ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -122,6 +122,8 @@
    if not fbLineIpyData and isDefaultLine:
        #GameWorld.DebugLog("没有指定功能线路的则默认取0,再没有的话就是不需要的mapID=%s, lineID=%s" % (mapID, lineID))
        fbLineIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", mapID, 0)
        if not fbLineIpyData:
            fbLineIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", mapID, 1) # 有些从1开始,如爬塔类
    return fbLineIpyData
def GetFBLineEnterPosInfo(mapID, lineID, fbLineIpyData=None):
@@ -2425,6 +2427,7 @@
        mapInfo.EnterCntTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntTotal % mID)
        mapInfo.RecoverCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RecoverFbCnt % mID)
        mapInfo.ItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mID)
        mapInfo.PassLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mID)
        
        for keyNum in range(ChConfig.Def_FBStar_MaxKeyCnt):
            gradeValue = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerFBStar_MapId % (mID, keyNum))