ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -150,7 +150,7 @@
        if 1 > packSpace:
            PlayerControl.SendMailByKey('TreasureWakeUp', [curPlayer.GetID()], [itemAward])
        else:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0,
                                             [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWAward", False, {"mwID":mwID}])
    activeMWID = upIpyData.GetActiveMWID()
    if activeMWID == mwID:
@@ -507,7 +507,7 @@
    # 给物品
    if awardItemList:
        for itemID, itemCnt in awardItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1, [IPY_GameWorld.rptItem], True)
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], True)
       
    #给钱
    for moneyType, value in ipyData.GetMoney():
@@ -727,7 +727,7 @@
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotItemState % privilege, 1)
        for itemid, cnt, isBind in itemList:
            ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), isBind,
            ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), 0,
                                         [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWSoulAward", False, {"privilege":privilege}])
    
    #֪ͨ