ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -34,6 +34,7 @@
import FBHelpBattle
import IpyGameDataPY
import PlayerWeekParty
import PlayerActLogin
#阶段时间
@@ -522,6 +523,7 @@
                GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
            PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_QueenRelices, 1)
            PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_QueenRelices, 1)
        # 不可再挑战下一关了
        if not nextLineID:
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, fbLineTime[Def_LeaveTime] * 1000, True)
@@ -599,7 +601,7 @@
        PlayerControl.SendMailByKey("QueenRelicsMail", [curPlayer.GetPlayerID()], rewardItemList)
    else:
        for itemID, itemCount, isBind in rewardItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], event=["QueenRelics", False, {}])
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], event=["QueenRelics", False, {}])
            
    GameWorld.DebugLog("    总奖励:totalSP=%s,rewardItemList=%s" % (totalSP, rewardItemList), curPlayer.GetPlayerID())
    return needSyncFBData, startRewardLineID, totalSP, rewardItemList