| | |
| | | # return
|
| | | # else:
|
| | | # #给予物品
|
| | | # if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, isBind, |
| | | # if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, 0, |
| | | # [IPY_GameWorld.rptItem], False):
|
| | | # GameWorld.ErrLog("使用特殊运营物品 给予普通物品失败")
|
| | | # return
|
| | |
| | | return
|
| | | #先删原物品再给新物品
|
| | | ItemCommon.DelItem(curPlayer, timeOutItem, 1, False, "RenewItem")
|
| | | ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, True, [IPY_GameWorld.rptItem])
|
| | | ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, 0, [IPY_GameWorld.rptItem])
|
| | | PlayerControl.NotifyCode(curPlayer, 'Guardian_ContinuePay')
|
| | | return |