| | |
| | | import PyGameData
|
| | | import PlayerMagicWeapon
|
| | | import GameLogic_SealDemon
|
| | | import GameLogic_ZhuXianBoss
|
| | | import PlayerTJG
|
| | | import PlayerVip
|
| | | import PlayerRefineStove
|
| | | import PlayerFamilyTech
|
| | | import PlayerCostRebate
|
| | | import GY_Query_CrossRealmReg
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | | import PlayerCrossRealmPK
|
| | | import FunctionNPCCommon
|
| | | import CrossRealmPlayer
|
| | | import CrossPlayerData
|
| | | import ChNetSendPack
|
| | | #import EquipZhuXian
|
| | | import PlayerCoat
|
| | | import PlayerState
|
| | | import QuestCommon
|
| | | import PlayerDogz
|
| | |
| | | Def_Max_Move_Tick = 5000
|
| | |
|
| | | if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
|
| | | curPlayer.Sync_ClientTick()
|
| | | #时间相差过大,可能因网络引起,拉回
|
| | | GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- 服务器tick %s-客户端%s时间相差过大,可能因网络引起,拉回" % (
|
| | | gameWorldTick, clientWorldTick), curPlayer.GetID())
|
| | |
| | | # @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
|
| | | # @return 无返回值
|
| | | def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
|
| | | # 如果是跨服服务器,则广播子服
|
| | | if GameWorld.IsCrossServer():
|
| | | sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
|
| | | sendMsg, len(sendMsg))
|
| | | FBNotify(msgMark, msgParamList) # 跨服中的全服广播只在地图中做广播即可,防止不同跨服分区的地图会相互看到广播,体验不好
|
| | | else:
|
| | | GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark,
|
| | | __GetNotifyCodeList(msgParamList), lineID)
|
| | | GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID)
|
| | | return
|
| | |
|
| | | def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
|
| | | return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
|
| | |
|
| | | def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
|
| | | return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
|
| | |
|
| | | def CrossNotify(serverGroupIDList, crossNotifyList):
|
| | | ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
|
| | | @param serverGroupIDList: 需要同步到的目标服务器组ID列表
|
| | | @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
|
| | | '''
|
| | | sendMsg = str([serverGroupIDList, crossNotifyList])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg))
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
|
| | | def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[], moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | '''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
|
| | | @param mailTypeKey: 邮件模板key
|
| | | @param batchPlayerIDList: [playerIDList, playerIDList, ...]
|
| | |
| | | @param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
|
| | | @param batchSilver: [batchSilver, batchSilver, ...]
|
| | | @param batchDetail: [记录邮件流向用, ...]
|
| | | @param moneySource: 货币来源
|
| | | '''
|
| | | msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
|
| | | msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource])
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
|
| | | GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s"
|
| | | % (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
|
| | | return
|
| | |
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
|
| | | def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | '''
|
| | | @param detail: 记录邮件流向用
|
| | | '''
|
| | |
| | | mailTypeKey = ShareDefine.DefaultLackSpaceMailType
|
| | |
|
| | | content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
|
| | | SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
|
| | | SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
|
| | | return
|
| | |
|
| | | ## 功能发放物品补偿/奖励邮件
|
| | | # @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
|
| | | # @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
|
| | | # @return
|
| | | def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
|
| | | def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
| | | if not playerIDList:
|
| | | return
|
| | |
|
| | |
| | | if len(mailItem) != 3:
|
| | | continue
|
| | |
|
| | | itemID, itemCnt, isBind = mailItem
|
| | | itemID, itemCnt, isAuctionItem = mailItem
|
| | |
|
| | | if ItemControler.GetAppointItemRealID(itemID):
|
| | | # 定制物品转化为物品信息字典
|
| | | appointItemObj = ItemControler.GetItemByData(ItemControler.GetAppointItemDictData(itemID, isBind))
|
| | | appointItemObj = ItemControler.GetItemByData(ItemControler.GetAppointItemDictData(itemID, isAuctionItem))
|
| | | if not appointItemObj:
|
| | | GameWorld.ErrLog("邮件定制物品转化失败!itemID, itemCnt, isBind" % (itemID, itemCnt, isBind))
|
| | | GameWorld.ErrLog("邮件定制物品转化失败!itemID, itemCnt, isAuctionItem" % (itemID, itemCnt, isAuctionItem))
|
| | | continue
|
| | | combineItemList.append(ItemCommon.GetMailItemDict(appointItemObj))
|
| | | appointItemObj.Clear()
|
| | | elif isAuctionItem:
|
| | | combineItemList.append((itemID, itemCnt, isAuctionItem))
|
| | | else:
|
| | | key = (itemID, isBind)
|
| | | key = (itemID, isAuctionItem)
|
| | | itemCountDict[key] = itemCountDict.get(key, 0) + itemCnt
|
| | |
|
| | | for key, itemCnt in itemCountDict.items():
|
| | | itemID, isBind = key
|
| | | combineItemList.append((itemID, itemCnt, isBind))
|
| | | cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
|
| | | itemID, isAuctionItem = key
|
| | | combineItemList.append((itemID, itemCnt, isAuctionItem))
|
| | | cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail, moneySource]
|
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
|
| | | return True
|
| | |
|
| | |
| | | if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
|
| | | NotifyCode(curPlayer, "Carry_lhs_844170")
|
| | | return False
|
| | | |
| | | if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
|
| | | NotifyCode(curPlayer, "CrossMap10") |
| | | return False
|
| | | |
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
|
| | | GameWorld.Log("客户端自定义场景下无法传送!", curPlayer.GetPlayerID())
|
| | | return False
|
| | |
|
| | | return True
|
| | |
|
| | |
| | | PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
|
| | |
|
| | | PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
|
| | | |
| | | if not isDisconnect:
|
| | | CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
|
| | | |
| | | #清除地图玩家缓存
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
|
| | | PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
|
| | | PyGameData.g_playerFuncAttrDict.pop(playerID, None)
|
| | | PyGameData.g_playerEquipPartAttrDict.pop(playerID, None)
|
| | | return
|
| | |
|
| | | ##更新保存玩家在线时间
|
| | |
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def PlayerEnterCrossServer(curPlayer, mapID):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID)
|
| | | if GameWorld.IsCrossServer():
|
| | | GameWorld.DebugLog("跨服服务器不允许该操作!")
|
| | | return
|
| | | |
| | | if GetCrossMapID(curPlayer):
|
| | | GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | if not CrossRealmPlayer.IsCrossServerOpen():
|
| | | NotifyCode(curPlayer, "CrossMatching18")
|
| | | return
|
| | | |
| | | if curPlayer.GetHP() <= 0:
|
| | | NotifyCode(curPlayer, "CrossMap4")
|
| | | return
|
| | | |
| | | if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
|
| | | NotifyCode(curPlayer, "CrossMap3")
|
| | | return
|
| | | |
| | | if PlayerState.IsInPKState(curPlayer):
|
| | | NotifyCode(curPlayer, "SingleEnterPK", [mapID])
|
| | | return
|
| | | |
| | | GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
|
| | | return
|
| | |
|
| | | ##玩家进入副本
|
| | | # @param curPlayer 玩家实例
|
| | | # @param mapID 地图ID
|
| | |
| | | else:
|
| | | bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
|
| | | extendParamList = [bossID]
|
| | | elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
|
| | | bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
|
| | | extendParamList = [bossID, -1]
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
|
| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
|
| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
|
| | | extendParamList = [bossID, curPlayer.GetFamilyID()]
|
| | | |
| | | SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
|
| | | return
|
| | |
|
| | |
| | | NotifyCode(curPlayer, "SingleEnterPK", [mapID])
|
| | | return ShareDefine.EntFBAskRet_PKState
|
| | |
|
| | | ## 跨服PK匹配中
|
| | | if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
|
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "CrossMatching8", [mapID]) |
| | | return ShareDefine.EntFBAskRet_CrossPKMatching
|
| | | |
| | | ## 跨服地图中
|
| | | if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
|
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "CrossMap5", [mapID])
|
| | | return ShareDefine.EntFBAskRet_InCrossMap
|
| | | |
| | | #===============================================================================================
|
| | | # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
|
| | | # # PK状态检查
|
| | |
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "Carry_lhs_697674")
|
| | | return ShareDefine.EntFBAskRet_Sit
|
| | | |
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
|
| | | if isNotify:
|
| | | NotifyCode(curPlayer, "Carry_lhs_697674")
|
| | | GameWorld.Log("客户端自定义场景下无法进入副本!", curPlayer.GetPlayerID())
|
| | | return ShareDefine.EntFBAskRet_Other
|
| | |
|
| | | if playerAction in ChConfig.Def_Player_Cannot_TransState:
|
| | | #Carry_lhs_697674:您当前所处的状态不能进行传送!
|
| | |
| | | sendPack.FuncLineID = funcLineID
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | GameWorld.Log("准备切换地图", curPlayer.GetID())
|
| | | return
|
| | |
|
| | | # 通知开始切换地图
|
| | | def NotifyStartChangeMap(curPlayer):
|
| | | GameWorld.DebugLog("通知开始切换地图, NotifyStartChangeMap")
|
| | | sendPack = ChPyNetSendPack.tagMCStartChangeMap()
|
| | | sendPack.Clear()
|
| | | sendPack.MapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
|
| | | sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | |
| | | GameWorld.Log("通知开始切换地图", curPlayer.GetID())
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | if PlayerTJG.GetIsTJG(curPlayer):
|
| | | GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID())
|
| | | return tagLineID
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | return tagLineID
|
| | | # 非常规地图之间的切换不处理
|
| | | if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
|
| | | return tagLineID
|
| | |
| | | PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
|
| | | # 绝版降临
|
| | | PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
|
| | | PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
|
| | | # 消费VIP
|
| | | # if costVIPGold < 0:
|
| | | # costVIPGold = price
|
| | |
| | | if value < 0:
|
| | | GameWorld.Log('玩家获得金钱异常 , value = %s , priceType = %s ,' % (value, priceType))
|
| | | return
|
| | | |
| | | if GameWorld.IsCrossServer():
|
| | | serverGroupID = GetPlayerServerGroupID(curPlayer)
|
| | | msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
|
| | | GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
|
| | | return True
|
| | |
|
| | | if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
|
| | | if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
|
| | |
| | |
|
| | | return int(addPoint)
|
| | |
|
| | | def GetAllPointByLV(curPlayer):
|
| | | ##获取当前等级可得到属性点数
|
| | | openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
|
| | | curLV = curPlayer.GetLV()
|
| | | if curLV < openLV:
|
| | | return 0
|
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
|
| | | setFreePoint = initFreePoint
|
| | | for lv in xrange(openLV, curLV+1):
|
| | | setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
|
| | | return setFreePoint
|
| | |
|
| | | def DoAddPointOpen(curPlayer):
|
| | | '''加点功能开启 处理给自由属性点及老号处理
|
| | | 清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
|
| | | beforeFreePoint = curPlayer.GetFreePoint()
|
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
|
| | | openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
|
| | | setFreePoint = initFreePoint
|
| | |
|
| | | setFreePoint = GetAllPointByLV(curPlayer)
|
| | | curLV = curPlayer.GetLV()
|
| | | for lv in xrange(openLV, curLV+1):
|
| | | setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
|
| | | addDataDict = {'beforeFreePoint':beforeFreePoint}
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
|
| | | curPlayer.SetFreePoint(setFreePoint)
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
|
| | | GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
|
| | | return
|
| | |
|
| | | def FixOldAddPoint(curPlayer):
|
| | | ##老号加点处理 重置已加点数,
|
| | | if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint):
|
| | | return
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1)
|
| | | baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob())
|
| | | addPoint = curPlayer.GetFreePoint()
|
| | | attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON}
|
| | | for attrKey, basePoint in attrInfoDict.items():
|
| | | addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint)
|
| | | fixFreePoint = GetAllPointByLV(curPlayer)
|
| | | if addPoint != fixFreePoint:
|
| | | for attrKey, basePoint in attrInfoDict.items():
|
| | | getattr(curPlayer, 'Set%s'%attrKey)(basePoint)
|
| | | curPlayer.SetFreePoint(fixFreePoint)
|
| | | #重置天赋
|
| | | PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
|
| | | #邮件补偿
|
| | | SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200)
|
| | | |
| | | addDataDict = {'beforeTotalPoint':addPoint}
|
| | | DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict)
|
| | | GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint))
|
| | | return
|
| | | |
| | | #---------------------------------------------------------------------
|
| | |
|
| | | ## 功能模块战斗力类
|
| | |
| | | FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
|
| | | DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
|
| | | DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
|
| | | JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
|
| | | JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
|
| | | JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
|
| | | JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
|
| | | JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
|
| | | JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
|
| | | |
| | | ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
|
| | | ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
|
| | | #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
|
| | |
| | | # 检查最大等级
|
| | | if curLV >= maxLV and curTotalExp >= maxLVExpStore:
|
| | | self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
|
| | | GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
|
| | | #GameWorld.DebugLog("经验已满!已满级!curLV=%s" % (curLV), curPlayer.GetPlayerID())
|
| | | return 0, expViewType
|
| | |
|
| | | # 杀怪
|
| | |
| | | PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer)
|
| | | # 升级需要执行的游戏功能处理
|
| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
|
| | | ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性
|
| | | #ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性
|
| | | if aftLV%10 == 0:
|
| | | # 控制下刷新次数
|
| | | PlayerPet.CalcPetItemAddPlayerAttr(curPlayer) # 宠物有随等级变化的技能
|
| | |
| | | # 记录开服活动冲级数据
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
|
| | | #神秘限购
|
| | | FunctionNPCCommon.MysticalShopOpen(curPlayer, befLV, aftLV)
|
| | | FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
|
| | | #不需要做升级任务, 设置玩家经验
|
| | | SetPlayerTotalExp(curPlayer, curTotalExp)
|
| | | return
|
| | |
| | | PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
|
| | | PlayerEquipDecompose.RefreshEDAttr(curPlayer)
|
| | | PlayerDogz.RefreshDogzAttr(curPlayer)
|
| | | #EquipZhuXian.CalcZhuXianAttr(curPlayer)
|
| | | PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
|
| | | PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
|
| | | self.RefreshAllState(isForce=True)
|
| | | GameWorld.DebugLog("End ReCalcAllState!!!")
|
| | | return
|
| | |
| | | curPlayer.BeginRefreshState()
|
| | | self.ResetFightPowerObj()
|
| | | #self.PrintAttr(curPlayer, "重置后")
|
| | | notAttrList = [{} for _ in range(4)]
|
| | |
|
| | | # 1.初始化人物各项状态及属性
|
| | | self.InitPlayerState()
|
| | |
| | | funcAttrInfoList.append(roleBaseAttrInfo)
|
| | | continue
|
| | | attrInfo = GetCalcAttrListValue(curPlayer, funcIndex)
|
| | | GameWorld.DebugLog("功能点属性: %s, %s" % (funcIndex, attrInfo))
|
| | | if attrInfo != notAttrList:
|
| | | GameWorld.DebugLog("功能点属性: %s, %s" % (funcIndex, attrInfo))
|
| | | funcAttrInfoList.append(attrInfo)
|
| | | # 不同功能点间的数值累加,需使用支持衰减递增的计算方式
|
| | | AddAttrDictValue(baseAttrDict, attrInfo[ChConfig.CalcAttr_Base])
|
| | |
| | |
|
| | | # 3.计算战斗属性
|
| | | # 3.1 战斗属性层级交叉影响基值数值汇总
|
| | | # 装备基础
|
| | | equipBaseAttrList = AddAttrListValue([funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseWeapon],
|
| | | funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseArmor],
|
| | | funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseRelics],
|
| | | ])
|
| | | #GameWorld.DebugLog("装备基础: %s" % equipBaseAttrList)
|
| | | |
| | | # 基础层级(角色基础属性、装备基础属性、强化基础属性)
|
| | | # 基础层级(角色基础属性)
|
| | | baseAttrList = AddAttrListValue([funcAttrInfoList[ChConfig.Def_CalcAttrFunc_RoleBase],
|
| | | equipBaseAttrList,
|
| | | funcAttrInfoList[ChConfig.Def_CalcAttrFunc_PlusBase],
|
| | | ])
|
| | | #GameWorld.DebugLog("基础层级: %s" % baseAttrList)
|
| | |
|
| | |
| | | ChConfig.TYPE_Calc_BaseDefAddPer:baseAttrList,
|
| | | ChConfig.TYPE_Calc_BaseHitAddPer:baseAttrList,
|
| | | ChConfig.TYPE_Calc_BaseMissAddPer:baseAttrList,
|
| | | ChConfig.TYPE_Calc_EquipBaseAddPer:equipBaseAttrList,
|
| | | ChConfig.TYPE_Calc_WeaponAtkAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseWeapon],
|
| | | ChConfig.TYPE_Calc_RelicsAtkAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseRelics],
|
| | | ChConfig.TYPE_Calc_ArmorMaxHPAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseArmor],
|
| | | ChConfig.TYPE_Calc_ArmorDefAddPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_EquipBaseArmor],
|
| | | ChConfig.TYPE_Calc_GodWeaponMaxHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_GodWeapon],
|
| | | ChConfig.TYPE_Calc_GodWeaponAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_GodWeapon],
|
| | | ChConfig.TYPE_Calc_StoneMaxHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Stone],
|
| | |
| | | ChConfig.TYPE_Calc_StoneBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Stone],
|
| | | ChConfig.TYPE_Calc_RealmBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Prestige],
|
| | | ChConfig.TYPE_Calc_HorseAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Horse],
|
| | | ChConfig.TYPE_Calc_HorcruxBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Horcrux],
|
| | | ChConfig.TYPE_Calc_WingHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Wing],
|
| | | ChConfig.TYPE_Calc_SuiteBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Suit],
|
| | | ChConfig.TYPE_Calc_PlusBaseAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_PlusBase],
|
| | | }
|
| | | # 3.2 统计各功能之间非线性属性交叉影响累加
|
| | | funcAddAttrPerInfoDict = {} # 百分比交叉影响所提升的属性值 {功能属性编号:{提升的属性类型:数值, ...}, ...}
|
| | |
| | | fpParam = IpyGameDataPY.GetIpyGameData("FightPowerParam", curLV)
|
| | | mfpDict = {} # 模块战斗力
|
| | | for mfpObj in mfpObjAttrDict.keys():
|
| | | mfpDict[mfpObj.mfpType] = 0 if not fpParam else mfpObj.GetModuleFightPower(fpParam)
|
| | | mfpDict[mfpObj.mfpType] = mfpDict[mfpObj.mfpType] + curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPSkill % mfpObj.mfpType)
|
| | | mfpDict[mfpObj.mfpType] = mfpDict[mfpObj.mfpType] + curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpObj.mfpType)
|
| | | mfp = 0 if not fpParam else mfpObj.GetModuleFightPower(fpParam)
|
| | | mfp += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPSkill % mfpObj.mfpType)
|
| | | mfp += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpObj.mfpType)
|
| | | mfpDict[mfpObj.mfpType] = mfp
|
| | |
|
| | | # 最后在附加上特殊附加层级线性属性、永久技能层级固定值
|
| | | CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, allAttrExList[ChConfig.CalcAttr_Battle])
|
| | |
| | | PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
|
| | | # 记录开服活动数据
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
|
| | | if beforeFightPower != totalFightPower:
|
| | | CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
|
| | | return
|
| | |
|
| | | def __RefreshMoveSpeed(self, allAttrListBuffs):
|
| | |
| | | # ֪ͨGsmeServer;
|
| | | # SendGameServerRefreshState(int inputType, int inputValue)
|
| | |
|
| | | # SetExAttr15 ~ 18 对应神兵类型等级,场景特效用
|
| | |
|
| | | # 禁言 通知gameServer
|
| | | def SetGMForbidenTalk(curPlayer, value):
|
| | |
| | | curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ForbidenTalk, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, value, False)
|
| | | return
|
| | |
|
| | |
|
| | | ## 职业阶数
|
| | | def GetJobRank(curPlayer): return curPlayer.GetExAttr1()
|
| | | def SetJobRank(curPlayer, jobRank): |
| | | curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_ExAttr1, jobRank)
|
| | | return curPlayer.SetExAttr1(jobRank)
|
| | |
|
| | | ## 队伍相关审核开关状态, joinReqCheck-入队申请是否需要审核; inviteCheck-组队邀请是否需要审核;
|
| | | def SetTeamCheckStateEx(curPlayer, joinReqCheck, inviteCheck): return SetTeamCheckState(curPlayer, joinReqCheck * 10 + inviteCheck)
|
| | |
| | | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
|
| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
|
| | |
|
| | | ## 跨服状态: 0-非跨服状态,1-跨服状态
|
| | | def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
|
| | | def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
|
| | | ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
|
| | | def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
|
| | | def SetCrossMapID(curPlayer, value):
|
| | | curPlayer.SetExAttr5(value, False, True)
|
| | | if not value:
|
| | | CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
|
| | | return
|
| | |
|
| | | ## 铜钱点, 支持铜钱超20亿
|
| | | def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
|
| | |
| | | ##聊天气泡框
|
| | | def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
|
| | | def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
|
| | |
|
| | | ## 玩家所属服务器组ID
|
| | | def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
|
| | | def UpdPlayerServerGroupID(curPlayer):
|
| | | # 更新自己的服务器组ID, 跨服服务器不处理
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | serverGroupID = GameWorld.GetServerGroupID()
|
| | | if not serverGroupID:
|
| | | return
|
| | | playerServerGroupID = curPlayer.GetExAttr13()
|
| | | if playerServerGroupID != serverGroupID:
|
| | | curPlayer.SetExAttr13(serverGroupID, False, True)
|
| | | GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
|
| | | return
|
| | |
|
| | | ##影响外观的3部位索引记录 123456789 123:武器格子索引 456:副手 789:衣服
|
| | | def GetFaceEquipIndexList(curPlayer):
|
| | | attr15 = curPlayer.GetExAttr15()
|
| | | return [attr15%1000, attr15/1000%1000, attr15/1000000]
|
| | | def SetFaceEquipIndex(curPlayer, value): return curPlayer.SetExAttr15(value)
|
| | |
|
| | | ##获得玩家威望值
|
| | | def GetPrestige(curPlayer): return 0
|
| | |
| | | # 基础闪避百分比
|
| | | def GetBaseMissAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_BaseMissAddPer)
|
| | | def SetBaseMissAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_BaseMissAddPer, value)
|
| | | # 魂器基础百分比
|
| | | def GetHorcruxBasePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_HorcruxBasePer)
|
| | | def SetHorcruxBasePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_HorcruxBasePer, value)
|
| | | # 装备基础百分比
|
| | | def GetEquipBaseAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_EquipBaseAddPer)
|
| | | def SetEquipBaseAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_EquipBaseAddPer, value)
|
| | | # 武器基础攻击百分比
|
| | | def GetWeaponAtkAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_WeaponAtkAddPer)
|
| | | def SetWeaponAtkAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_WeaponAtkAddPer, value)
|
| | | # 圣器基础攻击百分比
|
| | | def GetRelicsAtkAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RelicsAtkAddPer)
|
| | | def SetRelicsAtkAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_RelicsAtkAddPer, value)
|
| | | # 防具基础生命百分比
|
| | | def GetArmorMaxHPAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ArmorMaxHPAddPer)
|
| | | def SetArmorMaxHPAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_ArmorMaxHPAddPer, value)
|
| | | # 防具基础防御百分比
|
| | | def GetArmorDefAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ArmorDefAddPer)
|
| | | def SetArmorDefAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_ArmorDefAddPer, value)
|
| | | # 神兵生命百分比
|
| | | def GetGodWeaponMaxHPPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_GodWeaponMaxHPPer)
|
| | | def SetGodWeaponMaxHPPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_GodWeaponMaxHPPer, value)
|
| | |
| | |
|
| | | #---当前防护值,需存DB----
|
| | | def GetProDef(curPlayer): return curPlayer.GetExAttr4()
|
| | | def SetProDef(curPlayer, value): curPlayer.SetExAttr4(value)
|
| | | def SetProDef(curPlayer, value):
|
| | | if GameWorld.IsCrossServer():
|
| | | curPlayer.SetExAttr4(value, True) # 跨服服务器需要广播周围玩家
|
| | | else:
|
| | | curPlayer.SetExAttr4(value)
|
| | | |
| | | #---最大防护值----
|
| | | def GetMaxProDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxProDef)
|
| | | def SetMaxProDef(curPlayer, value):
|
| | |
| | | #---功能层防御值----
|
| | | def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
|
| | | def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
|
| | |
|
| | | #---诛仙一击概率---
|
| | | def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
|
| | | def SetZhuXianRate(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False) |
| | |
|
| | | #---诛仙一击伤害百分比---
|
| | | def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
|
| | | def SetZhuXianHurtPer(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
|
| | |
|
| | |
|
| | | ## 增加天梯竞技场积分
|
| | |
| | | return
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | | # 每个功能最多加几个属性
|
| | | # 即以这种方式优化刷属性效率,一个功能需要额外占用Def_MaxAddAttrTypeCnt*2个临时字典缓存(一个存类型,一个存值)
|
| | | Def_MaxAddAttrTypeCnt = 15
|
| | |
|
| | | # 通过SetCalcAttrListValue先缓存功能计算增加的属性值,仅在变更时重新计算设置
|
| | | # 通过AddCalcAttrListValue取出缓存中已经算好的属性值,在刷属性中进行累加,从而减少每次重新计算功能增加的属性
|
| | |
|
| | | ## 设置保存功能事先计算好的属性值
|
| | | def SetCalcAttrListValue(curPlayer, funcIndex, allAttrList):
|
| | |
| | | addMaxHP = curPlayer.GetLV() * battleAttrDict[ChConfig.TYPE_Calc_PerLVMaxHP]
|
| | | battleAttrDict[ChConfig.TYPE_Calc_AttrMaxHP] = battleAttrDict.get(ChConfig.TYPE_Calc_AttrMaxHP, 0) + addMaxHP
|
| | |
|
| | | for attrIndex, addAttrDict in enumerate(allAttrList):
|
| | | findIndex = -1
|
| | | for attrType, attrValue in addAttrDict.items():
|
| | | if not isinstance(attrValue, int):
|
| | | GameWorld.ErrLog("SetCalcAttrListValue funcIndex=%s,attrType=%s,Value=%s is not int!" |
| | | % (funcIndex, attrType, attrValue), curPlayer.GetPlayerID())
|
| | | continue
|
| | | for i in xrange(findIndex + 1, Def_MaxAddAttrTypeCnt):
|
| | | addAttrTypeKey = ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i)
|
| | | addAttrValueKey = ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i)
|
| | | if curPlayer.GetDictByKey(addAttrTypeKey) == 0:
|
| | | findIndex = i
|
| | | curPlayer.SetDict(addAttrTypeKey, attrType)
|
| | | curPlayer.SetDict(addAttrValueKey, attrValue)
|
| | | break
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID not in PyGameData.g_playerFuncAttrDict:
|
| | | PyGameData.g_playerFuncAttrDict[playerID] = {}
|
| | | funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
|
| | | funcAttrDict[funcIndex] = allAttrList
|
| | | #GameWorld.DebugLog("保存功能点属性: funcIndex=%s, %s" % (funcIndex, allAttrList))
|
| | | return
|
| | |
|
| | | def GetCalcAttrListValue(curPlayer, funcIndex):
|
| | |
| | | else:
|
| | | return attrList
|
| | |
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID not in PyGameData.g_playerFuncAttrDict:
|
| | | return attrList
|
| | | funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
|
| | | for funcIndex in funcIndexList:
|
| | | for attrIndex, attrDict in enumerate(attrList):
|
| | | for i in xrange(Def_MaxAddAttrTypeCnt):
|
| | | attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
|
| | | if attrType == 0:
|
| | | break
|
| | | attrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
|
| | | if attrType in attrDict:
|
| | | attrDict[attrType] = attrValue + attrDict[attrType]
|
| | | else:
|
| | | attrDict[attrType] = attrValue |
| | | if funcIndex not in funcAttrDict:
|
| | | continue
|
| | | funcAttrList = funcAttrDict[funcIndex]
|
| | | for i, attrDict in enumerate(attrList):
|
| | | curAttrDict = funcAttrList[i]
|
| | | AddAttrDictValue(attrDict, curAttrDict)
|
| | | return attrList
|
| | |
|
| | | ## 刷属性时累加功能事先计算好的属性值
|
| | | def AddCalcAttrListValue(curPlayer, funcIndex, allAttrList):
|
| | | for attrIndex in ChConfig.CalcAttrIndexList:
|
| | | for i in xrange(Def_MaxAddAttrTypeCnt):
|
| | | curAddAttrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
|
| | | if curAddAttrType == 0:
|
| | | break
|
| | | curAddAttrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
|
| | | addAttrDict = allAttrList[attrIndex]
|
| | | AddAttrDictValue(addAttrDict, {curAddAttrType:curAddAttrValue})
|
| | | |
| | | return allAttrList
|
| | |
|
| | | ## 重置缓存
|
| | | def ClearCalcAttrListValue(curPlayer, funcIndex):
|
| | | for attrIndex in ChConfig.CalcAttrIndexList:
|
| | | for i in xrange(Def_MaxAddAttrTypeCnt):
|
| | | addAttrTypeKey = ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i)
|
| | | attrType = curPlayer.GetDictByKey(addAttrTypeKey)
|
| | | if not attrType:
|
| | | break
|
| | | curPlayer.SetDict(addAttrTypeKey, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i), 0)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID not in PyGameData.g_playerFuncAttrDict:
|
| | | return
|
| | | funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
|
| | | funcAttrDict.pop(funcIndex, None)
|
| | | return
|
| | |
|
| | | def AddAttrListValue(attrList):
|
| | |
| | | #-------------------------------------------------------------------------------
|
| | | ## 设置玩家字典值, 存库
|
| | | def NomalDictSetProperty(curPlayer, key, value, dType=0):
|
| | | if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
|
| | | [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
|
| | | changeDict[(key, dType)] = value
|
| | | PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
|
| | | |
| | | if value == 0:
|
| | | curPlayer.NomalDictDelProperty(key, dType)
|
| | | return
|