| | |
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | | FBDict_HasGiveAward = 'FBDict_HasGiveAward' # 是否有给奖励
|
| | |
|
| | |
|
| | | # 副本通用配置
|
| | | (
|
| | | Def_PrepareTime, # 每关准备时间,秒
|
| | |
| | | ## 检查可否进行挑战
|
| | | def __CheckCanChallenge(curPlayer):
|
| | | #判断次数
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
|
| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
|
| | | GameWorld.Log('进入次数不足!!')
|
| | | return 0
|
| | |
|
| | | curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
|
| | | ipyMgr = IpyGameDataPY.IPY_Data()
|
| | | maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
|
| | | if curFloor >= maxFloor:
|
| | | if curFloor >= maxFloor: #已经最后层时,判断次数
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
|
| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
|
| | | GameWorld.Log('进入次数不足!!')
|
| | | return 0
|
| | | return maxFloor
|
| | | return curFloor + 1
|
| | |
|
| | | ##玩家切换地图
|
| | | def DoPlayerChangeMapLogic(curPlayer):
|
| | | FBCommon.UpdateFBEnterTick(curPlayer)
|
| | | curStar = GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_FBStar)
|
| | | if curStar != Def_MaxStar:
|
| | | FBCommon.UpdateFBEnterTick(curPlayer)
|
| | | return
|
| | |
|
| | | ##副本玩家进入点
|
| | |
| | | # @remarks 玩家主动离开副本.
|
| | | def DoExitFB(curPlayer, tick):
|
| | | # 玩家退出默认关闭副本
|
| | | #GameWorldProcess.CloseFB(tick)
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | fbStep = gameFB.GetFBStep()
|
| | | if fbStep == FB_State_FreeTime:
|
| | | #退出时,若s级则补发奖励
|
| | | curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
|
| | | if curStar == Def_MaxStar:
|
| | | __GiveFBPassPrize(curPlayer)
|
| | | GameWorldProcess.CloseFB(tick)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | gameFB.SetGameFBDict(FBDict_BossTotalHP, totalHP * 1000)
|
| | | gameFB.SetGameFBDict(FBDict_Speed, 1000) #速度默认1000
|
| | | gameFB.SetGameFBDict(FBDict_RemainHP, totalHP * 1000)
|
| | | gameFB.SetGameFBDict(FBDict_IsReduceing, 0)
|
| | | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
|
| | | gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
|
| | | gameFB.SetGameFBDict(FBDict_StartTick, 0)
|
| | | gameFB.SetGameFBDict(FBDict_FBStar, 0)
|
| | | |
| | | prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
|
| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
|
| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
|
| | |
| | | return
|
| | | # 记录过关
|
| | | #EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 0, ChConfig.CME_Log_End, 0, 1)
|
| | | unLockEquipPlace = ipyData.GetUnLockEquipPlace()
|
| | | if unLockEquipPlace:
|
| | | PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
|
| | | ipyMgr = IpyGameDataPY.IPY_Data()
|
| | | maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
|
| | |
|
| | | # 过关时间
|
| | | costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
|
| | | curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
|
| | | isFirstS = 0
|
| | | if fbLevel < maxFloor and curStar == Def_MaxStar:
|
| | | if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
|
| | | #更新关卡
|
| | | SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
|
| | | #更新诛仙塔排行榜
|
| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
|
| | | isFirstS = 1 #是否首次S通关
|
| | | gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
|
| | | |
| | | unLockEquipPlace = ipyData.GetUnLockEquipPlace()
|
| | | if isFirstS and unLockEquipPlace:
|
| | | PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
|
| | | |
| | | # 给过关奖励
|
| | | prizeItemList = __GiveFBPassPrize(curPlayer, False)
|
| | |
|
| | | prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
|
| | | prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList),
|
| | | FBCommon.Over_grade:curStar}
|
| | | __SendZhuXianTowerOverInfo(curPlayer, fbLevel, True if prizeItemList else False, prizeDict)
|
| | |
|
| | | #任务
|
| | |
| | | for itemID, itemCnt, isBind in prizeItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
|
| | | event=["ZhuXianTower", False, {}])
|
| | | |
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
|
| | | #首次S级不扣次数,非S级给奖励扣次数,非首次S扣次数
|
| | | if not isFirstPass:
|
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
|
| | |
|
| | |
|
| | | gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | #领取奖励
|
| | | if fbStep != FB_State_FreeTime:
|
| | | return
|
| | | __GiveFBPassPrize(curPlayer, False)
|
| | | __GiveFBPassPrize(curPlayer)
|
| | | return
|
| | |
|
| | |
|