ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -264,7 +264,7 @@
# @param isEnhanceSkill 是否为附加技能
#  @return True 攻击成功    None 不可攻击
#  @remarks 通过调用 Obj_Attack_Obj.GetTagRelation 获取返回值
def Attack(attacker, defender, useSkill, tick, skillPercent=1, skillEnhance=0, attackTime=1, isEnhanceSkill=False):
def Attack(attacker, defender, useSkill, tick, skillPercent=10000, skillEnhance=0, attackTime=1, isEnhanceSkill=False):
    global g_skillHurtList
    
    if attacker.GetGameObjType() == IPY_GameWorld.gotNPC:
@@ -2256,7 +2256,7 @@
        dist = GameWorld.GetDist(tagObj.GetPosX(), tagObj.GetPosY(),
                         defender.GetPosX(), defender.GetPosY())
        
        skillPer = (skillPercent - dist * changePer) / float(ChConfig.Def_MaxRateValue)
        skillPer = (skillPercent - dist * changePer)
        
        #GameWorld.Log("skillPer :%s"%skillPer)
        #执行群攻 并取得被攻击对象列表
@@ -2622,7 +2622,7 @@
            if not hurtEffect:
                
                continue
            hurtPer = hurtEffect.GetEffectValue(0)*1.0/ChConfig.Def_MaxRateValue  # 单层伤害
            hurtPer = hurtEffect.GetEffectValue(0)  # 单层伤害
        
        # 伤害乘以层
        skillPercent = hurtPer * max(buff.GetLayer(), 1)