ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -32,6 +32,7 @@
import IpyGameDataPY
import CrossRealmMsg
import ShareDefine
import PyGameData
import ChConfig
import types
#---------------------------------------------------------------------
@@ -187,7 +188,22 @@
    return NotifyCodeList
#------------------------------------------------------------------------------
def LoadDBPlayer():
    if GameWorld.IsCrossServer():
        return
    PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
    return
def LoadDBPlayerRet(resultSetList, extendValueList):
    for resultDict in resultSetList:
        PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
    GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
    return
def GetDBPlayerAccIDByID(playerID):
    ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
    return PyGameData.g_dbPlayerIDMap.get(playerID, "")
#waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
#------------------------------------------------------------------------------ 
@@ -205,6 +221,11 @@
def GetPrestige(curPlayer):
    return 0
##总战斗力
def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
def SetFightPower(curPlayer, value):
    curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue)
    return
#------------------------------------------------------------------------------ 
## 协助目标玩家ID
@@ -285,6 +306,18 @@
#------------------------------------------------------------------------------ 
def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
    ## 通知目标玩家地图执行 DoLogic
    tagPlayerID = tagPlayer.GetPlayerID()
    tagMapID = tagPlayer.GetRealMapID()
    if tagMapID:
        cmdStr = str(cmdInfo)
        GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s"
                      % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
        #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
        GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
                                                           cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
    return
## 增加成就完成进度
#  @param curPlayer