ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1051,7 +1051,7 @@
    #根据副本需求, 过滤NPC
    for curNPC in gameNPCList:
        #尸体不处理
        if curNPC.GetHP() <= 0:
        if GameObj.GetHP(curNPC) <= 0:
            continue
        
        #召唤兽特殊判断
@@ -1380,7 +1380,7 @@
    fbIpyData = GetFBIpyData(mapID)
    maxTimes = fbIpyData.GetDayTimes()
    MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
    wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, MWPrivilegeID)
    mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
    extraTimesVIPPriID = fbIpyData.GetExtraTimesVIPPriID()
    extraCnt = PlayerVip.GetPrivilegeValue(curPlayer, extraTimesVIPPriID)
@@ -1396,7 +1396,7 @@
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
    maxTimes = fbIpyData.GetDayTimes()
    MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
    wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, MWPrivilegeID)
    mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
    maxTimes += mwAddCnt #法宝增加的次数加到基础次数里
    extraTimesVIPPriID = fbIpyData.GetExtraTimesVIPPriID()
@@ -1557,6 +1557,7 @@
        return 0
    #任务
    EventShell.EventRespons_FBEvent(curPlayer, 'fbhelp')
    EventShell.EventRespons_FBEvent(curPlayer, 'fbhelp_%s'%mapID)
    # 每日活动
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FBHelp)
    addHelpPoint = helpPoint * addFBCnt
@@ -1566,7 +1567,10 @@
        PlayerControl.NotifyCode(curPlayer, 'AssistantIntegralFull')
        return 0
    addHelpPoint = min(addHelpPoint, dayMaxPoint-curDayPoint)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, curDayPoint+addHelpPoint)
    updHelpPoint = curDayPoint+addHelpPoint
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, updHelpPoint)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_DayFBHelpPoint, updHelpPoint, False)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FBHelpPoint, addHelpPoint, isSysHint=False)
    PlayerControl.NotifyCode(curPlayer, 'AssistantIntegral', [addHelpPoint])
    GameWorld.DebugLog("    增加副本助战积分!mapID=%s, addHelpPoint=%s"%(mapID, addHelpPoint), curPlayer.GetID())
@@ -1661,7 +1665,7 @@
    #重置每日获得的助战积分
    if onDayType ==ShareDefine.Def_OnEventTypeEx:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, 0)
        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_DayFBHelpPoint, 0, False)
    return
## 玩家通用副本登录处理
@@ -1676,6 +1680,9 @@
    NotifyFBCntRegainInfo(curPlayer)
    #判断副本里离线超过一定时间则退出副本
    CheckFBPlayerOffine(curPlayer)
    #通知助战点数
    curDayPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBHelpPointCntDay)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_DayFBHelpPoint, curDayPoint, False)
    return
def CheckFBPlayerOffine(curPlayer):
    mapid = curPlayer.GetMapID()
@@ -1732,7 +1739,7 @@
            return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_BuyFbCntDay % mapID, hasBuyCnt + 1)
    Sync_FBPlayerFBBuyCount(curPlayer, [mapID])
    PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID])
    lastRegainTime= curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
    if lastRegainTime:
        maxDayTimes = ipyData.GetDayTimes()
@@ -1858,7 +1865,7 @@
## 副本行为 - 鼓舞buff
#  @param curPlayer 玩家
#  @param key 副本玩家字典key
#  @param encourageType 1-铜钱 2-消耗绑玉或仙玉
#  @param encourageType 金钱类型
#  @param tick 当前时间
#  @param isMaxlv 是否直接满级
#  @return None
@@ -1875,21 +1882,20 @@
    encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
    encourageCntKey = 'FbEncourageCnt_%s' % encourageType
    encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
    if encourageLV >= 10:
    maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
    if encourageLV >= maxLV:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
        return
    if encourageCnt >= maxCnt:
        if encourageType == 1:
        if encourageType == IPY_GameWorld.TYPE_Price_Silver_Money:
            PlayerControl.NotifyCode(curPlayer, "Xjmj_CopperInspireFull")
        else:
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
        return
    
    encourageCost = ipyData.GetMoneyCount()
    if encourageType == 1:
        costMoneyList = [[IPY_GameWorld.TYPE_Price_Silver_Money, encourageCost]]
    else:
        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, encourageCost)
    encourageCost = eval(ipyData.GetMoneyCount())
    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, encourageType, encourageCost)
    if not costMoneyList:
        return
    
@@ -1910,7 +1916,8 @@
    gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
    gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
    #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
    PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*10])
    addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
    PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
    SendFBEncourageInfo(curPlayer, encourageLV+1)
    #成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
@@ -1964,15 +1971,25 @@
#  @return None
def SendFBEncourageInfo(curPlayer, lv):
    #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
    curMapID = curPlayer.GetMapID()
    curMapID = GetRecordMapID(curMapID)
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FbEncourage', {'DataMapID':curMapID}, True)
    if not ipyDataList:
        return
    encourageInfo = ChPyNetSendPack.tagMCFBEncourageInfo()
    encourageInfo.Clear()
    #encourageInfo.LV = lv
    encourageInfo.InfoList = []
    encourageCntKey = 'FbEncourageCnt_%s'
    gameFB = GameWorld.GetGameFB()
    curPlayerID = curPlayer.GetID()
    encourageInfo.Cnt1 = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey%1)
    encourageInfo.Cnt2 = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey%2)
    NetPackCommon.SendFakePack(curPlayer, encourageInfo)
    for ipyData in ipyDataList:
        inspireType = ipyData.GetInspireType()
        packData = ChPyNetSendPack.tagMCFBEncourageCnt()
        packData.MoneyType = inspireType
        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType)
        encourageInfo.InfoList.append(packData)
    encourageInfo.Cnt = len(encourageInfo.InfoList)
    NetPackCommon.SendFakePack(curPlayer, encourageInfo)
    return
## 获取玩家所在副本区域福利倍值
@@ -2007,7 +2024,10 @@
    
    if mapID not in enterCDDict:
        return 0
    lvLimitDict = IpyGameDataPY.GetFuncEvalCfg('FBEnterCD', 3)
    if mapID in lvLimitDict:
        if curPlayer.GetLV() >= lvLimitDict[mapID]:
            return 0
    cdTick = enterCDDict[mapID]
    lastEnterTick = GetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % mapID)
    if not lastEnterTick:
@@ -2097,7 +2117,7 @@
        enterTickObj = ChPyNetSendPack.tagMCFBEnterTick()
        enterTickObj.Clear()
        enterTickObj.MapID = mapID
        enterTickObj.LastEnterTick = max(enterCDDict.get(mapID) - (timeNum - lastEnterTick), 0)
        enterTickObj.LastEnterTick = lastEnterTick#max(enterCDDict.get(mapID) - (timeNum - lastEnterTick), 0)
        enterList.EnterTickList.append(enterTickObj)
    
    enterList.Cnt = len(enterList.EnterTickList)
@@ -2241,7 +2261,7 @@
    rewardFormatDict = IpyGameDataPY.GetFuncEvalCfg(cfgKeyName)
    getCntLimit = IpyGameDataPY.GetFuncCfg(cfgKeyName, 3)
    lastAwardTick = gameFB.GetGameFBDictByKey(ChConfig.Map_FBDict_LastAreaRewardTick)
    if tick - lastAwardTick < rewardInterval * 1000:
    if tick - lastAwardTick < rewardInterval:
        return
    gameFB.SetGameFBDict(ChConfig.Map_FBDict_LastAreaRewardTick, tick)