|  |  | 
 |  |  | import PlayerActivity
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 |  |  | import NetPackCommon
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 |  |  | import ItemControler
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 |  |  | import PlayerActLogin
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 |  |  | import EventReport
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 |  |  | 
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 |  |  | FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
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 |  |  | 
 |  |  |     remainHP = GetBossRemainHP(lineID, tick)
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 |  |  |     totalHP = __GetBossTotalHP(lineID)
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 |  |  |     hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
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 |  |  |     remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
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 |  |  |     remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
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 |  |  |     myHurt = g_heroHurtDict.get(curPlayer.GetID(), 0)
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 |  |  |     fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 
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 |  |  |                   'remainHPPer':remainHPPer, 'isReduceing':isReduceing,'myHurt':myHurt % ChConfig.Def_PerPointValue,
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 |  |  | 
 |  |  |         if leaveServerTick and tick - leaveServerTick < ChConfig.Def_PlayerOfflineProtectTime:
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 |  |  |             #离线超过3分钟的不给奖励
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 |  |  |             msgStr = str([ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord, [firstPlayerID, lineID], [], 0, 0])
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 |  |  |             playerManager.GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
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 |  |  |             GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
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 |  |  |             
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 |  |  |     helpItemList = FBCommon.GetFBLineReward(mapID, lineID)
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 |  |  |     if helpItemList: #同盟协助奖励
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 |  |  | 
 |  |  |     FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, addCnt)
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 |  |  |     # 每日活动
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 |  |  |     PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt)
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 |  |  |     PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianBOSS, addCnt)
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 |  |  |     return prizeItemList
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 |  |  | 
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 |  |  | def OnPickUpItem(curPlayer, curItem, tick):
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