|  |  |  | 
|---|
|  |  |  | GameWorld.DebugLog("货币不足合成! totalNeedMoney=%s" % totalNeedMoney, playerID) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 目标物品可否拆解判断 | 
|---|
|  |  |  | canDecompoundItemTypeList = IpyGameDataPY.GetFuncEvalCfg("ItemDecompound", 1) | 
|---|
|  |  |  | decompoundMinColor = IpyGameDataPY.GetFuncCfg("ItemDecompound", 2) | 
|---|
|  |  |  | canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor | 
|---|
|  |  |  | decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) | 
|---|
|  |  |  | wingItemExpInfo = None #材料翅膀精炼信息 | 
|---|
|  |  |  | dogzEquipPlusExp = 0 #神兽装备强化熟练度 | 
|---|
|  |  |  | 
|---|
|  |  |  | hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount, | 
|---|
|  |  |  | False, ChConfig.ItemDel_ItemCompound, drDict) | 
|---|
|  |  |  | makeItemBind = True if hasBind else makeItemBind | 
|---|
|  |  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if canDecompound: | 
|---|
|  |  |  | decompoundUnfixedItemID = 0 if not unfixedItemIDList else random.choice(unfixedItemIDList) # 拆解时随机返还一件不固定消耗道具 | 
|---|
|  |  |  | decompoundItemInfo.append(decompoundUnfixedItemID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 扣固定消耗物品 | 
|---|
|  |  |  | if fixedItemIDList: | 
|---|
|  |  |  | for fixedItemID, countInfo in fixedItemNeedCntDict.items(): | 
|---|
|  |  |  | 
|---|
|  |  |  | if delBindCnt: | 
|---|
|  |  |  | makeItemBind = True | 
|---|
|  |  |  | ItemCommon.ReduceItem(curPlayer, itemPack, bindFixedIndexList, delBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict) | 
|---|
|  |  |  | if canDecompound: | 
|---|
|  |  |  | decompoundItemInfo.append(fixedItemID) | 
|---|
|  |  |  | decompoundItemInfo.append(delBindCnt) | 
|---|
|  |  |  | decompoundItemInfo.append(1) # 绑定 | 
|---|
|  |  |  | if delUnBindCnt: | 
|---|
|  |  |  | ItemCommon.ReduceItem(curPlayer, itemPack, unbindFixedIndexList, delUnBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if canDecompound: | 
|---|
|  |  |  | decompoundItemInfo.append(fixedItemID) | 
|---|
|  |  |  | decompoundItemInfo.append(delUnBindCnt) | 
|---|
|  |  |  | decompoundItemInfo.append(0) # 不绑定 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 扣附加道具 | 
|---|
|  |  |  | if addonsCountMax > 0: | 
|---|
|  |  |  | for i, addonsItemIndex in enumerate(addonsItemIndexList): | 
|---|
|  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if canHappen: | 
|---|
|  |  |  | GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID) | 
|---|
|  |  |  | userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp) | 
|---|
|  |  |  | userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | msgMark = ipyData.GetSysMark() | 
|---|
|  |  |  | paramType = ipyData.GetSysMarkParamType() | 
|---|
|  |  |  | 
|---|
|  |  |  | #  @param newItem: 新物品 | 
|---|
|  |  |  | #  @param itemCount: 合成数量 | 
|---|
|  |  |  | #  @return None | 
|---|
|  |  |  | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp): | 
|---|
|  |  |  | def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo): | 
|---|
|  |  |  | compoundUnBindCnt = itemCount - compoundBindCnt | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if compoundBindCnt > 0: | 
|---|
|  |  |  | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp) | 
|---|
|  |  |  | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo) | 
|---|
|  |  |  | if compoundUnBindCnt > 0: | 
|---|
|  |  |  | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp) | 
|---|
|  |  |  | userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not userData: | 
|---|
|  |  |  | return "" | 
|---|
|  |  |  | return userData | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp): | 
|---|
|  |  |  | def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo): | 
|---|
|  |  |  | playerID = curPlayer.GetPlayerID() | 
|---|
|  |  |  | curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind) | 
|---|
|  |  |  | if not curSingleItem: | 
|---|
|  |  |  | 
|---|
|  |  |  | GameWorld.DebugLog("合成神兽装备成功, dogzEquipLV=%s,dogzEquipExp=%s,remainExp=%s,总EXP=%s" | 
|---|
|  |  |  | % (dogzEquipLV, dogzEquipExp, remainExp, dogzEquipPlusExp), playerID) | 
|---|
|  |  |  | __SendDogzEquipRemainExpMail(playerID, remainExp, True) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 保留合成材料消耗,拆解时用 | 
|---|
|  |  |  | if decompoundItemInfo: | 
|---|
|  |  |  | curSingleItem.ClearUserAttr(ShareDefine.Def_IudetItemDecompound) | 
|---|
|  |  |  | for decompoundValue in decompoundItemInfo: | 
|---|
|  |  |  | curSingleItem.AddUserAttr(ShareDefine.Def_IudetItemDecompound, decompoundValue) | 
|---|
|  |  |  | GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | userData = curSingleItem.GetUserData() | 
|---|
|  |  |  | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem, | 
|---|
|  |  |  | 
|---|
|  |  |  | PlayerControl.SendMailByKey(mailTypeKey, [playerID], [[expItemID, giveItemCount, isBind]]) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #// A3 13 物品拆解 #tagCMItemDecompound | 
|---|
|  |  |  | # | 
|---|
|  |  |  | #struct    tagCMItemDecompound | 
|---|
|  |  |  | #{ | 
|---|
|  |  |  | #    tagHead        Head; | 
|---|
|  |  |  | #    BYTE        Index;    // 拆解物品所在背包索引 | 
|---|
|  |  |  | #}; | 
|---|
|  |  |  | def OnItemDecompound(index, clientData, tick): | 
|---|
|  |  |  | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) | 
|---|
|  |  |  | playerID = curPlayer.GetPlayerID() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | decompoundItemIndex = clientData.Index | 
|---|
|  |  |  | GameWorld.DebugLog("玩家拆解物品: decompoundItemIndex=%s" % decompoundItemIndex, playerID) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) | 
|---|
|  |  |  | if decompoundItemIndex < 0 or decompoundItemIndex >= itemPack.GetCount(): | 
|---|
|  |  |  | return | 
|---|
|  |  |  | curEquip = itemPack.GetAt(decompoundItemIndex) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not ItemCommon.CheckItemCanUse(curEquip): | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound) | 
|---|
|  |  |  | if not attrCount: | 
|---|
|  |  |  | GameWorld.DebugLog("    该物品没有记录拆解物品信息,无法拆解!", playerID) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | giveItemList = [] | 
|---|
|  |  |  | giveEquipID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, 0) | 
|---|
|  |  |  | if giveEquipID: | 
|---|
|  |  |  | giveItemList.append([giveEquipID, 1, curEquip.GetIsBind()]) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if attrCount > 1: | 
|---|
|  |  |  | for i in range(1, attrCount)[::3]: | 
|---|
|  |  |  | if i + 3 > attrCount: | 
|---|
|  |  |  | break | 
|---|
|  |  |  | itemID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i) | 
|---|
|  |  |  | itemCount = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 1) | 
|---|
|  |  |  | isBind = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 2) | 
|---|
|  |  |  | giveItemList.append([itemID, itemCount, isBind]) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | needSpace = len(giveItemList) | 
|---|
|  |  |  | emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace) | 
|---|
|  |  |  | #验证背包空间 | 
|---|
|  |  |  | if needSpace > emptySpace: | 
|---|
|  |  |  | PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580") | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | decompoundItemNoteDict = ItemCommon.GetItemNoteDict(curEquip, curEquip.GetCount()) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 删除拆解的物品 | 
|---|
|  |  |  | saveDataDict = {"giveItemList":giveItemList} | 
|---|
|  |  |  | ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), False, "ItemDecompound", saveDataDict, isForceDR=True) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 返还物品 | 
|---|
|  |  |  | for itemID, itemCount, isBind in giveItemList: | 
|---|
|  |  |  | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], | 
|---|
|  |  |  | event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}]) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log("拆解物品成功: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID) | 
|---|
|  |  |  | GameWorld.Log("    giveItemList=%s" % str(giveItemList), playerID) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|