|  |  |  | 
|---|
|  |  |  | #                return | 
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|  |  |  | #        else: | 
|---|
|  |  |  | #            #给予物品 | 
|---|
|  |  |  | #            if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, isBind, | 
|---|
|  |  |  | #            if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, 0, | 
|---|
|  |  |  | #                                         [IPY_GameWorld.rptItem], False): | 
|---|
|  |  |  | #                GameWorld.ErrLog("使用特殊运营物品 给予普通物品失败") | 
|---|
|  |  |  | #                return | 
|---|
|  |  |  | 
|---|
|  |  |  | return | 
|---|
|  |  |  | #先删原物品再给新物品 | 
|---|
|  |  |  | ItemCommon.DelItem(curPlayer, timeOutItem, 1, False, "RenewItem") | 
|---|
|  |  |  | ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, True, [IPY_GameWorld.rptItem]) | 
|---|
|  |  |  | ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, 0, [IPY_GameWorld.rptItem]) | 
|---|
|  |  |  | PlayerControl.NotifyCode(curPlayer, 'Guardian_ContinuePay') | 
|---|
|  |  |  | return | 
|---|