ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeHui.py
@@ -551,7 +551,7 @@
    
    # 给物品
    for itemID, itemCnt, isBind in itemList:
        isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
        isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0,
                                               [IPY_GameWorld.rptItem], True)
        if isPutIn:
            PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [itemID, itemCnt])
@@ -639,7 +639,7 @@
            itemID, itemCnt, isBind = itemInfo[job]
        else:
            itemID, itemCnt, isBind = itemInfo
        isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
        isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0,
                                               [IPY_GameWorld.rptItem], True)
        if isPutIn:
            PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [itemID, itemCnt])
@@ -823,7 +823,7 @@
    
    itemInfoList = actionAwardInfo[CostProfit_ItemList]
    for itemId, itemNum, itemIsBind in itemInfoList:
        ItemControler.GivePlayerItem(curPlayer, itemId, itemNum, itemIsBind, [IPY_GameWorld.rptItem], True)
        ItemControler.GivePlayerItem(curPlayer, itemId, itemNum, 0, [IPY_GameWorld.rptItem], True)
    addDataDict = {"actionId":actionId, "needCostGold":needGoldNum, "costGold":curGoldNum,
                   "itemInfoList":str(itemInfoList)}
    DataRecordPack.DR_FuncGiveItem(curPlayer, "CostProfitAward", addDataDict)