ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
@@ -30,6 +30,8 @@
import GameWorld
import FBCommon
import ChConfig
import IpyGameDataPY
import random
#---------------------------------------------------------------------
#全局变量
#---------------------------------------------------------------------
@@ -58,6 +60,7 @@
    tagMapID = packCMDList[0]  # 目标地图id
    tagMapLineID = packCMDList[1]  # 目标地图线路属性,从0开始
    resultLineID = -1  # 结果lineID
    hpPer = -1
    notifyMark = 'GeRen_chenxin_500807' #不能进的提示
    if tagMapID in ChConfig.Def_MapID_LineIDToPropertyID:        
        GameWorld.Log("    DoLogic() tagMapID in ChConfig.Def_MapID_LineIDToPropertyID")
@@ -69,8 +72,11 @@
        maxPlayerCount = FBLogic.GetFBLineMaxPlayerCount(tagMapID, tagMapLineID)
        
        GameWorld.Log("    DoLogic()  tagMapID=%s,tagMapLineID=%s,maxPlayerCount=%s" % (tagMapID, tagMapLineID,maxPlayerCount))
        if not maxPlayerCount:
            pass
        firstEmptyGameWorld = None
        sameLineGameWorldList = []
        sameLineGameWorldList = [] #人数未满的线路列表
        fullLineGameWorldList = [] #人数已满的线路列表
        for index in xrange(gameWorldManager.GetGameWorldCount()):
            gameWorld = IPY_GameWorld.IPY_GameWorld(index)
            playerManager = gameWorld.GetMapCopyPlayerManagerByFbIndex(index)
@@ -82,14 +88,29 @@
                firstEmptyGameWorld = gameWorld
            # 如果不是同一线路属性的,则跳过
            # 如果当前人数超过额定人数,则跳过
            if propertyID == tagMapPropertyID and curPlayerCnt < maxPlayerCount:
                sameLineGameWorldList.append([gameWorld, curPlayerCnt])
            if propertyID == tagMapPropertyID:
                if curPlayerCnt < maxPlayerCount:
                    sameLineGameWorldList.append([gameWorld, curPlayerCnt])
                else:
                    fullLineGameWorldList.append([gameWorld, curPlayerCnt])
        findGameWorld = None
        if sameLineGameWorldList:
            sameLineGameWorldList.sort(key=lambda asd:asd[1])
            findGameWorld = sameLineGameWorldList[0][0]
            #若是进入过副本则随机一个,否则选人数最少的一个
            enterCnt = packCMDList[2]
            if enterCnt:
                #GameWorld.DebugLog('DoLogic() sameLineGameWorldList=%s'%len(sameLineGameWorldList))
                findGameWorld = random.choice(sameLineGameWorldList)[0]
            else:
                sameLineGameWorldList.sort(key=lambda asd:asd[1])
                findGameWorld = sameLineGameWorldList[0][0]
        elif firstEmptyGameWorld:
            findGameWorld = firstEmptyGameWorld
        elif fullLineGameWorldList:
            #线路都满人了则取个人数相对较少的
            fullLineGameWorldList.sort(key=lambda asd:asd[1])
            findGameWorld = fullLineGameWorldList[0][0]
        if findGameWorld:
            if findGameWorld.GetPropertyID() == 0:
                findGameWorld.SetFBFirstOpen(1) # 开启副本
@@ -145,7 +166,7 @@
#            GameWorld.DebugLog("    创建新战盟家园: tagFamilyID=%s,tagFamilyHomeLV=%s,resultLineID=%s" 
#                               % (tagFamilyID, tagFamilyHomeLV, resultLineID))
#===================================================================================================
    elif tagMapID in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
    elif tagMapID in [ChConfig.Def_FBMapID_HorsePetBoss, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss, ChConfig.Def_FBMapID_DemonKing]:
        tagMapPropertyID = tagMapLineID + 1 # 因为PropertyID默认是0,所以使用时从1开始
        resultLineID = -1  # 结果lineID
        
@@ -166,24 +187,17 @@
            # 如果不是同一线路属性的,则跳过
            if propertyID == tagMapPropertyID:
                if tagMapID == ChConfig.Def_FBMapID_SealDemon:
                    if GameLogic_SealDemon.GetBossRemainHPPer(tagMapLineID, tick) < 15:
                        findGameWord = None
                        findPlayerManager = None
                        notifyMark = "DemonJar_Text4"
                        break
                    hpPer = GameLogic_SealDemon.GetBossRemainHPPer(index, tagMapLineID, tick)
                elif tagMapID == ChConfig.Def_FBMapID_ZhuXianBoss:
                    if GameLogic_ZhuXianBoss.GetBossRemainHPPer(tagMapLineID, tick) < 15:
                        findGameWord = None
                        findPlayerManager = None
                        notifyMark = "DemonJar_Text4"
                        break
                    hpPer = GameLogic_ZhuXianBoss.GetBossRemainHPPer(index, tagMapLineID, tick)
                    
                findGameWord = gameWorld
                findPlayerManager = gameWorld
                findPlayerManager = playerManager
                break
            if not findGameWord and propertyID == 0:
                findGameWord = gameWorld
                findPlayerManager = gameWorld
                findPlayerManager = playerManager
        
        if findPlayerManager and tagMapID == ChConfig.Def_FBMapID_ZhuXianBoss:
            if packCMDList[3] !=-1 and not GameLogic_ZhuXianBoss.GetHasSameFamilyMerber(packCMDList[3], findPlayerManager):
@@ -201,7 +215,7 @@
        #resultLineID = tagMapLineID
        resultLineID = 0
        
    return ['%s' % packCMDList, '%d' % resultLineID, notifyMark]
    return ['%s' % packCMDList, '%d' % resultLineID, notifyMark, hpPer]
#---------------------------------------------------------------------
@@ -224,9 +238,10 @@
    tagMapInfo = eval(funResult[0])
    backFBID = int(funResult[1]) # 返回的切图线路id(0~N)
    notifyMark = funResult[2]
    hpPer = funResult[3]
    mapID = tagMapInfo[0] # 请求的切图id
    funcLineID = tagMapInfo[1]   # 请求的场次线路id(0~6)
    GameWorld.Log("GY_Query_EnterFB DoResult() mapID=%s,funcLineID=%s,backFBID=%s" % (mapID, funcLineID, backFBID), curPlayer.GetPlayerID())
    GameWorld.Log("GY_Query_EnterFB DoResult() mapID=%s,funcLineID=%s,backFBID=%s,hpPer=%s" % (mapID, funcLineID, backFBID, hpPer), curPlayer.GetPlayerID())
    
    if backFBID == -1: # 未找到可进入的分线,则返回,提示人数已满
        PlayerControl.NotifyCode(curPlayer, notifyMark)
@@ -236,6 +251,18 @@
        #已在该地图就不让进了
        return
    
    # 非协助玩家进入需要判断boss剩余血量是否允许进入
    if hpPer >= 0 and not PlayerControl.GetAssistTagPlayerID(curPlayer):
        minHPPer = 15
        if mapID == ChConfig.Def_FBMapID_SealDemon:
            minHPPer = IpyGameDataPY.GetFuncCfg('SealDemonFirstPos', 2)
        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
            minHPPer = IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 4)
        if hpPer < minHPPer:
            GameWorld.DebugLog("boss血量少于可进入的最低血量百分比,无法进入!hpPer=%s,minHPPer=%s" % (hpPer, minHPPer))
            PlayerControl.NotifyCode(curPlayer, "DemonJar_Text4")
            return
    # 请求进入FB点
    ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(mapID, funcLineID)
    retPos = FBLogic.OnGetFBEnterPos(curPlayer, mapID, funcLineID, ipyEnterPosInfo, tick)