hxp
2019-03-07 0a61ceac61e017f86560ce4b226092a23ada4e31
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1265,7 +1265,8 @@
        if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:
            return
        
        legendAttrInfo = GetAddEquipLegendAttr(curItem)
        curPlayer = self.__Player
        legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
        if not legendAttrInfo:
            return
        
@@ -1285,57 +1286,55 @@
    
    def CheckRolePackEquipAttr(self):
        ''' 玩家上线修复装备属性bug
                    版本1:邮件给装备没有传奇属性,检查无传奇属性装备
                    版本2:绝版属性数值调整,已获得的装备重新刷下
        '''
        curPlayer = self.__Player
        checkVersion = 20190103
        key = "LoginCheckEquipAttr"
        curVersion = curPlayer.NomalDictGetProperty(key)
        if curVersion == checkVersion:
            return
        playerID = curPlayer.GetPlayerID()
        GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
        outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetAppointItemCount()):
            ipyData = ipyDataMgr.GetAppointItemByIndex(i)
            outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
            outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
            if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
                continue
            itemID = GetAppointItemRealID(ipyData.GetID())
            if not itemID:
                continue
            outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
        checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
        for packType in checkPackList:
            curPack = curPlayer.GetItemManager().GetPack(packType)
            for i in xrange(curPack.GetCount()):
                curItem = curPack.GetAt(i)
                #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
                if curItem.IsEmpty():
                    continue
                isEquip = ItemCommon.CheckItemIsEquip(curItem)
                if not isEquip:
                    continue
                itemID = curItem.GetItemTypeID()
                self.CheckEquipAttr(packType, curItem)
                # 重刷绝版属性
                if itemID in outOfPrintAttrItemDict:
                    outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
                    for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
                    GameWorld.Log("    玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s"
                                  % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
        PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
#        curPlayer = self.__Player
#        checkVersion = 20190103
#        key = "LoginCheckEquipAttr"
#        curVersion = curPlayer.NomalDictGetProperty(key)
#        if curVersion == checkVersion:
#            return
#        playerID = curPlayer.GetPlayerID()
#        GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
#
#        outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
#        ipyDataMgr = IpyGameDataPY.IPY_Data()
#        for i in xrange(ipyDataMgr.GetAppointItemCount()):
#            ipyData = ipyDataMgr.GetAppointItemByIndex(i)
#            outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
#            outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
#            if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
#                continue
#            itemID = GetAppointItemRealID(ipyData.GetID())
#            if not itemID:
#                continue
#            outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
#
#        checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
#        for packType in checkPackList:
#            curPack = curPlayer.GetItemManager().GetPack(packType)
#            for i in xrange(curPack.GetCount()):
#                curItem = curPack.GetAt(i)
#                #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
#                if curItem.IsEmpty():
#                    continue
#                isEquip = ItemCommon.CheckItemIsEquip(curItem)
#                if not isEquip:
#                    continue
#                itemID = curItem.GetItemTypeID()
#                self.CheckEquipAttr(packType, curItem)
#
#                # 重刷绝版属性
#                if itemID in outOfPrintAttrItemDict:
#                    outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
#                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
#                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
#                    for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
#                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
#                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
#                    GameWorld.Log("    玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s"
#                                  % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
#
#        PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
        return
    ## 是否能放入物品 
@@ -2124,15 +2123,15 @@
## 获取定制表物品数据
#  @param index 表index
#  @param isBind 是否绑定
#  @param isAuctionItem 是否拍品
#  @return ItemDictData
def GetAppointItemDictData(index, isBind):
def GetAppointItemDictData(index, isAuctionItem):
    itemID = GetAppointItemRealID(index)
    if not itemID:
        return {}
    ipyData = IpyGameDataPY.GetIpyGameData("AppointItem", index)
    if not ipyData:
        GameWorld.ErrLog("GivePlayerAppointItem() Index=%s not data" % (index))
        GameWorld.ErrLog("GetAppointItemDictData() Index=%s not data" % (index))
        return {}
    itemDictData = {}
   
@@ -2143,6 +2142,7 @@
    itemDictData['CancelUseLimit'] = ipyData.GetCancelUseLimit()
    
    # 设置是否绑定
    isBind =  1 if not isAuctionItem else 0
    itemDictData['IsBind'] = isBind
    
    #装备绝版属性,随等级变化
@@ -2370,10 +2370,14 @@
    #---无空位置,替换---
    return placeList[0]
def GetOutPutItemObj(itemID, itemCount=1, isBind=1, expireTime=0):
def GetOutPutItemObj(itemID, itemCount=1, isAuctionItem=False, expireTime=0, curPlayer=None, isAllAttr=False):
    ''' 获取功能产出的物品实例
    @param isAuctionItem: 是否拍品,默认非拍品
    @param expireTime: 有效时间,时间单位由时效类型决定
    @param curPlayer: 产出该物品时的玩家,非拍品时需传入该值,物品某些属性由玩家等级决定,如传奇属性
    @param isAllAttr: 是否生成该装备所有属性,GM创建物品时用,需验证相关权限
    '''
    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind, expireTime)
    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)
    if not curItem:
        GameWorld.ErrLog("产出物品异常,无法创建物品 = %s" % (itemID))
        return
@@ -2386,12 +2390,16 @@
    if GetAppointItemRealID(itemID):
        curItem.Clear()
        #GameWorld.DebugLog("清除给定制物品之前已经创建的物品ID=%s" % itemID)
        return GetItemByData(GetAppointItemDictData(itemID, isBind))
        return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
    # 拍品不处理其他属性
    if isAuctionItem:
        return curItem
    
    tmpEquipData = SingleEquipTmpData()
    
    # 传奇属性
    legendAttrInfo = GetAddEquipLegendAttr(curItem)
    legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr)
    if legendAttrInfo:
        tmpEquipData.legendAttrIDList = legendAttrInfo[0]
        tmpEquipData.legendAttrValueList = legendAttrInfo[1]
@@ -2400,205 +2408,116 @@
    ChItem.EquipAddAdditionEx(curItem, tmpEquipData)
    return curItem
def GetAddEquipLegendAttr(curItem):
def GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr=False):
    '''获取生成到装备上的传奇属性
    @return: None-没有传奇属性; 传奇属性字典-[[传奇属性效果ID列表], [属性值列表]]
    @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
    '''
    if not curItem.GetIsBind():
        #GameWorld.DebugLog("拍品无法生成传奇属性!")
        return
    itemID = curItem.GetItemTypeID()
    itemType = curItem.GetType()
    if itemType == ChConfig.Def_ItemType_retWing:
        return __GetAddWingLegendAttr(curItem)
    isZhuXianEquip = ItemCommon.GetIsZhuXianEquip(curItem)
    if isZhuXianEquip:
        return __GetRandLegendAttr(curItem)
    itemColor = curItem.GetItemColor()
    itemClassLV = ItemCommon.GetItemClassLV(curItem)
    itemQuality = curItem.GetItemQuality()
    key = (itemColor, itemQuality)
    isDogzEquip = ItemCommon.GetIsDogzEquip(curItem)
    # {(颜色,星级):[一般属性条数, 追求属性条数, 固定属性条数], ...}
    if isDogzEquip:
        #神兽装备条数不一样
        legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount", 2)
    else:
        legAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrCount")
    if key not in legAttrCntDict:
        #GameWorld.DebugLog("该装备品质没有传奇属性: itemColor=%s,itemQuality=%s" % (itemColor, itemQuality))
    isSuit = 1 if curItem.GetSuiteID() else 0
    # 1. 定条数
    attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit)
    if not attrCountIpyData:
        if itemColor >= ChConfig.Def_Quality_Purple:
            GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
        return
    commAttrCnt, goodAttrCnt, specAttrCnt = legAttrCntDict[key]
    # {装备位:[[一般属性ID列表], [追求属性ID列表], [固定属性ID列表]], ...}
    equipPlace = curItem.GetEquipPlace()
    legAttrRuleDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRule")
    if equipPlace not in legAttrRuleDict:
        #GameWorld.DebugLog("该装备位没有传奇属性, equipPlace=%s" % equipPlace)
    fixedLegendAttrCount = attrCountIpyData.GetFixedLegendAttrCount()
    goodLegendAttrCount = attrCountIpyData.GetGoodLegendAttrCount()
    otherLegendAttrCount = attrCountIpyData.GetOtherLegendAttrCount()
    if fixedLegendAttrCount <= 0 and goodLegendAttrCount <= 0 and otherLegendAttrCount <= 0:
        return
    commAttrList, goodAttrList, specAttrList = legAttrRuleDict[equipPlace]
    
    randAttrIDList = [] # 先随机传奇属性类型
    if commAttrCnt:
        randAttrIDList.extend(random.sample(commAttrList, min(len(commAttrList), commAttrCnt)))
    if goodAttrCnt:
        randAttrIDList.extend(random.sample(goodAttrList, min(len(goodAttrList), goodAttrCnt)))
    if specAttrCnt:
        if type(specAttrList) == int:
            if specAttrList:
                randAttrIDList.append(specAttrList)
        else:
            randAttrIDList.extend(random.sample(specAttrList, min(len(specAttrList), specAttrCnt)))
    if not curPlayer:
        GameWorld.ErrLog("生成装备传奇属性时玩家不存在!itemID=%s" % (itemID))
        return
            
    playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
    # 2. 定属性ID
    attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
    if not attrTypeIpyData:
        return
    fixedLegendAttrList = attrTypeIpyData.GetFixedLegendAttrList()
    goodLegendAttrList = attrTypeIpyData.GetGoodLegendAttrList()
    commLegendAttrList = attrTypeIpyData.GetCommLegendAttrList()
    curLegAttrIDList = []
    curLegAttrValueList = []
    # {属性ID:{颜色:数值, ...}, ...}
    if isDogzEquip:
        # 神兽装备数值不一样
        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 1, {})
        legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 2, {})
    if isAllAttr:
        if curPlayer.GetGMLevel() != 90:
            return
        curLegAttrIDList = fixedLegendAttrList + goodLegendAttrList + commLegendAttrList
    else:
        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 1, {})
        legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 2, {})
    legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
    for attrID in randAttrIDList:
        if attrID in legAttrValueColorDict:
            colorValueDict = legAttrValueColorDict[attrID]
            if itemColor not in colorValueDict:
                GameWorld.ErrLog("没有配置传奇属性ID装备颜色对应的数值, attrID=%s,itemColor=%s" % (attrID, itemColor))
                continue
            attrValue = colorValueDict[itemColor]
        # {属性ID:{阶:{颜色:数值, ...}, ...}, ...}
        elif attrID in legAttrValueClassLVColorDict:
            classLVColorValueDict = legAttrValueClassLVColorDict[attrID]
            if itemClassLV in classLVColorValueDict:
                colorValueDict = classLVColorValueDict[itemClassLV]
            else:
                minClassLV, maxClassLV = min(classLVColorValueDict), max(classLVColorValueDict)
                if itemClassLV <= minClassLV:
                    colorValueDict = classLVColorValueDict[minClassLV]
                elif itemClassLV >= maxClassLV:
                    colorValueDict = classLVColorValueDict[maxClassLV]
                else:
                    GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s" % (attrID, itemClassLV))
                    continue
            if itemColor not in colorValueDict:
                GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s,itemColor=%s" % (attrID, itemClassLV, itemColor))
                continue
            attrValue = colorValueDict[itemColor]
        elif attrID in legAttrValueClassLVDict:
            classLVValueDict = legAttrValueClassLVDict[attrID]
            if itemClassLV in classLVValueDict:
                attrValue = classLVValueDict[itemClassLV]
            else:
                minClassLV, maxClassLV = min(classLVValueDict), max(classLVValueDict)
                if itemClassLV <= minClassLV:
                    attrValue = classLVValueDict[minClassLV]
                elif itemClassLV >= maxClassLV:
                    attrValue = classLVValueDict[maxClassLV]
                else:
                    GameWorld.ErrLog("没有配置传奇属性ID装备阶级对应的数值, attrID=%s,itemClassLV=%s" % (attrID, itemClassLV))
                    continue
        else:
            GameWorld.ErrLog("没有配置传奇属性ID对应的数值, attrID=%s" % attrID)
            continue
        if fixedLegendAttrCount:
            if len(fixedLegendAttrList) < fixedLegendAttrCount:
                GameWorld.ErrLog("装备固定传奇属性配置不足!itemID=%s,itemType=%s,fixedLegendAttrCount=%s,fixedLegendAttrList=%s"
                                 % (itemID, itemType, fixedLegendAttrCount, fixedLegendAttrList), playerID)
                return
            curLegAttrIDList += fixedLegendAttrList[:fixedLegendAttrCount]
        
        curLegAttrIDList.append(attrID)
        if goodLegendAttrCount:
            if len(goodLegendAttrList) < goodLegendAttrCount:
                GameWorld.ErrLog("装备追求传奇属性配置不足!itemID=%s,itemType=%s,goodLegendAttrCount=%s,goodLegendAttrList=%s"
                                 % (itemID, itemType, goodLegendAttrCount, goodLegendAttrList), playerID)
                return
            curLegAttrIDList += random.sample(goodLegendAttrList, goodLegendAttrCount)
        if otherLegendAttrCount:
            otherLegendAttrList = list(goodLegendAttrList) + list(commLegendAttrList)
            for curAttrID in curLegAttrIDList:
                if curAttrID in otherLegendAttrList:
                    otherLegendAttrList.remove(curAttrID)
            if len(otherLegendAttrList) < otherLegendAttrCount:
                GameWorld.ErrLog("装备一般传奇属性配置不足!itemID=%s,itemType=%s,otherLegendAttrCount=%s,otherLegendAttrList=%s"
                                 % (itemID, itemType, otherLegendAttrCount, otherLegendAttrList), playerID)
                return
            curLegAttrIDList += random.sample(otherLegendAttrList, otherLegendAttrCount)
    # 3. 定数值
    itemClassLV = ItemCommon.GetItemClassLV(curItem)
    attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
    if not attrValueIpyData:
        GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
                         % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
        return
    #GameWorld.DebugLog("随机传奇属性: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
    #                   % (itemID, itemType, itemClassLV, itemColor, isSuit, ), playerID)
    #GameWorld.DebugLog("    固定条数=%s-%s,追求条数=%s-%s,其他条数=%s-%s"
    #                   % (fixedLegendAttrCount, fixedLegendAttrList, goodLegendAttrCount, goodLegendAttrList,
    #                      otherLegendAttrCount, commLegendAttrList), playerID)
    attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
    for attrID in curLegAttrIDList:
        if attrID not in attrLVLibNumDict:
            GameWorld.ErrLog("传奇属性等级数值表没有配置属性ID对应等级库编号!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,attrID=%s"
                             % (itemID, itemType, itemClassLV, itemColor, isSuit, attrID), playerID)
            return
        curLibNum = None
        lvAttrLibList = attrLVLibNumDict[attrID]
        for lv, libNum in lvAttrLibList:
            if playerLV <= lv:
                curLibNum = libNum
                break
        if curLibNum == None:
            GameWorld.ErrLog("传奇属性等级数值表找不到属性ID对应等级库编号!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,attrID=%s,playerLV=%s"
                             % (itemID, itemType, itemClassLV, itemColor, isSuit, attrID, playerLV), playerID)
            return
        attrLibIpyData = attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrLib", attrID)
        if not attrLibIpyData:
            GameWorld.ErrLog("传奇属性库不存在传奇属性ID配置!itemID=%s,attrID=%s" % (itemID, attrID), playerID)
            return
        attrLibDict = attrLibIpyData.GetLegendAttrLib() # {库编号:[随机数值, ...], ...}
        if curLibNum not in attrLibDict:
            GameWorld.ErrLog("传奇属性库编号不存在!itemID=%s,attrID=%s,curLibNum=%s" % (itemID, attrID, curLibNum), playerID)
            return
        valueList = attrLibDict[curLibNum]
        attrValue = random.choice(valueList)
        curLegAttrValueList.append(attrValue)
#    GameWorld.DebugLog("itemClassLV=%s,itemColor=%s,itemQuality=%s,commAttrCnt=%s,goodAttrCnt=%s,specAttrCnt=%s"
#                       % (itemClassLV, itemColor, itemQuality, commAttrCnt, goodAttrCnt, specAttrCnt))
#    GameWorld.DebugLog("commAttrList=%s, goodAttrList=%s, specAttrList=%s" % (commAttrList, goodAttrList, specAttrList))
#    GameWorld.DebugLog("randAttrIDList=%s,curLegAttrIDList=%s, curLegAttrValueList=%s"
#                       % (randAttrIDList, curLegAttrIDList, curLegAttrValueList))
        #GameWorld.DebugLog("    随机属性: attrID=%s,attrValue=%s,playerLV=%s,curLibNum=%s,valueList=%s"
        #                   % (attrID, attrValue, playerLV, curLibNum, valueList), playerID)
    return [curLegAttrIDList, curLegAttrValueList]
def __GetRandLegendAttr(curItem):
    # 纯随机类型及数值的规则
    itemType = curItem.GetType()
    equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {"装备类型":[传奇类型组1, 组2, ...], ...}
    if str(itemType) not in equipTypeRandGroupDict:
        return
    randGroupList = equipTypeRandGroupDict[str(itemType)]
    if not randGroupList:
        GameWorld.ErrLog("该物品类型没有传奇属性!itemType=%s" % itemType)
        return
    randLegendAttrIDLsit = []
    legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {"组ID":[属性ID1, 属性ID2], ...}
    for groupType in randGroupList:
        if str(groupType) not in legendAttrGroupDict:
            GameWorld.ErrLog("没有配置传奇属性组对应传奇属性类型列表! groupType=%s" % groupType)
            continue
        randLegendAttrIDLsit += legendAttrGroupDict[str(groupType)]
    if not randLegendAttrIDLsit:
        return
    itemClassLV = ItemCommon.GetItemClassLV(curItem)
    itemQuality = curItem.GetItemQuality()
    randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {"阶":{"星":[条数A, 条数B], ...}, ...}
    if str(itemClassLV) not in randCountDict:
        GameWorld.ErrLog("没有配置装备阶对应随机传奇属性条数: itemClassLV=%s" % (itemClassLV))
        return
    qualityCountDict = randCountDict[str(itemClassLV)]
    if str(itemQuality) not in qualityCountDict:
        GameWorld.ErrLog("没有配置装备阶星对应随机传奇属性条数: itemClassLV=%s, itemQuality=%s" % (itemClassLV, itemQuality))
        return
    randCountList = qualityCountDict[str(itemQuality)]
    if not randCountList or len(randCountList) != 2:
        return
    legAttrCnt = random.randint(randCountList[0], randCountList[1])
    legAttrCnt = min(len(randLegendAttrIDLsit), legAttrCnt)
    curLegAttrIDList = random.sample(randLegendAttrIDLsit, legAttrCnt)
    curLegAttrValueList = []
    randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {"传奇属性ID":[随机数值1, 数值2, ...], ...}
    maxValueMinCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 5) # 保底最大数值条数: {(阶,星):条数, ...], ...}  没配置的默认0
    maxValueMinCount = maxValueMinCountDict.get((itemClassLV, itemQuality), 0)
    if legAttrCnt < maxValueMinCount:
        GameWorld.ErrLog("传奇属性条数少于保底最大数值条数: itemClassLV=%s, itemQuality=%s, legAttrCnt=%s, maxValueMinCount=%s"
                         % (itemClassLV, itemQuality, legAttrCnt, maxValueMinCount))
        return
    for i, attrID in enumerate(curLegAttrIDList):
        if str(attrID) not in randValueListDict:
            GameWorld.ErrLog("传奇属性没有配置随机数值范围或配置错误: attrID=%s" % (attrID))
            return
        randValueList = randValueListDict[str(attrID)]
        if i < maxValueMinCount:
            randValue = max(randValueList)
        else:
            randValue = random.choice(randValueList)
        curLegAttrValueList.append(randValue)
#    GameWorld.DebugLog("itemType=%s,itemClassLV=%s,itemQuality=%s,randLegendAttrIDLsit=%s" % (itemType, itemClassLV, itemQuality, randLegendAttrIDLsit))
#    GameWorld.DebugLog("legAttrCnt=%s,maxValueMinCount=%s" % (legAttrCnt, maxValueMinCount))
#    GameWorld.DebugLog("curLegAttrIDList=%s,curLegAttrValueList=%s" % (curLegAttrIDList, curLegAttrValueList))
    return [curLegAttrIDList, curLegAttrValueList]
def __GetAddWingLegendAttr(curItem):
    # {阶数:条数, ...}
    wingLegAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("WingLegendAttrCount")
    itemClassLV = ItemCommon.GetItemClassLV(curItem)
    if itemClassLV not in wingLegAttrCntDict:
        GameWorld.DebugLog("该翅膀阶级没有传奇属性, 阶数=%s" % itemClassLV)
        return
    legAttrCnt = wingLegAttrCntDict[itemClassLV]
    # {阶数:{属性ID1:[数值随机列表], 属性ID2:[数值随机列表]},阶数:{属性ID1:[数值随机列表], 属性ID2:[数值随机列表]},...}
    wingLegAttrValueDict = IpyGameDataPY.GetFuncEvalCfg("WingLegendAttrValue")
    if itemClassLV not in wingLegAttrValueDict:
        GameWorld.ErrLog("该翅膀阶级没有配置对应的传奇属性数值, 阶数=%s" % itemClassLV)
        return
    curClassLVLegAttrDict = wingLegAttrValueDict[itemClassLV]
    attrIDList = curClassLVLegAttrDict.keys()
    legAttrCnt = min(len(attrIDList), legAttrCnt)
    GameWorld.DebugLog("生成翅膀传奇属性: itemClassLV=%s,legAttrCnt=%s,attrIDList=%s" % (itemClassLV, legAttrCnt, attrIDList))
    if not legAttrCnt:
        return
    curLegAttrIDList = random.sample(attrIDList, legAttrCnt)
    #curLegAttrIDList.sort()
    curLegAttrValueList = [random.choice(curClassLVLegAttrDict[attrID]) for attrID in curLegAttrIDList]
    GameWorld.DebugLog("    curLegAttrIDList=%s, curLegAttrValueList=%s" % (curLegAttrIDList, curLegAttrValueList))
    return [curLegAttrIDList, curLegAttrValueList]
##创建物品所需的动态数据
#