xdh
2018-12-20 097c53c5b87f4db42922d7cf9129a69c9bb35ef8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -325,13 +325,13 @@
    
    return
## 副本中召唤兽死亡(被击杀或者时间到等)
## 副本中NPC死亡(被击杀或者时间到等)
#  @param curNPC
#  @return None.
def DoFB_SummonNPCDead(curNPC):
def DoFB_NPCDead(curNPC):
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_SummonNPCDead"))
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoFB_NPCDead"))
    
    if callFunc:
        callFunc(curNPC)
@@ -495,7 +495,7 @@
    gameMapID = gameMap.GetMapID()
    
    #如果已经设置过副本功能线路属性,则进入时同步玩家,一般下线重登或者非第一个进入该副本的玩家(如队友)会收到该包
    if FBCommon.GetHadSetFBPropertyMark():
    if FBCommon.GetHadSetFBPropertyMark() and gameMap.GetMapFBType() != IPY_GameWorld.fbtSingle:
        PlayerControl.SetFBFuncLineID(curPlayer, FBCommon.GetFBPropertyMark())
        
    #成长NPC所需数据初始化
@@ -1474,6 +1474,17 @@
    return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
## 副本助战扫荡结果
def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
    if callFunc == None:
        return False
    return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason)
## 开始公共CD副本扫荡
def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)