hxp
2018-09-27 0b46eab310456ff94ec4689468d97718e65e975b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -291,6 +291,7 @@
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "IsStrengthenByPlayerCount", 0),
                        ("BYTE", "LVStrengthenType", 0),
                        ("BYTE", "CmpNPCBaseLV", 0),
                        ("DWORD", "HitTime", 0),
                        ("DWORD", "DefCoefficient", 0),
                        ("DWORD", "AtkCoefficient", 0),
@@ -1550,6 +1551,7 @@
        self.NPCID = 0
        self.IsStrengthenByPlayerCount = 0
        self.LVStrengthenType = 0
        self.CmpNPCBaseLV = 0
        self.HitTime = 0
        self.DefCoefficient = 0
        self.AtkCoefficient = 0
@@ -1567,6 +1569,7 @@
    def GetNPCID(self): return self.NPCID # NPCID
    def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
    def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
    def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
    def GetHitTime(self): return self.HitTime # 受击次数
    def GetDefCoefficient(self): return self.DefCoefficient # 人物防御系数
    def GetAtkCoefficient(self): return self.AtkCoefficient # 人物攻击系数