 #触发任务
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
@@ -584,7 +575,8 @@
Def_Skill_Effect_ProcessAttack = 1314  # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
Def_Skill_Effect_BuffTick = 9999    #BUFF的时间处理间隔
Def_Skill_Effect_BurnToAddHP = 1091    #buff中灼烧伤害转化吸血给 放灼烧者
Def_Skill_Effect_ProBloodPer = 4505    #buff中中毒伤害百分比增加(给受害者的buff)
Def_Skill_Effect_ChangeSkillTypeID = 1305    # 改变释放的技能ID
Def_Skill_Effect_AddExpRate = 1306    # 被技能杀死的 额外加经验
#写死的技能效果ID------------NPC专用
Def_Skill_Effect_AttackMove = 2100    # NPC位移战斗
@@ -729,6 +721,7 @@
Def_SkillID_FamilyWar_RandBuffAttr = 22203 # 仙盟联赛 - 随机buff属性加成,根据采集次数,成长buff等级
Def_SkillID_FamilyWar_OwnerlessBuff = 22213 # 仙盟联赛 - 无主buff,随机N个敌方水晶变为无主
Def_SkillID_LXHY_AddExpRate = 47113 # 流星火雨杀死的怪增加经验
# 切地图需清除的buff
ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff, Def_SkillID_FamilyWar_CWinBuff, 
@@ -764,7 +757,9 @@
Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
Def_HurtType_DeadlyHit,     # 致命一击 15
Def_HurtType_ThumpHit,     # 重击 16
) = range(1, 17)
Def_HurtType_Yinji,     # 印记 17
Def_HurtType_Burn,     # 灼烧 18
) = range(1, 19)
#Def_HurtType_SuckBlood,      # 吸血 
(
@@ -776,36 +771,30 @@
Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
#装备类型
Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1)
#神兽装备类型
Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
#诛仙装备类型
Def_ZhuXianEquiipType = xrange(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
# 技能造成实质性伤害的类型
Def_RealAttack_Type = [Def_HurtType_Normal,         # 普通伤害 1
                       Def_HurtType_Parry,          # 格挡 5
                       Def_HurtType_DoubleHit,      # 连击 6
                       Def_HurtType_SuperHit,       # 暴击 7
                       Def_HurtType_LuckyHit,       # 会心一击伤害 8
                       Def_HurtType_RealmSupress,     # 境界压制 11
Def_RealAttack_Type = [
                        Def_HurtType_Normal,         # 普通伤害 1
                        Def_HurtType_Parry,          # 格挡 5
                        Def_HurtType_DoubleHit,      # 连击 6
                        Def_HurtType_SuperHit,       # 暴击 7
                        Def_HurtType_LuckyHit,       # 会心一击伤害 8
                        Def_HurtType_RealmSupress,     # 境界压制 11
                        Def_HurtType_Zhuxian,     # 诛仙一击 13
                        Def_HurtType_DeadlyHit,     # 致命一击 15
                        Def_HurtType_ThumpHit,     # 重击 16
                        Def_HurtType_Yinji,
                        Def_HurtType_Burn,
                       ]
#---------------------------------------------------------------------
#内网GM等级
Def_GM_LV_God = 90
#---------------------------------------------------------------------
#游戏中所有的金钱类型
Def_MoneyType_All = [IPY_GameWorld.TYPE_Price_Gold_Money,     # 元宝
                     IPY_GameWorld.TYPE_Price_Gold_Paper,     # 礼券
                     IPY_GameWorld.TYPE_Price_Silver_Money,   # 银子
                     ]
#客户端心跳响应封包间隔(毫秒)
Def_PlayerOnLineReply_ClientReply = 30000    #30000  
@@ -846,10 +835,6 @@
Def_PackCnt_DogzItem = 100
#初始化神兽装备格子数
Def_PackCnt_DogzEquip = 100
#初始化诛仙背包格子数
Def_PackCnt_ZhuXianItem = 100
#初始化诛仙装备格子数
Def_PackCnt_ZhuXianEquip = 12
#初始化装备栏2
Def_PackCnt_Equip2 = 0
#初始化回收站
@@ -1093,8 +1078,6 @@
                                    ShareDefine.rptPet,
                                    ShareDefine.rptDogzItem,
                                    ShareDefine.rptDogzEquip,
                                    ShareDefine.rptZhuXianItem,
                                    ShareDefine.rptZhuXianEquip,
                                    ]
#装备可强化背包列表
@@ -1243,7 +1226,7 @@
) = range( 0, Def_AutoAtkSkillType )
#技能类型
Def_SkillType_Count = 24
Def_SkillType_Count = 25
(
   Def_SkillType_Special      ,  #特殊技能   0        
   Def_SkillType_Atk          ,  #攻击类   1
@@ -1269,6 +1252,7 @@
   Def_SkillType_PassiveLstPlsBuff,  #被动触发持续增益类buff 21
   Def_SkillType_PassiveLstDepBuff,  #被动触发持续减益类buff 22
   Def_SkillType_AttrSkillNoLearn,   # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
   Def_SkillType_PassiveLstPlsBuffAtk,  #被动持续攻击类BUFF 24
   
) = range( 0, Def_SkillType_Count )
@@ -1292,20 +1276,21 @@
                       Def_SkillType_PassiveActionBuff : IPY_GameWorld.bfActionBuff ,  #影响行为BUFF 14
                       Def_SkillType_PassiveLstPlsBuff: IPY_GameWorld.bfProcessBuff,  #被动触发持续增益类buff 3
                       Def_SkillType_PassiveLstDepBuff: IPY_GameWorld.bfProcessDeBuff,  #被动触发持续减益类buff 4
                       Def_SkillType_PassiveLstPlsBuffAtk : IPY_GameWorld.bfProcessBuff   ,  #持续增益BUFF  3
                       
                     }
# 伤害型技能
Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk]
Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
#持续型技能列表
Def_LstBuff_List = [ Def_SkillType_LstPlsBuff, Def_SkillType_LstDepBuff, Def_SkillType_LstPlsBuffAtk,
Def_LstBuff_List = [ Def_SkillType_LstPlsBuff, Def_SkillType_LstDepBuff, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk,
                    Def_SkillType_PassiveLstPlsBuff, Def_SkillType_PassiveLstDepBuff ]
#对敌使用技能列表
Def_CanAttackSkill_List = [ Def_SkillType_LstDepBuff, Def_SkillType_DepBuff, Def_SkillType_Atk, 
                           Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk,
                           Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk,
                           Def_SkillType_PassiveDepBuff, Def_SkillType_PassiveActionBuff, Def_SkillType_PassiveLstDepBuff ]
#不利BUFF给NPC添加仇恨
@@ -1324,6 +1309,9 @@
                           Def_SkillType_Aura         ,  #光环技能  10
                           Def_SkillType_Summon       ,  #召唤  13
                           ]
# 玩家独有的,NPC没有这些接口
Def_BuffType_OnlyPlayer = [IPY_GameWorld.bfIncBuff, IPY_GameWorld.btPassiveBuf, IPY_GameWorld.bfEquipBuff, IPY_GameWorld.bfMapBuff]
      
# Buff层级增减定义
Def_BuffLayer_Add = 0   # 每次触发层级递增
@@ -1447,7 +1435,7 @@
#自动恢复计算间隔
Def_HPRestoreInterval = 5000
#允许重置的背包索引
Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptZhuXianItem]
Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]
#仓库分页个数
Def_ItemReset_WarehousePageCnt = 56
#玩家捡起物品的距离 8
@@ -1766,9 +1754,9 @@
Def_FBMapID_SealDemon = 52010
#单人封魔坛
Def_FBMapID_SealDemonEx = 52020
#诛仙BOSS
#诛仙BOSS/雷罚BOSS
Def_FBMapID_ZhuXianBoss = 31380
#天星塔
#天星塔/丹塔
Def_FBMapID_SkyTower = 31370
#仙魔之争
Def_FBMapID_XMZZ = 31010
@@ -1843,10 +1831,12 @@
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
# 可重复进的副本
Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
# 无玩家时自动关闭的非自伸缩副本
Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss]
# 不可切换PK模式的地图
Def_CanNotChangeAtkModelMap = []
@@ -2405,6 +2395,8 @@
EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
## 装备位 - 所有基础
EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
## 装备位 - 灵器
EquipPlace_LingQi = [ShareDefine.retWing, ShareDefine.retGuard1, ShareDefine.retPeerlessWeapon, ShareDefine.retPeerlessWeapon2]
#装备物品位置,不需要重刷属性
EquipItemNoRefreshState = [
@@ -2416,15 +2408,14 @@
# 需要广播外观的装备部位(除了境界装备3部位)
Def_SyncEquipStateByIndex = [
    ShareDefine.retWing,        #11 翅膀
    ShareDefine.retWing,        #13 翅膀
    ShareDefine.retGuard1,    #14 守护1
    ShareDefine.retHorse,        #19 坐骑
                             ]
#---------------------------------------------------------------------
#特殊物品光环,永久存在
Def_SuperBuffList = [
                      ]
Def_SuperBuffList = []
#------------------------------------------------------------
@@ -2966,6 +2957,7 @@
Def_NPC_Dict_FromRefreshValue = 'FromRefreshValue'
#召唤地图NPC的玩家ID
Def_NPC_Dict_SummonMapNPCPlayerID = 'SummonMapNPCPlayerID'
Def_NPC_Dict_PriWoodPilePlayerID = 'PriWoodPilePlayerID'
#NPC技能已使用次数
Def_NPC_Dict_SkillUseCnt = 'NPCSkillUseCnt_%s' # 参数skillTypeID
#不死的boss
@@ -3001,6 +2993,7 @@
Def_NPC_Dict_TimeLostHPTick = 'TimeLostHPTick' # 上次按时间掉血tick
Def_NPC_Dict_TimeLostHPPlayerCountTick = 'TimeLostHPPlayerCountTick ' # 上次刷新按时间掉血人数tick
Def_NPC_Dict_TimeLostHPPlayerCount = 'TimeLostHPPlayerCount' # 按时间掉血有效人数
Def_NPC_Dict_TimeLostHPFightPower = 'TimeLostHPFightPower' # 按时间掉血战力
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
@@ -3058,9 +3051,8 @@
Def_PlayerKey_SomersaultTime = "Somersault"     # 翻滚一定时间内无敌,表现为MISS
Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s"     # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
Def_Player_HadRefreshAttr = "HadRefreshAttr"   # 玩家在本地图是否刷新过属性
Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # 客户端自定义场景状态
Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID"     # 客户端自定义场景地图ID
Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID"     # 客户端自定义场景功能线路ID
Def_PlayerKey_ChangeMapID = "ChangeMapID"     # 请求切换的地图ID
Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX"     # 请求切换副本多合一地图功能线路ID
Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY"     # 请求切换副本多合一地图功能线路ID
@@ -3367,6 +3359,7 @@
Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s"  # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s"  # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s"  # 今日进入副本次数, 参数为副本ID
Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s"  # 今日找回的副本次数, 参数为副本ID
@@ -3374,6 +3367,7 @@
Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s"  # 本周进入副本次数, 参数为副本ID
Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
Def_Player_Dict_FbCntRegainOverTime = "FbCntRegainOverTime_%s" # 副本次数恢复超出的次数, 参数为副本ID
Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s"  # 副本历史最高通关, 参数为副本ID
Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s"  # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97"  # 刷新天书任务时的玩家等级
@@ -3500,8 +3494,8 @@
Def_PDict_AddPointValue = "AddPointValue_%s"  # 已加属性点数, 参数(属性ID)
Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s"  # 已吃属性果实个数,参数为物品id
Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s"  # 已吃属性果实增加的属性,参数为物品id
Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s"  # 已吃增幅丹个数,参数为果实物品id
Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s"  # 增幅丹增加上限数,参数为果实物品id
Def_PDict_AttrFruitItemBreakCnt = "FruitItemBreakCnt_%s"  # 增幅丹突破次数,参数为果实物品id
Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
@@ -3514,7 +3508,7 @@
Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本普通次数  <%s-找回项索引>
Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引>
Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通  2:找回了vip  3:2个都有找回
Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
@@ -3598,10 +3592,6 @@
#试炼之塔
Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV"  # 试炼之塔通关层数
Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV"  # 试炼之塔昨日通关层数
#诛仙塔
Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV"  # 诛仙塔已通关层数
Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor"  # 诛仙塔上次挑战层数
Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime"  # 诛仙塔通关时间
#天星塔
Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor"  # 天星塔已通关层数
@@ -3779,11 +3769,14 @@
# 每日活跃度
Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s"  # 活跃度类型对应完成次数
Def_PDict_Activity_TotalPoint = "Activity_TotalPoint"  # 当前总活跃值
Def_PDict_Activity_TotalPoint = "Activity_TotalPoint"  # 当前总活跃值(不可消耗)
Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint"  # 当前总活跃值(可消耗)
Def_PDict_ActivityHistoryPoint = "ActivityHistoryPoint"  # 累积获得活跃值
Def_PDict_ActivityAwardRecord = "ActivityAwardRecord"  # 活跃度奖励领取记录,按二进制位标识
Def_PDict_Activity_AwardStage = "Activity_AwardStage"  # 当前活跃奖励阶段
Def_PDict_Activity_RealmPoint = "Activity_RealmPoint"  # 当前可领修行点
Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint"  # 多倍活动额外获得的修行点
# 每日活动
Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s"  # 每日活动今日完成次数 参数每日活动ID
Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s"  # 每日活动今日购买次数 参数每日活动ID
@@ -3876,7 +3869,8 @@
Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习 
Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID  参数丹药类型
Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间    参数丹药ID
Def_PDict_AlchemyTimes = "AlchemyTimes_%s" #本次炼丹几次    参数丹药ID
Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数
Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
@@ -3922,6 +3916,10 @@
Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID  AAABBB BBB:小时段出现次数 AAA:今日出现次数
#草园
Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #草园NPCID个数,参数NPCID
Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #草园掉落统计,参数编号,记录格式 itemID*100+dropCount
#五行专精
Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
@@ -4329,14 +4327,14 @@
Def_CalcAttrFunc_Plus, # 装备位强化 5
Def_CalcAttrFunc_Stone, # 装备宝石 6
Def_CalcAttrFunc_Wash, # 洗练 7
Def_CalcAttrFunc_Wing, # 翅膀 8
Def_CalcAttrFunc_Wing, # 翅膀 - 废弃 8
Def_CalcAttrFunc_Pet, # 灵宠 9
Def_CalcAttrFunc_Horse, # 坐骑 10
Def_CalcAttrFunc_Prestige, # 境界 11
Def_CalcAttrFunc_GodWeapon, # 神兵 12
Def_CalcAttrFunc_Dienstgrad, # 称号 13
Def_CalcAttrFunc_Rune, # 符印 14
Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 15
Def_CalcAttrFunc_15,
Def_CalcAttrFunc_Success, # 成就属性 16
Def_CalcAttrFunc_VIP, # VIP属性 17
Def_CalcAttrFunc_Stove, # 炼丹炉 18(废弃)
@@ -4358,22 +4356,24 @@
Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 34
Def_CalcAttrFunc_MagicWeapon4, # 王者法宝 35
Def_CalcAttrFunc_Coat, # ʱװ 36
) = range(37)
Def_CalcAttrFunc_LingQi, # 灵器 37
Def_CalcAttrFunc_LingQiAttr, # 灵器属性 38
) = range(39)
# 技能功能点列表  - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
# 不计算战力的功能点列表 - 由其他方式计算的战力的功能点,如装备用评分计算
CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip]
CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_LingQiAttr]
#战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
#***注意***: 以下功能点需包含上面定义的所有功能点,不然会导致有些属性无法加上
MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_EquipOutOfPrint],
                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip],
                            ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
                            ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                            ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
                            ShareDefine.Def_MFPType_LingQi:[Def_CalcAttrFunc_LingQi, Def_CalcAttrFunc_LingQiAttr],
                            ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill],
                            ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
@@ -4466,19 +4466,28 @@
TriggerType_SuperHitSubLayer, # 暴击减层 67
TriggerType_SuperHitSkipCD, # 暴击无冷却 68
TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
TriggerType_4074PerValue, # 特殊效果的加成 70
TriggerType_AttackAddSkillPerYinji, # 增加技能伤害 同TriggerType_AttackAddSkillPer 区别为飘字 70
TriggerType_dFinalHurtReducePer,    # 防守方的最终伤害减少百分比 71
TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义  
TriggerType_AddThumpHitRate, # 提高重击概率 73
TriggerType_ThumpHit, # 重击时 触发技能74
TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75
TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 默认10000
TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76
TriggerType_BounceHPPerByAttacker,   # 反弹伤害百分比值, 由攻击方决定 77
TriggerType_NoControl,   # 使关联技能不受控制 78
TriggerType_SuperHitSuckBloodPer,   # 暴击百分比吸血, 79
TriggerType_BurnPer,    # 灼烧伤害百分比 80
TriggerType_BurnDisappear,    # 灼烧消失触发 81
) = range(1, 82)
TriggerType_SkillValue,    # 增加技能伤害固定值 82
TriggerType_HitSuccess,        # 命中成功率 83
TriggerType_AddHP,        # 技能回血 84
TriggerType_ThumpHitSuckBloodPer,   # 重击百分比吸血, 85
TriggerType_SuperHitPer,  # 暴击伤害百分比 86
TriggerType_SkillSuccessExpend, # 使用技能成功后不触发技能 处理消耗等问题用 87
TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
TriggerType_HitValue, # 记录命中个数 89
TriggerType_ChangeSkillEff, # 改变技能特效广播 90
) = range(1, 91)
#不可以佩戴翅膀的地图
@@ -4531,9 +4540,9 @@
}
#版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
#(
#
#) = range(0)
(
Def_VerFix_LingGenShow, #灵根特效外观
) = range(1)
##==================================================================================================
#游戏消费点类型定义
@@ -4585,6 +4594,8 @@
Def_Cost_AuctionBid, # 拍卖行竞价
Def_Cost_BuyDailyActionCnt, # 购买活动次数
Def_Cost_FBBuyBuff, # 副本买buff
Def_Cost_CreatFamily, # 创建仙盟
Def_Cost_BuyKillBossCnt, #购买boss次数
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4597,7 +4608,7 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
) = range(2000, 2000 + 58)
) = range(2000, 2000 + 60)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
@@ -4677,6 +4688,8 @@
Def_Cost_AuctionBid:"AuctionBid",
Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
Def_Cost_FBBuyBuff:"FBBuyBuff",
Def_Cost_CreatFamily:"CreatFamily",
Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
}
## -----------------------------------------------------
@@ -4771,7 +4784,8 @@
ItemGive_Chests, # 宝箱
ItemGive_TrialExchange, # 宗门兑换
ItemGive_LuckyTreasure, #幸运鉴宝
) = range(1000, 1000 + 21)
ItemGive_LingQiEquipBreak, #灵器突破
) = range(1000, 1000 + 22)
# 物品获得类型对应信息 {类型:eventName, ...}
ItemGiveTypeDict = {
@@ -4796,6 +4810,7 @@
                    ItemGive_Chests:"Chests",
                    ItemGive_TrialExchange:"TrialExchange",
                    ItemGive_LuckyTreasure:"LuckyTreasure",
                    ItemGive_LingQiEquipBreak:"LingQiEquipBreak",
                    }
## 物品扣除类型定义,与获得类型不重复,类型定义为 2000 ~ 2999
@@ -4837,10 +4852,11 @@
ItemDel_ChatBubbleBox, # 激活聊天气泡框
ItemDel_GatherSoul, # 聚魂分解
ItemDel_CoatDecompose, # 时装分解
ItemDel_ZhuXianDecompose, # 诛仙装备分解
ItemDel_2037,
ItemDel_EquipStarUp, # 装备升星
ItemDel_EquipPlusEvolve, # 装备强化进化
) = range(2000, 2000 + 40)
ItemDel_LingQiEquipBreak, # 灵器突破
) = range(2000, 2000 + 41)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4881,12 +4897,16 @@
                   ItemDel_ChatBubbleBox:"ChatBubbleBox",
                   ItemDel_GatherSoul:"GatherSoul",
                   ItemDel_CoatDecompose:"CoatDecompose",
                   ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
                   ItemDel_EquipStarUp:"EquipStarUp",
                   ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
                   ItemDel_LingQiEquipBreak:"LingQiEquipBreak",
                   }
##==================================================================================================
# 前端自定义场景状态
CustomMapStep_Over = 0 # 没有或已结束
CustomMapStep_Fight = 1 # 战斗进行中
# 副本参与类型
FB_JoinType = (
@@ -4935,9 +4955,9 @@
CME_Known:"δ֪",
CME_Class_Horse:"坐骑",
CME_Class_Wing:"翅膀",
CME_Class_Official:"爵位",
CME_FB_RunDaily:"日常跑环",
CME_FB_RunFamily:"战盟跑环",
CME_Class_Official:"爵位",
CME_FB_RunDaily:"日常跑环",
CME_FB_RunFamily:"战盟跑环",
}
# 功能对应的事件记录类型
@@ -4981,8 +5001,8 @@
VIPPrivilege_18,    #18 洗炼副本购买次数 - 副本总表统一处理
VIPPrivilege_19,    #19 虚无禁地额外次数 - 副本总表统一处理
VIPPrivilege_20,    #20 暮光神庙购买次数
VIPPrivilege_21,    #21 恶魔深渊购买次数 - 副本总表统一处理
VIPPrivilege_22,    #22 黑暗之门购买次数
VIPPrivilege_21,    #21 仙界秘境 - 副本总表统一处理
VIPPrivilege_22,    #22 宗门试炼购买次数
VIPPrivilege_FamilyGoldPack,    #23 仙盟钻石红包
VIPPrivilege_BoursePwd,    #24 集市上架使用密码
VIPPrivilege_25,    #25 封魔坛购买次数 - 副本总表统一处理
@@ -4996,7 +5016,9 @@
VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
VIPPrivilege_35,    #35 诛仙BOSS购买次数 - 副本总表统一处理
) = range(1, 36)
VIPPrivilege_36,    #36 仙丹批量炼制
VIPPrivilege_BossHomeBuy,    #37 BOSS之家购买次数
) = range(1, 38)
(
@@ -5032,7 +5054,7 @@
(Def_SkillFuncType_Common, #0为通用技能
Def_SkillFuncType_FbSkill, #1为法宝功能获得的主动技能
Def_SkillFuncType_FbPassiveSkill, #2为法宝功能获得的被动技能
Def_SkillFuncType_FbSPSkill, #3为法宝功能获得的SP技能
Def_SkillFuncType_FbSPSkill, #3为法宝功能获得的SP技能 (专精)
Def_SkillFuncType_GiftSkill, #4为天赋技能
Def_SkillFuncType_HorseSkill, #5为坐骑技能
Def_SkillFuncType_PetSkill, #6为宠物技能
@@ -5043,7 +5065,9 @@
Def_SkillFuncType_RealmSuppress,  #11为境界压制 目前是NPC在用
Def_SkillFuncType_Dogz,     #12 神兽技能
Def_SkillFuncType_ZhuXian,     #13 诛仙技能
) = range(14)
Def_SkillFuncType_SuiteSkill,     #14 套装技能
Def_SkillFuncType_PassiveSkillWithSP,     #15 可有专精的被动技能
) = range(16)
# 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal     ,  #平凡小怪 0    # c++ 定义为普通NPC视野刷新
@@ -5075,20 +5099,24 @@
                           Def_SkillFuncType_HorseSkill:ShareDefine.Def_MFPType_Horse,
                           Def_SkillFuncType_PetSkill:ShareDefine.Def_MFPType_Pet,
                           Def_SkillFuncType_GWSkill:ShareDefine.Def_MFPType_Prestige,
                           Def_SkillFuncType_SuiteSkill:ShareDefine.Def_MFPType_Equip,
                           }
# 投资理财类型
GoldInvestTypeList = (
GoldInvestType_Month, # 月卡投资
GoldInvestType_VIP, # vip投资
GoldInvestType_Gold, # 仙玉投资
GoldInvestType_Gold2, # 仙玉投资2
GoldInvestType_Gold3, # 仙玉投资3
) = range(1,5+1)
GoldInvestType_Month, # 旧月卡投资1(已废弃)
GoldInvestType_VIP, # vip投资2
GoldInvestType_Gold, # 仙玉投资3
GoldInvestType_Gold2, # 仙玉投资4
GoldInvestType_Gold3, # 仙玉投资5
GoldInvestType_Week, # 周卡投资6(已废弃)
GoldInvestType_NewMonth, # 至尊月卡投资7
GoldInvestType_Month1, # 新30元月卡投资8
) = range(1,8+1)
#可以循环投资的类型
CanRepeatInvestType = [GoldInvestType_Month, GoldInvestType_VIP]
CanRepeatInvestType = [GoldInvestType_Week, GoldInvestType_Month, GoldInvestType_VIP, GoldInvestType_NewMonth, GoldInvestType_Month1]
#仙玉投资类型
InvestGoldTypeList = [GoldInvestType_Gold, GoldInvestType_Gold2, GoldInvestType_Gold3]
@@ -5178,12 +5206,14 @@
Def_BRAct_WorldBOSS, #击杀世界boss获得掉落归属 6
Def_BRAct_BOSSHome, #击杀boss之家获得掉落归属 7
Def_BRAct_FMT, #挑战封魔坛BOSS 8
Def_BRAct_RunTask, #完成师门悬赏 9
Def_BRAct_RunTask, #完成仙盟跑环 9
Def_BRAct_XJMJ, #完成仙界秘境 10
Def_BRAct_KirinHome, #完成麒麟之府 11
Def_BRAct_TowerSweep, #符印塔扫荡 12
Def_BRAct_RuneTreasure,  #符印寻宝 13
) = range(1, 13+1)
Def_BRAct_FairyDomain,  #缥缈仙域 14
Def_BRAct_FamilyBoss,  #仙盟BOSS 15
) = range(1, 15+1)
#全民来嗨活动定义
PeoplePartyActIDList = (
@@ -5217,7 +5247,7 @@
Def_WPAct_CrossPK, #跨服pk 11
Def_WPAct_Recharge, #充值X仙玉 12
Def_WPAct_GiftBag,  #购买限时礼包 13
Def_WPAct_FamilyRobBoss, #boss争夺战 14
Def_WPAct_HorsePetBoss, #骑宠争夺 14
Def_WPAct_SWRH, #守卫人皇 15
Def_WPAct_ElderBattlefield, #上古战场 16
Def_WPAct_ChaosDemon, #混乱妖域 17
@@ -5231,7 +5261,8 @@
Def_WPAct_GodWeapon,  #神兵总等级 25
Def_WPAct_Rune,  #穿戴某品质符印 26
Def_WPAct_Pray,  #祈愿 27
) = range(1, 27+1)
Def_WPAct_FamilyBoss,  #仙盟Boss 28
) = range(1, 28+1)
#可提前完成的周狂欢活动
AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]