xdh
2018-12-22 06eec1e27d26532824a710bba2483b0c7f39c27e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -33,6 +33,9 @@
import PlayerBossReborn
import PlayerFairyCeremony
import ItemControler
import GameFuncComm
import SkillShell
import BuffSkill
import random
import math
@@ -188,11 +191,12 @@
        
        logType = FBCommon.GetFBJoinType(curPlayer, False)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_BZZD, 0, ChConfig.CME_Log_Start, logType)
    fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
    isTeamEnter = (teamID and fbPlayerCnt > 1)
    if not isTeamEnter:
        CheckHurtBuff(curPlayer, tick)
    showState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GuideState, ChConfig.GuideState_BZZDShow)
    if not showState:
        fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
        isTeamEnter = (teamID and fbPlayerCnt > 1)
        if not isTeamEnter:
            FBCommon.SendFBEncourageInfo(curPlayer, 0)
            GameWorld.Log("首次单人进入该副本,需要等前端播完副本场景引导秀才正常进入准备阶段!", playerID)
@@ -246,6 +250,25 @@
                       % (silverMoney, goldPaper, itemID), curPlayer.GetPlayerID())
    return
def CheckHurtBuff(curPlayer, tick, isAdd=True):
    #人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
        return
    playerID = curPlayer.GetID()
    enterLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnterLV)
    if enterLV < GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_WorldLV):
        return
    curLV = curPlayer.GetLV()
    worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
    lvRange = IpyGameDataPY.GetFuncCfg('XjmjAddHarm')
    if isAdd and worldlv - curLV >=lvRange:
        curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
        SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
    if not isAdd and worldlv - curLV < lvRange:
        BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
    return
## 客户端发送开始副本
def OnClientStartFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
@@ -276,6 +299,9 @@
def DoExitFB(curPlayer, tick):
    # 清除鼓舞buff
    FBCommon.ClearEncourageBuff(curPlayer, tick)
    buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
    BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
    FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), True)
    return
##玩家主动离开副本.
@@ -285,6 +311,11 @@
def DoPlayerLeaveFB(curPlayer, tick):
    return
def OnPlayerLVUp(curPlayer):
    CheckHurtBuff(curPlayer, GameWorld.GetGameWorld().GetTick(), False)
    FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), False)
    return
## 获得副本帮助信息
#  @param curPlayer 当前玩家(被通知对象)
#  @param tick 当前时间