| | |
| | | RoomID = 0 #(WORD RoomID)// 房间ID
|
| | | NameLen = 0 #(BYTE NameLen)
|
| | | PlayerName = "" #(String PlayerName)// 跨服名字
|
| | | Number = 0 #(BYTE Number)// 位置编号;1-左,2-右
|
| | | MatchPlayerCount = 0 #(BYTE MatchPlayerCount)
|
| | | MatchPlayer = list() #(vector<tagGCCrossRealmPKMatchPlayer> MatchPlayer)// 匹配到的玩家
|
| | | data = None
|
| | |
| | | self.RoomID,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
|
| | | self.Number,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.MatchPlayerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.MatchPlayerCount):
|
| | | temMatchPlayer = tagGCCrossRealmPKMatchPlayer()
|
| | |
| | | self.RoomID = 0
|
| | | self.NameLen = 0
|
| | | self.PlayerName = ""
|
| | | self.Number = 0
|
| | | self.MatchPlayerCount = 0
|
| | | self.MatchPlayer = list()
|
| | | return
|
| | |
| | | length += 2
|
| | | length += 1
|
| | | length += len(self.PlayerName)
|
| | | length += 1
|
| | | length += 1
|
| | | for i in range(self.MatchPlayerCount):
|
| | | length += self.MatchPlayer[i].GetLength()
|
| | |
| | | data = CommFunc.WriteWORD(data, self.RoomID)
|
| | | data = CommFunc.WriteBYTE(data, self.NameLen)
|
| | | data = CommFunc.WriteString(data, self.NameLen, self.PlayerName)
|
| | | data = CommFunc.WriteBYTE(data, self.Number)
|
| | | data = CommFunc.WriteBYTE(data, self.MatchPlayerCount)
|
| | | for i in range(self.MatchPlayerCount):
|
| | | data = CommFunc.WriteString(data, self.MatchPlayer[i].GetLength(), self.MatchPlayer[i].GetBuffer())
|
| | |
| | | RoomID:%d,
|
| | | NameLen:%d,
|
| | | PlayerName:%s,
|
| | | Number:%d,
|
| | | MatchPlayerCount:%d,
|
| | | MatchPlayer:%s
|
| | | '''\
|
| | |
| | | self.RoomID,
|
| | | self.NameLen,
|
| | | self.PlayerName,
|
| | | self.Number,
|
| | | self.MatchPlayerCount,
|
| | | "..."
|
| | | )
|