| | |
| | | GameWorld.DebugLog("物品过期时间" + timeStr)
|
| | | return GameWorld.ChangeTimeStrToNum(timeStr)
|
| | |
|
| | |
|
| | | ## 创建物品
|
| | | # @param itemID 物品ID
|
| | | # @return curSingleItem
|
| | | # @remarks 函数详细说明.
|
| | | def CreateSingleItem(itemID, itemCount=1, isBind=1, expireTime=0):
|
| | | def CreateSingleItem(itemID, itemCount=1, isAuctionItem=False, expireTime=0):
|
| | | ''' 创建物品
|
| | | @param isAuctionItem: 是否拍品,默认非拍品
|
| | | @param expireTime: 有效时间,时间单位由时效类型决定
|
| | | '''
|
| | | if itemCount < 1:
|
| | | GameWorld.ErrLog("创建物品个数不能少于1! itemID=%s,itemCount=%s" % (itemID, itemCount))
|
| | | return
|
| | |
| | | return
|
| | | curSingleItem.SetRemainHour(outTimeServerDay)
|
| | |
|
| | | isBind = not isAuctionItem
|
| | | if isBind:
|
| | | curSingleItem.SetIsBind(1)
|
| | |
|