ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -284,8 +284,6 @@
             
             4000:ChConfig.TriggerType_BuffState,   # 进入4012的某个状态触发技能 2
             4001:ChConfig.TriggerType_TagBuffState,   # 目标进入4012的某个状态触发技能 2
             4002:ChConfig.TriggerType_AddDamagePer,   # 提高增加伤害属性值,计算时 3
             4003:ChConfig.TriggerType_AddDamagePer,   # 提高增加伤害属性值,计算时 3
             4004:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
             4005:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
             4006:ChConfig.TriggerType_SuperHit, # 暴击时 触发技能6,
@@ -311,7 +309,7 @@
             4027:ChConfig.TriggerType_AttackKill,   # նɱ 24
             4028:ChConfig.TriggerType_WillDead,   # 进入濒死状态时触发技能 25
             4029:ChConfig.TriggerType_BuffBoom,   # 中毒后爆炸 26
             4030:ChConfig.TriggerType_Success_Buff_SkillPer, # 提高4501成功概率 27
             #4030:ChConfig.TriggerType_Success_Buff_SkillPer, # 提高4501成功概率 27
             4031:ChConfig.TriggerType_HurtObjAddBuff,   # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发 28
             4032:ChConfig.TriggerType_BeBoomSeed,   # 被动引爆视野内对象的buff种子 29
             4033:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
@@ -347,7 +345,7 @@
             4063:ChConfig.TriggerType_SummonDie,   #自身召唤兽死亡触发技能 60
             4064:ChConfig.TriggerType_GiftReduceCD, # 天赋减少CD9, #CD
             4065:ChConfig.TriggerType_DamageReducePVP,   # PVP减少伤害
             4066:ChConfig.TriggerType_AddDamagePer,   # 提高增加伤害属性值,计算时 3
             4066:ChConfig.TriggerType_AddPVPDamagePer,   # 提高PVP增加伤害属性值,计算时 3
             4067:ChConfig.TriggerType_ProDefValue, # 神兵护盾值下降时 62
             4068:ChConfig.TriggerType_LockHP, # 锁血触发技能 63
             4069:ChConfig.TriggerType_ZhongjiZhansha, # 终极斩杀 64
@@ -396,7 +394,7 @@
             4500:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
             4501:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类:提高主动技能的技能伤害
             4502:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能
             4503:ChConfig.TriggerType_AddDamagePer,  # BUFF类: 攻击时提高增加伤害
             #4503:ChConfig.TriggerType_AttackAddSkillPer,  # BUFF类: 攻击时提高增加伤害
             4504:ChConfig.TriggerType_BounceHP,  # BUFF类: 反弹伤害固定值
             4506:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能  只刷新属性 不触发技能
             4507:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率