| | |
| | | import FBHelpBattle
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| | | import IpyGameDataPY
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| | | import PlayerWeekParty
|
| | | import PlayerActLogin
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| | |
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| | |
|
| | | #阶段时间
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| | |
| | | GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_QueenRelices, 1)
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| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_QueenRelices, 1)
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| | | # 不可再挑战下一关了
|
| | | if not nextLineID:
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| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, fbLineTime[Def_LeaveTime] * 1000, True)
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| | |
| | | PlayerControl.SendMailByKey("QueenRelicsMail", [curPlayer.GetPlayerID()], rewardItemList)
|
| | | else:
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| | | for itemID, itemCount, isBind in rewardItemList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], event=["QueenRelics", False, {}])
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], event=["QueenRelics", False, {}])
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| | |
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| | | GameWorld.DebugLog(" 总奖励:totalSP=%s,rewardItemList=%s" % (totalSP, rewardItemList), curPlayer.GetPlayerID())
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| | | return needSyncFBData, startRewardLineID, totalSP, rewardItemList
|