|  |  |  | 
|---|
|  |  |  | return False | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #给玩家物品 | 
|---|
|  |  |  | if not ItemControler.GivePlayerItem(curPlayer, produceID, produceCnt, produceIsBind, | 
|---|
|  |  |  | if not ItemControler.GivePlayerItem(curPlayer, produceID, produceCnt, 0, | 
|---|
|  |  |  | [IPY_GameWorld.rptItem]): | 
|---|
|  |  |  | #背包空间不足! | 
|---|
|  |  |  | PlayerControl.NotifyCode(curPlayer, "Collect_lhs_31379") | 
|---|
|  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | for proItemID, proCnt in proIemCntDict.items(): | 
|---|
|  |  |  | # 给合成物品不成功 | 
|---|
|  |  |  | if not ItemControler.GivePlayerItem(curPlayer, proItemID, proCnt, isBind, | 
|---|
|  |  |  | if not ItemControler.GivePlayerItem(curPlayer, proItemID, proCnt, 0, | 
|---|
|  |  |  | [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True): | 
|---|
|  |  |  | #背包空间不足! | 
|---|
|  |  |  | PlayerControl.NotifyCode(curPlayer, "Collect_lhs_31379") | 
|---|