| | |
| | |
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| | |
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| | | #---------------------------------------------------------------------
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| | |
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| | |
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| | | def GetCanUseRealmSuppressSkll(curNPC, curSkill):
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| | | if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_RealmSuppress:
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| | | # 非境界压制技能返回可用
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| | | return True
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| | | |
| | | # 境界压制技能需判断 周围是否有低境界玩家
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| | | npcRealmLV = NPCCommon.GetRealmLV(curNPC)
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| | | angryManager = curNPC.GetNPCAngry()
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| | | |
| | | for i in range(0, angryManager.GetAngryCount()) :
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| | | curAngry = angryManager.GetAngryValueTag(i)
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| | | if curAngry == None or curAngry.GetObjID() == 0:
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| | | continue
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| | | |
| | | #仇恨值
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| | | curAngryValue = curAngry.GetAngryValue()
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| | | if curAngryValue == 0:
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| | | continue
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| | | |
| | | if curAngry.GetIsDisable():
|
| | | continue
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| | | |
| | | angryID = curAngry.GetObjID()
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| | | angryObjType = curAngry.GetObjType()
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| | | if angryObjType != IPY_GameWorld.gotPlayer:
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| | | continue
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| | | |
| | | curTag = GameWorld.GetObj(angryID, angryObjType)
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| | | if not curTag:
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| | | continue
|
| | | if curTag.GetOfficialRank() < npcRealmLV:
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| | | return True
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| | | |
| | | return False
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| | | |
| | | |
| | | ##NPC自动释放技能
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| | | # @param curNPC NPC实例
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| | | # @param curTag 攻击目标
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| | |
| | | if not CheckSkillTrigger(curNPC, triggerDict, index, tick):
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| | | continue
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| | |
|
| | | # 境界压制需要根据仇恨列表中的玩家是否有压制
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| | | if not GetCanUseRealmSuppressSkll(curNPC, useSkill):
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| | | continue
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| | | |
| | | useCnt = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SkillUseCnt % useSkill.GetSkillTypeID()) # 该技能已使用次数
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| | | useSkillList.append([useCnt, index, useSkill])
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| | |
|