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| | | 4000:ChConfig.TriggerType_BuffState, # 进入4012的某个状态触发技能 2
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| | | 4001:ChConfig.TriggerType_TagBuffState, # 目标进入4012的某个状态触发技能 2
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| | | 4002:ChConfig.TriggerType_AddDamagePer, # 提高增加伤害属性值,计算时 3
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| | | 4003:ChConfig.TriggerType_AddDamagePer, # 提高增加伤害属性值,计算时 3
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| | | 4004:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
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| | | 4005:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
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| | | 4006:ChConfig.TriggerType_SuperHit, # 暴击时 触发技能6,
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| | | 4027:ChConfig.TriggerType_AttackKill, # նɱ 24
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| | | 4028:ChConfig.TriggerType_WillDead, # 进入濒死状态时触发技能 25
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| | | 4029:ChConfig.TriggerType_BuffBoom, # 中毒后爆炸 26
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| | | 4030:ChConfig.TriggerType_Success_Buff_SkillPer, # 提高4501成功概率 27
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| | | #4030:ChConfig.TriggerType_Success_Buff_SkillPer, # 提高4501成功概率 27
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| | | 4031:ChConfig.TriggerType_HurtObjAddBuff, # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发 28
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| | | 4032:ChConfig.TriggerType_BeBoomSeed, # 被动引爆视野内对象的buff种子 29
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| | | 4033:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
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| | | 4063:ChConfig.TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
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| | | 4064:ChConfig.TriggerType_GiftReduceCD, # 天赋减少CD9, #CD
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| | | 4065:ChConfig.TriggerType_DamageReducePVP, # PVP减少伤害
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| | | 4066:ChConfig.TriggerType_AddDamagePer, # 提高增加伤害属性值,计算时 3
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| | | 4066:ChConfig.TriggerType_AddPVPDamagePer, # 提高PVP增加伤害属性值,计算时 3
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| | | 4067:ChConfig.TriggerType_ProDefValue, # 神兵护盾值下降时 62
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| | | 4068:ChConfig.TriggerType_LockHP, # 锁血触发技能 63
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| | | 4069:ChConfig.TriggerType_ZhongjiZhansha, # 终极斩杀 64
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| | | 4500:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
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| | | 4501:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类:提高主动技能的技能伤害
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| | | 4502:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能
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| | | 4503:ChConfig.TriggerType_AddDamagePer, # BUFF类: 攻击时提高增加伤害
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| | | #4503:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类: 攻击时提高增加伤害
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| | | 4504:ChConfig.TriggerType_BounceHP, # BUFF类: 反弹伤害固定值
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| | | 4506:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能 只刷新属性 不触发技能
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| | | 4507:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率
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