| | |
| | | 'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV}
|
| | | #发送封包
|
| | | SendEventPack("MagicWeaponActive", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | ## 玩家上线成就检查
|
| | | # @return
|
| | | def DR_CheckOldPlayerSuccess(curPlayer):
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), |
| | | 'AccID':curPlayer.GetAccID()}
|
| | | |
| | | #发送封包
|
| | | SendEventPack("CheckOldPlayerSuccess", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | ## 玩家境界升级
|
| | | # @return
|
| | | def DR_RealmLVUp(curPlayer, realmlv, realmPoint, needRealmPoint):
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), |
| | | 'AccID':curPlayer.GetAccID(), 'realmlv':realmlv, 'curRealmPoint':realmPoint, 'costRealmPoint':needRealmPoint,
|
| | | 'playerlv':curPlayer.GetLV(), 'power':curPlayer.GetFightPower()}
|
| | | |
| | | #发送封包
|
| | | SendEventPack("RealmLVUp", dataDict, curPlayer)
|
| | | return |