|  |  |  | 
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|  |  |  | GameWorld.DebugLog('HightLadder### OnGMHighLadderChallengeReuslt out') | 
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|  |  |  | if awardItemList: | 
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|  |  |  | for itemID, itemCnt, isBind in awardItemList: | 
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|  |  |  | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, | 
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|  |  |  | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, | 
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|  |  |  | [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere]) | 
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|  |  |  |  | 
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|  |  |  | SendHighLadderState(curPlayer, tick) | 
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|  |  |  | 
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|  |  |  | #给予物品 | 
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|  |  |  | # 一般物品 | 
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|  |  |  | if itemType == Def_ItemType_CommonItem: | 
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|  |  |  | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, \ | 
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|  |  |  | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, \ | 
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|  |  |  | [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True): | 
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|  |  |  | continue | 
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|  |  |  | #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [itemID, itemCount]) | 
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