xdh
2018-12-22 06eec1e27d26532824a710bba2483b0c7f39c27e
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -1877,6 +1877,7 @@
    #如果队伍正在匹配中,则通知状态
    if IsTeamMatchingPlayer(curTeamID):
        Sync_TeamMatchState(curPlayer, True)
    OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID())
    return True
#---------------------------------------------------------------------
@@ -2953,10 +2954,59 @@
    PyGameData.g_prepareTeamDict.pop(teamID)
    
    # 同步进入组队副本的队员关系到目标地图
    relationInfo = str([teamID, friendList, memFamilyIDDict, memNameDict])
    relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict])
    leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
    return
def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend):
    ## 队员好友关系变更,离线也同步
    teamID = curPlayer.GetTeamID()
    if not teamID:
        GameWorld.DebugLog("好友变更,无队伍不管!")
        return
    curMapData = GameWorld.GetMap(curPlayer.GetMapID())
    if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
        GameWorld.DebugLog("好友变更,不在组队副本不管!")
        return
    isSameTeam = False
    playerID = curPlayer.GetPlayerID()
    curTeam = curPlayer.GetTeam()
    for index in xrange(curTeam.GetMemberCount()):
        memberInfo = curTeam.GetMemberInfo(index)
        if not memberInfo:
            continue
        memPlayerID = memberInfo.GetPlayerID()
        if tagPlayerID == memPlayerID:
            isSameTeam = True
            break
    if not isSameTeam:
        GameWorld.DebugLog("好友关系变更,不是同队伍不管!")
        return
    relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
    return
def OnTeamMemFamilyRefresh(curPlayer, familyID):
    ## 队员仙盟变更,仅在线同步,上线同步
    if not curPlayer:
        return
    teamID = curPlayer.GetTeamID()
    if not teamID:
        GameWorld.DebugLog("家族变更,无队伍不管!")
        return
    curMapData = GameWorld.GetMap(curPlayer.GetMapID())
    if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
        GameWorld.DebugLog("家族变更,不在组队副本不管!")
        return
    playerID = curPlayer.GetPlayerID()
    familyID = curPlayer.GetFamilyID()
    relationInfo = str(["FamilyChange", teamID, playerID, familyID])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
    return
def __CheckTeamFBPlayerExist(curTeam):
    ##玩家离开副本
    # @param curTeam 队伍实例