|  |  | 
 |  |  |                         ("DWORD", "NPCID", 1),
 | 
 |  |  |                         ("BYTE", "IsStrengthenByPlayerCount", 0),
 | 
 |  |  |                         ("BYTE", "LVStrengthenType", 0),
 | 
 |  |  |                         ("BYTE", "CmpNPCBaseLV", 0),
 | 
 |  |  |                         ("DWORD", "HitTime", 0),
 | 
 |  |  |                         ("DWORD", "DefCoefficient", 0),
 | 
 |  |  |                         ("DWORD", "AtkCoefficient", 0),
 | 
 |  |  | 
 |  |  |         self.NPCID = 0
 | 
 |  |  |         self.IsStrengthenByPlayerCount = 0
 | 
 |  |  |         self.LVStrengthenType = 0
 | 
 |  |  |         self.CmpNPCBaseLV = 0
 | 
 |  |  |         self.HitTime = 0
 | 
 |  |  |         self.DefCoefficient = 0
 | 
 |  |  |         self.AtkCoefficient = 0
 | 
 |  |  | 
 |  |  |     def GetNPCID(self): return self.NPCID # NPCID
 | 
 |  |  |     def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
 | 
 |  |  |     def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
 | 
 |  |  |     def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
 | 
 |  |  |     def GetHitTime(self): return self.HitTime # 受击次数
 | 
 |  |  |     def GetDefCoefficient(self): return self.DefCoefficient # 人物防御系数
 | 
 |  |  |     def GetAtkCoefficient(self): return self.AtkCoefficient # 人物攻击系数
 |