hxp
2024-06-06 07db0706b408f481ece11e14eaeb4d71018e7460
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -23,10 +23,15 @@
import NetPackCommon
import GameWorldArena
import ChPyNetSendPack
import ChGameToMapPyPack
import PlayerFBHelpBattle
import GameWorldSkyTower
import CrossChampionship
import CrossBattlefield
import PyGameDataStruct
import IpyGameDataPY
import PyDataManager
import ShareDefine
import ChConfig
import json
@@ -42,6 +47,15 @@
        return True
    
    if GameWorldArena.IsArenaBattlePlayer(playerID):
        return True
    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
        return True
    if CrossChampionship.IsChampionshipPlayer(playerID):
        return True
    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
        return True
    
    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
@@ -60,6 +74,12 @@
    if GameWorldArena.IsArenaBattlePlayer(playerID):
        return True
    
    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
        return True
    if CrossChampionship.IsChampionshipPlayer(playerID):
        return True
    NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
    #校验玩家是否上排行榜
    billboardMgr = GameWorld.GetBillboard()
@@ -70,6 +90,16 @@
        if curBillboard.FindByID(playerID):
            return True
        
    #跨服榜单上的默认保留
    if GameWorld.IsCrossServer():
        billboardMgr = PyDataManager.GetCrossBillboardManager()
        for billboardType in ShareDefine.CrossBillboardTypeList:
            groupList = billboardMgr.GetBillboardGroupList(billboardType)
            for billboardType, groupValue1, groupValue2 in groupList:
                billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
                if billboardObj.FindByID(playerID):
                    return True
    return False
def DelOutofTimeViewCacheData():
@@ -99,8 +129,9 @@
    GameWorld.DebugLog("删除查看缓存!", playerID)
    return
def FindViewCache(playerID, isAddNew=False):
def FindViewCache(playerID, isAddNew=False, newPropData={}):
    ## 查找玩家缓存
    # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
    curCache = None
    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
@@ -109,14 +140,19 @@
    elif isAddNew:
        curCache = PyGameDataStruct.tagPlayerViewCachePy()
        curCache.PlayerID = playerID
        if newPropData:
            curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
            curCache.PropDataSize = len(curCache.PropData)
        playerViewCachePyDict[playerID] = curCache
    return curCache
def GetCachePropDataDict(curCache):
    ## 获取缓存基础属性字典信息
    if not curCache:
        return {}
    if not hasattr(curCache, "PropDataDict"):
        curCache.PropDataDict = {}
    if not curCache.PropDataDict:
    if not curCache.PropDataDict and curCache.PropData:
        curCache.PropDataDict = eval(curCache.PropData)
    return curCache.PropDataDict
@@ -136,8 +172,8 @@
#    WORD        ItemDataSize1;
#    char        ItemData1[ItemDataSize1];    //1阶装备数据
#    ...         ...
#    WORD        ItemDataSize15;
#    char        ItemData15[ItemDataSize15];
#    WORD        ItemDataSize20;
#    char        ItemData20[ItemDataSize20];
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
    playerID = curPackData.PlayerID
@@ -158,12 +194,7 @@
        return
    curCache.LV = curPackData.PlayerLV
    curCache.OffTime = curPackData.OffTime
    if isLogout:
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if curPlayer:
            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
            curCache.GeTuiIDSize = len(curCache.GeTuiID)
    curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
    curCache.PropData = curPackData.PropData
    curCache.PropDataSize = curPackData.PropDataSize
@@ -174,7 +205,7 @@
    #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
    
    # 装备数据存储,不保存装备数据的话则清空
    for classLV in xrange(1, 15 + 1):
    for classLV in xrange(1, 20 + 1):
        if not isSaveAll:
            itemDataSize = 0
            itemData = ""
@@ -205,16 +236,36 @@
#    DWORD        PlayerID;        //玩家ID
#    DWORD        FindPlayerID;    //要查询的玩家ID
#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
#    BYTE        CallMap;        //是否需要通知地图
#};
def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
    findPlayerID = curPackData.FindPlayerID
    equipClassLV = curPackData.EquipClassLV
    callMap = curPackData.CallMap
    curCache = FindViewCache(findPlayerID)
    if not curCache:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        if callMap:
            sendPack = ChGameToMapPyPack.tagGMPlayerCache()
            sendPack.PlayerID = curPlayer.GetPlayerID()
            sendPack.FindPlayerID = findPlayerID
            sendPack.PropData = ""
            sendPack.PropDataSize = len(sendPack.PropData)
            sendPack.PlusData = ""
            sendPack.PlusDataSize = len(sendPack.PlusData)
            NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
        return
    Sync_PlayerCache(curPlayer, curCache, equipClassLV)
    if callMap:
        sendPack = ChGameToMapPyPack.tagGMPlayerCache()
        sendPack.PlayerID = curPlayer.GetPlayerID()
        sendPack.FindPlayerID = findPlayerID
        sendPack.PropData = curCache.PropData
        sendPack.PropDataSize = len(sendPack.PropData)
        sendPack.PlusData = curCache.PlusData
        sendPack.PlusDataSize = len(sendPack.PlusData)
        NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
    return
def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
@@ -265,6 +316,7 @@
            answerPack.RealmLV = 1
            answerPack.OnlineType = ChConfig.Def_Offline
            answerPack.ServerGroupID = 0
            answerPack.Face = 0
        else:
            cacheDict = GetCachePropDataDict(curCache)
            answerPack.PlayerID = clientPack.PlayerID
@@ -273,6 +325,7 @@
            answerPack.LV = cacheDict["LV"]
            answerPack.RealmLV = cacheDict["RealmLV"]
            answerPack.OnlineType = ChConfig.Def_Offline
            answerPack.Face = cacheDict.get("Face", 0)
            
            if GameWorld.IsCrossServer():
                answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
@@ -287,6 +340,7 @@
        answerPack.OnlineType = ChConfig.Def_Online
        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
        answerPack.Face = tagPlayer.GetFace()
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    NetPackCommon.SendFakePack(curPlayer, answerPack)