| | |
| | | import PlayerControl
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| | | import PlayerViewCache
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| | | import ChPyNetSendPack
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| | | import IPY_PlayerDefine
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| | | import NetPackCommon
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| | | import PyGameData
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| | |
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| | |
| | |
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| | | return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
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| | |
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| | | def PlayerExitCrossServer(curPlayer):
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| | | ## 玩家退出跨服服务器
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| | | |
| | | # 通知子服玩家退出跨服服务器
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| | | playerID = curPlayer.GetPlayerID()
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| | | serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
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| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
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| | | |
| | | # 设置非跨服状态,踢下线
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| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
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| | | curPlayer.Kick(0)
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| | | GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
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| | | return
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| | |
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| | | def CrossServerMsg_ExitCrossServer(msgData):
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| | | ## 收到跨服服务器同步的玩家退出跨服服务器
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| | | playerID = msgData
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| | | GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID)
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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| | | if not curPlayer:
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| | | GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
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| | | return
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| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
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| | | return
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