| | |
| | | playControl.RefreshPlayerAttrState()
|
| | | return
|
| | |
|
| | | def CalcAttr_EquipWash(curPlayer, equipIndex, equipPlace, allAttrList):
|
| | | def CalcAttr_EquipWash(curPlayer, equipIndex, equipPlace, baseAttrDictWash, allAttrList):
|
| | | ## 装备位洗练属性
|
| | | washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipIndex)
|
| | | maxWashLV = GetEquipWashMaxLV(curPlayer, equipIndex, equipPlace)
|
| | |
| | | #GameWorld.DebugLog(" attrNum=%s,attrID=%s, attrValue=%s" % (attrNum, attrID, attrValue))
|
| | | if attrValue:
|
| | | PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
|
| | | baseAttrDictWash[attrID] = baseAttrDictWash.get(attrID, 0) + attrValue
|
| | | return
|
| | |
|
| | | def EquipWashSuccess(curPlayer, classLV):
|