hxp
2019-01-24 050d498578914bf03e6e8acec7fd68c29dce79c4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -49,7 +49,7 @@
FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间
FBDict_HasGiveAward = 'FBDict_HasGiveAward'  # 是否有给奖励
FBDict_HasAddCnt = 'FBDict_HasAddCnt'  # 是否有扣次数
# 副本通用配置
(
@@ -120,15 +120,14 @@
## 检查可否进行挑战
def __CheckCanChallenge(curPlayer):
    #判断次数
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
    if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
        GameWorld.Log('进入次数不足!!')
        return 0
    curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
    ipyMgr = IpyGameDataPY.IPY_Data()
    maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
    if curFloor >= maxFloor:
    if curFloor >= maxFloor: #已经最后层时,判断次数
        enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
        if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
            GameWorld.Log('进入次数不足!!')
            return 0
        return maxFloor
    return curFloor + 1
    
@@ -481,13 +480,12 @@
        for itemID, itemCnt, isBind in prizeItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
                                            event=["ZhuXianTower", False, {}])
    #本次副本里第一次给奖励时扣次数
    if not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
    #首次S级不扣次数,非S级给奖励扣次数,非首次S扣次数
    if not isFirstPass:
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
        gameFB.SetGameFBDict(FBDict_HasAddCnt, 1)
        
    gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
    return