|  |  |  | 
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|  |  |  | PlayerSuccess.DoEquipSuccessLogic(curPlayer) | 
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|  |  |  | #换装宝石处理 | 
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|  |  |  | Operate_EquipStone.DoMoveEquipStone(curPlayer, equipPackIndex) | 
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|  |  |  | EventShell.EventRespons_EquipStar(curPlayer) | 
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|  |  |  | EventShell.EventRespons_EquipItem(curPlayer) | 
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|  |  |  | dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData} | 
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|  |  |  | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict) | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | #脱当前外观阶的套装 | 
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|  |  |  | ChEquip.ChangeEquipfacadeByClassLV(curPlayer, itemClassLV) | 
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|  |  |  |  | 
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|  |  |  | EventShell.EventRespons_EquipStar(curPlayer) | 
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|  |  |  | EventShell.EventRespons_EquipItem(curPlayer) | 
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|  |  |  | dataDict = {'dotype':'UnEquipItem', 'equipID':equipID, 'userData':userData} | 
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|  |  |  | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict) | 
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|  |  |  | #=============================================================================== | 
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